e23 digital content from Steve Jackson Games

Kenneth Hite

Kenneth Hite has designed, written, or co-authored more than 70 roleplaying games and supplements, including the Star Trek Roleplaying Game, GURPS Infinite Worlds, GURPS Horror, The Day After Ragnarok, Trail Of Cthulhu, and Night’s Black Agents. Outside gaming, his works include Tour de Lovecraft: the Tales, Cthulhu 101, Where the Deep Ones Are, and the graphic illustrated version of The Complete Idiot’s Guide to U.S. History. He writes the “Lost in Lovecraft” column for Weird Tales, and covered the High Strangeness for ten years in his “Suppressed Transmission” column in Pyramid. He lives in Chicago with two Lovecraftian cats and his non-Lovecraftian wife, Sheila. He has an M.A. in International History from the University of Chicago, and blogs, if you can call it that, here. Look for him on Facebookand Twitter.

e23 has 47 items by this author. Showing items 1 to 25: | Next-->

Adventures Into Darkness: HERO 5th Edition by Kenneth Hite 3.0
For Hero SystemPublished by Atomic Overmind Press

What If Lovecraft Wrote Comic Books? Somewhere, somewhen, he did. In this sourcebook, for the first time ever, Kenneth Hite gives H.P. Lovecraft's comics writing the loving RPG adaptation it deserves. Adventures Into Darkness includes: A complete historical overview of H.P. Lovecraft's comics career, and . . . [read more]

10.5 MB ZIPStock Number AID_HERO, $9.95
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Adventures Into Darkness: Mutants & Masterminds by Kenneth Hite 5.0
For M&M SuperlinkPublished by Atomic Overmind Press

What If Lovecraft Wrote Comic Books? Somewhere, somewhen, he did. In this sourcebook, for the first time ever, Kenneth Hite gives H.P. Lovecraft's comics writing the loving RPG adaptation it deserves. Adventures Into Darkness includes: A complete historical overview of H.P. Lovecraft's comics career, and . . . [read more]

17.2 MB ZIPStock Number HITE003, $9.95
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Adventures into Darkness: Truth & Justice by Kenneth Hite
For Prose Descriptive Qualities (PDQ) SystemPublished by Atomic Overmind Press

What If Lovecraft Wrote Comic Books? Somewhere, somewhen, he did. In this sourcebook, for the first time ever, Kenneth Hite gives H.P. Lovecraft's comics writing the loving RPG adaptation it deserves. Adventures Into Darkness includes: A complete historical overview of H.P. Lovecraft's comics career, and . . . [read more]

17.9 MB ZIPStock Number AID_TNJ, $9.95
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GUMSHOE Zoom: Martial Arts by Kenneth Hite
For Ashen Stars, GUMSHOE, Night's Black Agents, The Esoterrorists and Trail of CthulhuPublished by Pelgrane Press Ltd

GUMSHOE Zoom: Martial Arts is intended to model the sorts of stories (usually movies) in which martial arts combat takes center stage in at least one scene. In addition to straight martial-arts films like Enter the Dragon or Ong-Bak, you can see such martial arts foregrounding in hybrid thrillers such . . . [read more]

10-page PDF (1.6 MB)Stock Number PELGT32D, $2.95
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GURPS Classic: All-Star Jam 2004 by Jon F. Zeigler, Jonathan Woodward, Brian J. Underhill, William H. Stoddard, David L. Pulver, Beth McCoy, Phil Masters and Kenneth Hite 4.0
For GURPS 3rd Ed.Published by Steve Jackson Games

Nine Authors. One Book.Take nine fan-favorite GURPS authors. Give them each10,000 words to write about whatever they want. The result isGURPS All-Star Jam 2004,featuring: Kenneth Hite, writing about ghost hunters; Phil Masters, with a fairytale world of muskets, ghosts, andstrange magics; Beth McCoy, channeling . . . [read more]

