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David L. PulverCanadian freelance writer and game designer David Pulver is the author of over fifty RPG books, including Transhuman Space, the GURPS Basic Set Fourth Edition (with Sean Punch), and Big Eyes, Small Mouth (with Mark MacKinnon). Among his recent works published by e23 are the zombie-infested city book GURPS Banestorm: Abydos, military sourcebook GURPS Mass Combat, and several volumes of his ongoing GURPS Spaceships series. An avid anime and science fiction fan when he is not gaming, sightings of David have been reported on Vancouver Island, and he is rumored to reside in or near the city of Victoria, BC. His Web site is http://www3.telus.net/dlpulver/. e23 has 72 items by this author. Showing items 1 to 25: | Next--> Firefly Games: CyborGladiators by Scott Bennie, Patrick Sweeney, Marc A. Vezina and David L. PulverFor Monster Island • Published by Ronin Arts Abducted by aliens, you are now an ultimate fighting machine doing battle in deadly futuristic arenas for the entertainment of your masters. You are a CyborGladiator! Requires only ordinary six-sided dice to play. No gamemaster needed - everybody fights! Fight tabletop deathmatches with your friends . . . [read more] 67-page PDF (8.9 MB) • Stock Number FGS1004, $9.95Add to Cart Firefly Games: Escape from Monster Island by Patrick Sweeney and David L. Pulver For Monster Island • Published by Ronin Arts Tokyo, London, Paris, New York, and the other great cities of the Earth tremble as the giant monsters vent their fury in this thrilling Monster Island sequel! Freed from their island prison, titanic creatures are on a worldwide rampage. Can the military and UN Science Alert Corps defend humanity against . . . [read more] 7.9 MB ZIP • Stock Number FGS1002, $5.95Add to Cart GURPS Banestorm: Abydos by David L. Pulver For GURPS 4th Ed. • Published by Steve Jackson Games Abydos: The merest whisper of the name sends shivers down the spines of the God-fearing people of Yrth. What lurks in the forbidden city of Abydos is so great a heresy, the Church suppresses all mention of its very existence. But such loathing has no meaning for the shambling, silent bodies who roam . . . [read more] 61-page PDF (1.7 MB) • Stock Number SJG37-1680, $9.99Add to Cart GURPS Basic Set: Campaigns by Sean Punch, David L. Pulver and Steve Jackson For GURPS 4th Ed. • Published by Steve Jackson Games With GURPS, you can be anyone you want - an elf hero fighting for the forces of good, a shadowy femme fatale on a deep-cover mission, a futuristic swashbuckler carving up foes with a force sword in his hand and a beautiful woman by his side . . . or literally anything else! GURPS has been the premiere . . . [read more] 242-page PDF (6.9 MB) • Stock Number SJG31-0002, $24.99Add to Cart GURPS Basic Set: Characters by Steve Jackson, Sean Punch and David L. Pulver For GURPS 4th Ed. • Published by Steve Jackson Games GURPS is the most flexible roleplaying system ever created. With just this book, you can adventure in any world you can imagine. Use all types of weapons from clubs to lasers . . . magic and martial arts . . . psionics and superpowers. Create exactly the character you want to play . . . your favorite . . . [read more] 338-page PDF (9.8 MB) • Stock Number SJG31-0001, $29.99Add to Cart GURPS Basic Set: Characters and Campaigns by Sean Punch, David L. Pulver and Steve Jackson For GURPS 4th Ed. • Published by Steve Jackson Games Both Characters and Campaigns in one easy-to-buy bundle! GURPS Basic Set: Characters combines information from the Third Edition GURPS Basic Set and GURPS Compendium I, plus hundreds of new and updated rules! The 338-page, full-color PDF contains everything you need to create and play a GURPS Fourth Editio . . . [read more] 15.4 MB ZIP • Stock Number SJG31-3999, $54.90Add to Cart GURPS Bio-Tech by David Morgan-Mar and David L. Pulver For GURPS 4th Ed. • Published by Steve Jackson Games The Future is Alive"Who needs chrome, pal? Meat is where it's at now. Mother Nature always did it best - she just needed a little help. Get down to the black clinic, old-timer, and you can be 15 again. That is, if you still want to be human at all."It's the technology of the posthuman age: biotech! Upgrade . . . [read more] 243-page PDF (8.8 MB) • Stock Number SJG31-0103, $24.99Add to Cart GURPS Classic: All-Star Jam 2004 by Jon F. Zeigler, Jonathan Woodward, Brian J. Underhill, William H. Stoddard, David L. Pulver, Beth McCoy, Phil Masters and Kenneth Hite For GURPS 3rd Ed. • Published