131-page PDF (9.1 MB)Stock Number SJG30-6421, $7.99
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GURPS Classic: Alternate Earths by Kenneth Hite, Michael S. Schiffer and Craig Neumeier 4.5
For GURPS 3rd Ed.Published by Steve Jackson Games

It Happened Otherwise! Travel the Confederate States of America by dirigible. Battle the Aztec Jaguar Knights in their conquest of Europe. Join the American Resistance against Nazi occupation. March with the Roman legions on their campaigns in the New World. GURPS Alternate Earths provides fully fleshed-out . . . [read more]

130-page PDF (19.8 MB)Stock Number SJG30-6521, $7.99
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GURPS Classic: Alternate Earths 2 by Michael Schiffer, Craig Neumeier and Kenneth Hite 4.0
For GURPS 3rd Ed.Published by Steve Jackson Games

Again, Infinite Worlds!Serve the August Emperor as an Eye of Heaven -- or plot the downfall of the world-girdling Ming. Take to the skies to defend democracy in Bourbon Europe. Raid the glittering pyramids of Mexico with your Vinlander kinsmen. Dodge British helicopter gunships as you fight for America . . . [read more]

131-page PDF (19.3 MB)Stock Number SJG30-6530, $7.99
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GURPS Classic: Best of Pyramid 2 by R. Darrow Bernick, John M. Ford, Fred Wolke, Steve Dickie, Graeme Davis, Aric Liljegren, Mike Kelley, Anthony Salter, Scott Tengelin, Christopher Meinck, Jeff Koke, Michael Nelson, Scott Paul Maykrantz, Aaron And Stephanie, James L. Cambias, Steven Hammond, Fred Van Lente, Erick Melton, Steve Kenson, Laurence MacNaughton, John Aegard, Dan Massey, Derek Pearcy, Steven W. Disbrow, Michael S. Schiffer, S. John Ross, Kenneth Hite, John W. Baichtal, Mike Phyillaier and Craig Neumeier 4.0
For GURPS 3rd Ed. and PyramidPublished by Steve Jackson Games

Pyramid Magazine has been bringing you the best in gaming since 1993. Here's a second volume of the best of Pyramid's GURPS coverage, all in one convenient place. GURPS Best of Pyramid 2 includes the "Unlimited Mana" variant rules, "The Hole" -- one of the most requested articles ever, straight from Pyrami . . . [read more]

131-page PDF (19.6 MB)Stock Number SJG30-6130, $7.99
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GURPS Classic: Cabal by Kenneth Hite 4.5
For GURPS 3rd Ed.Published by Steve Jackson Games

The creatures of myth are real. The vampires, the warlocks, the shape-changers and dopplegangers, the ghosts and trolls, and more. They're real . . . they're here today . . . and they're organized. The Cabal is the conspiracy, trade union, and mutual-assistance society that lets all these creatures survive . . . [read more]

130-page PDF (11.7 MB)Stock Number SJG30-6714, $12.99
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GURPS Classic: Horror (Third Edition) by Kenneth Hite 4.0
For GURPS 3rd Ed.Published by Steve Jackson Games

Horror has always been one of the most popular GURPS settings, and GURPS Horror is its definitive resource. The Third Edition of this classic sourcebook was revised and updated by Kenneth Hite. It replaces the previous edition historical settings with three brand-new campaign frames designed specifically . . . [read more]

131-page PDF (9.6 MB)Stock Number SJG30-6004, $7.99
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GURPS Classic: Y2K by Scott Haring, Robert Schroeck, Sean Punch, David L. Pulver, Phil Masters, Jeff Koke, Steve Jackson, Kenneth Hite and John M. Ford 4.0
For GURPS 3rd Ed.Published by Steve Jackson Games

The world DIDN'T end on January 1, 2000. Therefore, this book is good for gaming, rather than just for starting fires. And you know what? We're GLAD. Now that it's just fantasy, visit the world that might have been . . . the world where everything went wrong. The Big Crash. The Bug. The end of technology . . . [read more]