by Steve Jackson Games Nine Authors. One Book.Take nine fan-favorite GURPS authors. Give them each10,000 words to write about whatever they want. The result isGURPS All-Star Jam 2004,featuring: Kenneth Hite, writing about ghost hunters; Phil Masters, with a fairytale world of muskets, ghosts, andstrange magics; Beth McCoy, channeling . . . [read more] 131-page PDF (9.1 MB) • Stock Number SJG30-6421, $7.99Add to Cart GURPS Classic: Bio-Tech by David L. Pulver For GURPS 3rd Ed. • Published by Steve Jackson Games The Future Is Alive "Who needs chrome, pal? Raw meat is where it's at now. Mother Nature always did it best - she just needed a little help. Get down to the black clinic, old-timer, and you can be 15 again. That is, if you still want to be human at all . . ." Who needs silicon and steel? Upgrade your old . . . [read more] 147-page PDF (16.3 MB) • Stock Number SJG30-6524, $7.99Add to Cart GURPS Classic: Cyberpunk Adventures by Tim Keating, Jak Koke and David L. Pulver For GURPS 3rd Ed. • Published by Steve Jackson Games Flesh, Chrome, and Circuitry The gritty world of GURPS Cyberpunk is filled with danger, violence and exotic beauty. This book presents three adventures that capture the dark essence of life in the streets of the all-too-near future. Each adventure offers challenging puzzles, mysterious encounters and . . . [read more] 131-page PDF (44.3 MB) • Stock Number SJG30-6121, $7.99Add to Cart GURPS Classic: Fantasy: Mordag's Little Finger by David L. Pulver For GURPS 3rd Ed. • Published by Steve Jackson Games It's time to visit the Bad Side of Town. In this adventure, the party attempts to track down a clever master thief through the back alleys of the worst neighborhood in the city - Northside, where a meeting could get you choice information . . . or land you in the morgue. Also includes full stats and several . . . [read more] 33-page PDF (18.0 MB) • Stock Number SJG37-2112, $2.99Add to Cart GURPS Classic: Mecha by David L. Pulver For GURPS 3rd Ed. • Published by Steve Jackson Games From battlesuited space marines making an orbital drop to cinematic Japanese anime action featuring giant walking tanks piloted by beautiful alien princesses, GURPS Mecha covers the entire genre of mecha action! In the pages of Mecha, you'll find:An easy-to-follow, step-by-step guide to building mecha . . . [read more] 131-page PDF (15.1 MB) • Stock Number SJG30-6021, $7.99Add to Cart GURPS Classic: Psionics by David L. Pulver For GURPS 3rd Ed. and GURPS Psionics • Published by Steve Jackson Games Mind Over MatterSpies and police who can read your thoughts. New Age mysticism merged with ultra-technology. Psychic vampires. Mass minds of terrible power. Telepathic computers. Gifted children killed or kidnapped by a power-mad government. This is the world of GURPS Psionics.Psionics is the ultimate . . . [read more] 131-page PDF (7.4 MB) • Stock Number SJG30-6040, $7.99Add to Cart GURPS Classic: Reign of Steel by David L. Pulver For GURPS 3rd Ed. • Published by Steve Jackson Games It is 2047 A.D. The robot revolt is over, and the machines have won. Ruthless Artificial Intelligences have exterminated most of humanity, while the survivors are hunted like animals, or face slow death in the robots' brutal labor camps. But a lucky few have escaped death or enslavement. While most of . . . [read more] 131-page PDF (14.0 MB) • Stock Number SJG30-6079, $7.99Add to Cart GURPS Classic: Robots by David L. Pulver For GURPS 3rd Ed. • Published by Steve Jackson Games GURPS Robots contains detailed rules for designing, building, and playing robots -- from the tiniest nanobots to the mightiest megabots. You can create cyborgs, androids, and even biomorphs -- deadly fluid-metal machines that can take any shape.The advanced design rules are compatible with GURPS Vehicle . . . [read more] 131-page PDF (15.2 MB) • Stock Number SJG30-6511, $7.99Add to Cart GURPS Classic: Space by David L. Pulver, Steve Jackson and William Barton For GURPS 3rd Ed. • Published by Steve Jackson Games The Future is Yours! GURPS Space is the star-spanning sourcebook for GURPS - now revised and expanded for its third edition. In the 160 pages of GURPS Space, you'll find: Scientifically accurate and up-to-date rules for creating star systems and planets . . . either randomly or to fit a specific campaign . . . [read more] 179-page PDF (19.7 MB) • Stock Number SJG30-6005, $7.99Add to Cart GURPS Classic: Space Adventures by Thomas S. Gressman, William Barton and David L. Pulver For GURPS 3rd Ed. • Published by Steve Jackson Games