131-page PDF (25.1 MB)Stock Number SJG30-6090, $7.99
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GURPS Horror by Kenneth Hite 5.0
For GURPS 4th Ed. and GURPS HorrorPublished by Steve Jackson Games

It's back . . . and the fear has grown! GURPS Horror, Fourth Edition, is the latest incarnation of one of the most popular GURPS supplements ever . . . and now it's been given a new lease on unnatural life by horror master Kenneth Hite. Its time-tested advice on running scary campaigns has been expanded . . . [read more]

179-page PDF (2.8 MB)Stock Number SJG31-1003, $19.95
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GURPS Infinite Worlds by Kenneth Hite, Steve Jackson and John M. Ford 4.5
For GURPS 4th Ed.Published by Steve Jackson Games

Infinite Worlds . . . Infinite Adventure!The good news is, there are other Earths. Maybe an infinite number. The bad news is, somebody out there doesn't like us.The shuttles of Infinity Unlimited jump between parallel Earths, seeking adventure, profit, knowledge, and even entertainment. But a parallel . . . [read more]

244-page PDF (5.8 MB)Stock Number SJG31-2001, $24.99
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GURPS Infinite Worlds: Collegio Januari by Kenneth Hite 4.0
An e23 Original!

For GURPS 4th Ed.Published by Steve Jackson Games

GURPS Infinite Worlds describes Infinity Unlimited, a mega-corporation that uses high technology to cross between parallel worlds. But what if the world-jumpers were not technicians, but wizards? What if Janus himself, the god of doorways, shared the spells and rituals needed to break through the quantum . . . [read more]

13-page PDF (901 KB)Stock Number SJG37-0606, $4.99
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GURPS Infinite Worlds: I.S.T. by Steve Kenson and Kenneth Hite 3.5
An e23 Original!

For GURPS 4th Ed.Published by Steve Jackson Games

The GURPS Infinite Worlds setting has its share of strange worlds. But what if the world next door doesn't resemble an alternate history or a strange science-fiction story, but rather a four-color comic book?! GURPS Infinite Worlds: I.S.T. provides brief information on how to incorporate the GURPS International . . . [read more]

245 KB ZIPStock Number SJG30-1672, FREE!
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GURPS Infinite Worlds: Lost Worlds by Kenneth Hite 4.0
An e23 Original!

For GURPS 4th Ed.Published by Steve Jackson Games

As the core setting of GURPS Fourth Edition, GURPS Infinite Worlds packed a lot of details about the endless universe. But you can't pack infinite information into a finite form -- some material just won't fit. GURPS Infinite Worlds: Lost Worlds is a collection of timelines we couldn't squeeze into GURPS . . . [read more]

17-page PDF (590 KB)Stock Number SJG37-1671, $4.99
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GURPS Infinite Worlds: Worlds of Horror by Kenneth Hite 4.0
For GURPS 4th Ed.Published by Steve Jackson Games

From Fear to Eternity It has been said that an optimist believes we live in the best of all worlds, while a pessimist fears we do. Yet if we fear that ours is the best world, how fearsome must all those other worlds be? Some of the answers can be found within the pages of GURPS Infinite Worlds: Worlds . . . [read more]

29-page PDF (962 KB)Stock Number SJG37-1673, $5.99
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GURPS WWII Classic: Weird War II by Patrick Sweeney, William H. Stoddard, Michael Schiffer, Craig Neumeier, Mark Cenczyk and Kenneth Hite 4.5
For GURPS 3rd Ed. and GURPS WWIIPublished by Steve Jackson Games

Everyone's heard the stories of World War II -- now take a look at the stories your teachers couldn't tell you in high school. Nazi mystic archmages, SS super-"human" troops, secret antarctic bases, "foo fighters" -- and that's just what the Axis was up to! Now your characters can fight the occult Nazi . . . [read more]

147-page PDF (8.9 MB)Stock Number SJG30-8019, $9.99
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Hideous Creatures: Deep Ones by Kenneth Hite
For Trail of CthulhuPublished by Pelgrane Press Ltd

Issue #1 of Ken Writes About Stuff subscriptionIn this series, Kenneth Hite looks at the creatures, species, and monsters of the Cthulhu Mythos from every non-Euclidean angle. Alternate versions and new explanations provide the same jolt of mythic bisociation that the gods and titans receive in the Trail . . . [read more]

3.4 MB ZIPStock Number PELGT31D, $2.95
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In Nomine: Fall of the Malakim by Derek Pearcy, Beth McCoy, Kenneth Hite, David Edelstein, Alain H. Dawson and James L. Cambias 4.0
For In NominePublished by Steve Jackson Games

Welcome to Los Angeles, City of Demons L.A. is run by the forces of Hell, and any angels there exist at the whim of the demonic elite. But the demons are about to find out what happens when you push a Malakite too far . . . Fall of the Malakim is Book Four of The Revelations Cycle for the In Nomine roleplaying . . . [read more]

131-page PDF (15.4 MB)Stock Number SJG30-3308, $7.99
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In Nomine: Heaven and Hell by John Tynes, S. John Ross, Chris Pramas, Steve Kenson, Kenneth Hite, Matthew D. Grau, David Edelstein and James L. Cambias 4.5
For In NominePublished by Steve Jackson Games

Better to Reign in Hell . . . At least that's what Lucifer thought. But when you take a closer look at the home that he and the other Fallen have carved out for themselves, you might have a different opinion. Heaven, on the other hand, is a lovely place – but even Paradise may not be what mortals expect . . . [read more]

131-page PDF (24.2 MB)Stock Number SJG30-3306, $7.99
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Ken Hite's Dubious Shards by Kenneth Hite 4.5
For Any Game SystemPublished by Atomic Overmind Press

Hear the author's thoughts on this book, and much more, in Episode One of the Fnordcast! He has exposed The Cainite Heresy, and dug up the Secrets of the Ruined Temple. He has broadcast the Suppressed Transmissions, and ventured through Infinite Worlds. Now, horror heresiarch Kenneth Hite, the author . . . [read more]

78-page PDF (6.3 MB)Stock Number HITE001, $11.95
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Ken Hite's Tarot of Cthulhu: Major Arcana by Kenneth Hite 4.5
For Call of CthulhuPublished by Atomic Overmind Press

"They had, indeed, come themselves from the stars, and brought Their images with Them." -- H.P. Lovecraft, The Call of Cthulhu Twenty-two of Their images, to be precise. For the first time ever in Full Edwardian Colour, the Major Arcana of the Cthulhu Mythos unfold beneath your avid gaze. This is the . . . [read more]

49-page PDF (8.3 MB)Stock Number HITE002, $9.95
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Ken Writes About Stuff: Annual Subscription by Kenneth Hite
For GUMSHOE and Trail of CthulhuPublished by Pelgrane Press Ltd

Ken Writes About Stuff subscriptionKen Hite has recently joined Pelgrane as a full-time writer, and we've come up with a clever way of using his considerable writing talents. Now, you can subscribe to Ken Writes About Stuff, featuring new and original Hite goodness every month for twelve months. It costs . . . [read more]

4.6 MB ZIPStock Number PELH01D, $24.95
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Night's Black Agents by Kenneth Hite
For GUMSHOE and Night's Black AgentsPublished by Pelgrane Press Ltd

The Cold War is over. Bush's War is winding down.You were a shadowy soldier in those fights, trained to move through the secret world: deniable and deadly.Then you got out, or you got shut out, or you got burned out. You didn't come in from the cold. Instead, you found your own entrances into Europe's . . . [read more]

233-page PDF (17.0 MB)Stock Number PELGN01D, $18.72
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