Alien Assault! Strange alien races . . . space battles . . . shadowy criminal contacts . . . paramilitary paramedics? Here are three intricate, exciting and deadly quests -- from David Pulver's puzzling and sinister Rebirth to the hilarious Beware the Health Police (by the co-author of GURPS Space, William . . . [read more] 131-page PDF (19.4 MB) • Stock Number SJG30-6199, $7.99Add to Cart GURPS Classic: Supers Adventures by Robert Schroeck, David L. Pulver, Chris W. McCubbin, J.B. Sanders and Jeff Koke For GURPS 3rd Ed. • Published by Steve Jackson Games The Devil and the Deep Blue Sea Saving the world isn't just an adventure -- it's a job! GURPS Supers Adventures is a mind-boggling ride from the depths of the oceans to the far corners of the galaxy. In Jupiter Blues, the heroes must quell a rebellion on Jupiter's turbulent moon, Io. Can they handle the . . . [read more] 131-page PDF (37.4 MB) • Stock Number SJG30-6116, $7.99Add to Cart GURPS Classic: Technomancer by David L. Pulver For GURPS 3rd Ed. • Published by Steve Jackson Games An alternate world in which magic and technology both work . . . all too well. On July 16, 1945, the first atomic bomb was detonated at Trinity Site in New Mexico. The explosion ripped a hole in the fabric of space. Doctor Oppenheimer's words "I am become death, destroyer of worlds" unwittingly closed . . . [read more] 131-page PDF (42.6 MB) • Stock Number SJG30-6087, $7.99Add to Cart GURPS Classic: Ultra-Tech 2 by David L. Pulver For GURPS 3rd Ed. • Published by Steve Jackson Games Hard-Core Hardware GURPS Ultra-Tech 2 features 128 pages of new gadgets and technologies for use with GURPS Space, GURPS Supers, and GURPS Cyberpunk campaigns. Inside you'll find: Deadly new weapons - from gatling carbines and Gauss shotguns to squirt pistols and killer nanomachines. Also included are . . . [read more] 131-page PDF (14.9 MB) • Stock Number SJG30-6525, $7.99Add to Cart GURPS Classic: Vehicles by David L. Pulver For GURPS 3rd Ed. • Published by Steve Jackson Games GURPS Vehicles is your guide to any type of transportation you can imagine. From rowboats to racing cars, balloons to battlesuits, Greek galleys to GEVs -- if you can dream it, you can design it. The second edition streamlines the design process, using the design order found in GURPS Robots, also by . . . [read more] 211-page PDF (19.3 MB) • Stock Number SJG30-6505, $14.99Add to Cart GURPS Classic: Vehicles Expansion 1 by David L. Pulver For GURPS 3rd Ed. • Published by Steve Jackson Games Time for a tune-up! David Pulver's supplement for GURPS Vehicles has dozens of vehicular design options and components. Create supercavitating submarines that race through the ocean at Mach 1, monstrous cybertanks invulnerable to anything short of a nuclear weapon, and elegant spacecraft that ride the . . . [read more] 35-page PDF (1.7 MB) • Stock Number SJG30-6541, $2.99Add to Cart GURPS Classic: Vehicles Expansion 2 by David L. Pulver For GURPS 3rd Ed. • Published by Steve Jackson Games Back to the garage! This second supplement for GURPS Vehicles includes a truckload of new components and design options. Want to go faster? Add smart tracks to your tanks, X-wing rotors to your helicopters, or grav drives and tachyon sails to your starships. Under attack? Protect your vehicle with collapsed-matter . . . [read more] 35-page PDF (2.0 MB) • Stock Number SJG30-6542, $2.99Add to Cart GURPS Classic: Y2K by Scott Haring, Robert Schroeck, Sean Punch, David L. Pulver, Phil Masters, Jeff Koke, Steve Jackson, Kenneth Hite and John M. Ford For GURPS 3rd Ed. • Published by Steve Jackson Games The world DIDN'T end on January 1, 2000. Therefore, this book is good for gaming, rather than just for starting fires. And you know what? We're GLAD. Now that it's just fantasy, visit the world that might have been . . . the world where everything went wrong. The Big Crash. The Bug. The end of technology . . . [read more] 131-page PDF (25.1 MB) • Stock Number SJG30-6090, $7.99Add to Cart GURPS GM's Screen by Sean Punch, David L. Pulver, David Morgan-Mar and Steve Jackson For GURPS 4th Ed. • Published by Steve Jackson Games Put the amazing flexibility and power of GURPS at your fingertips with this data-packed GM's Screen. This screen features a gorgeous John Zeleznik painting with all of the Fourth Edition iconic characters, plus six panels of the crucial charts, tables, and other essentials from GURPS Fourth Edition. . . . [read more] 882 KB ZIP • Stock Number SJG30-0005, $4.99Add to Cart Items 1 to 25 of 72 items found. | Next--> |