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Sean PunchSean "Dr. Kromm" Punch set out to become a particle physicist in 1985, ended up the GURPS Line Editor in 1995, and has engineered rules for almost every GURPS product since. He developed, edited, or wrote dozens of GURPS Third Edition projects between 1995 and 2002. In 2004, he produced the GURPS Basic Set, Fourth Edition with David Pulver. Since then, he has created GURPS Powers (with Phil Masters), GURPS Martial Arts (with Peter Dell'Orto), and the GURPS Action, GURPS Dungeon Fantasy, and GURPS Power- Ups series . . . and the list keeps growing. Sean has been a gamer since 1979. His non-gaming interests include cinema, cooking, and wine. He lives in Montréal, Québec with his wife, Bonnie, and their two cats, Banshee and Zephyra. e23 has 48 items by this author. Showing items 1 to 25: | Next--> GURPS Action 1: Heroes by Sean PunchAn e23 Original! For GURPS 4th Ed. and GURPS Action • Published by Steve Jackson Games In a world where danger lurks in every shadow, death can come around any corner, and every sentence sounds like a movie trailer, there are those who would risk their lives to save the day. These brave souls are men of fortune. They are men of fate. They are men of . . . action! Action 1: Heroes draws . . . [read more] 35-page PDF (569 KB) • Stock Number SJG37-0307, $7.99Add to Cart GURPS Action 2: Exploits by Sean Punch For GURPS 4th Ed. and GURPS Action • Published by Steve Jackson Games You have your guns and your backup guns. You have your sick ride with a trunk full of explosives, high-tech gizmos, and of course a few more guns. You've assembled a crack team of commandos, street-smart lawmen, suave super-spies, and world-class burglars . . . maybe all of them at once! You're ready . . . [read more] 50-page PDF (770 KB) • Stock Number SJG37-0308, $9.99Add to Cart GURPS Action 3: Furious Fists by Sean Punch An e23 Original! For GURPS 4th Ed. and GURPS Action • Published by Steve Jackson Games In Action 1: Heroes, you got stripped-down, hard-core rules for heroes who were too tough to handle! In Action 2: Exploits, you got so much crunch for running action-movie campaigns that it blew your mind! The excitement continues with Action 3: Furious Fists. This guide to martial-arts mayhem includes . . . [read more] 26-page PDF (628 KB) • Stock Number SJG37-0312, $7.99Add to Cart GURPS Basic Set: Campaigns by Sean Punch, David L. Pulver and Steve Jackson For GURPS 4th Ed. • Published by Steve Jackson Games With GURPS, you can be anyone you want - an elf hero fighting for the forces of good, a shadowy femme fatale on a deep-cover mission, a futuristic swashbuckler carving up foes with a force sword in his hand and a beautiful woman by his side . . . or literally anything else! GURPS has been the premiere . . . [read more] 242-page PDF (6.9 MB) • Stock Number SJG31-0002, $24.99Add to Cart GURPS Basic Set: Characters by Steve Jackson, Sean Punch and David L. Pulver For GURPS 4th Ed. • Published by Steve Jackson Games GURPS is the most flexible roleplaying system ever created. With just this book, you can adventure in any world you can imagine. Use all types of weapons from clubs to lasers . . . magic and martial arts . . . psionics and superpowers. Create exactly the character you want to play . . . your favorite . . . [read more] 338-page PDF (9.8 MB) • Stock Number SJG31-0001, $29.99Add to Cart GURPS Basic Set: Characters and Campaigns by Sean Punch, David L. Pulver and Steve Jackson For GURPS 4th Ed. • Published by Steve Jackson Games Both Characters and Campaigns in one easy-to-buy bundle! GURPS Basic Set: Characters combines information from the Third Edition GURPS Basic Set and GURPS Compendium I, plus hundreds of new and updated rules! The 338-page, full-color PDF contains everything you need to create and play a GURPS Fourth Editio . . . [read more] 15.4 MB ZIP • Stock Number SJG31-3999, $54.90Add to Cart GURPS Classic: Compendium I by Sean Punch For GURPS 3rd Ed. • Published by Steve Jackson Games Build Character! GURPS Compendium I has it all! We've searched over a hundred GURPS Third Edition books and dozens of Roleplayer and Pyramid articles to bring you the most complete compilation of character generation rules ever. Compendium I includes updated and revised versions of every character-related . . . [read more] 194-page PDF (12.1 MB) • Stock Number SJG30-6519, $16.99Add to Cart GURPS Classic: Compendium II by Sean Punch For GURPS 3rd Ed. • Published by Steve Jackson Games The Best of All Worlds! Compendium II is 192 pages of the best articles and the most-requested new expanded and optional rules for GURPS Third Edition! We've chosen the most useful GM resources from over 14,000 pages of Third Edition material (most of it no longer in print) and added new material written . . . [read more] 194-page PDF (13.9 MB) • Stock Number SJG30-6522, $13.99Add to Cart GURPS Classic: Fantasy Folk by Sean Punch and Chris W. McCubbin For GURPS 3rd Ed. • Published by Steve Jackson Games Guess Who's Coming to Dinner? From the tiny, winged Ellylon to treetop-tall Giants, this book brings 24 nonhuman fantasy races to GURPS. It includes new, expanded versions of such fantasy "standards" as Elves, Dwarves, Orcs, and Halflings, as well as exotic creatures such as savage Minotaurs, four-armed . . . [read more] 147-page PDF (23.0 MB) • Stock Number SJG30-6015, $7.99Add to Cart GURPS Classic: Undead by Sean Punch For GURPS 3rd Ed. • Published by Steve Jackson Games You're Dead, So Now What? Get GURPS Undead, the complete "book of the dead" for GURPS! Undead covers everything from subtle hauntings to undead necromancers, from Gothic vampires to the brain-eating zombies of the B-movies. Inside you'll find a history of the undead, guidelines for creating your own . . . [read more] 131-page PDF (17.9 MB) • Stock Number SJG30-6086, $7.99Add to Cart GURPS Classic: Wizards by Sean Punch For GURPS 3rd Ed. • Published by Steve Jackson Games Ever wanted to design a wizard but been boggled by the rules or stumped by creative block? GURPS Wizards is the solution: a complete guide to wizard design. Inside you'll find essays on 28 wizard archetypes, accompanied by templates that let you quickly design complete and efficient characters. The role . . . [read more] 131-page PDF (17.5 MB) • Stock Number SJG30-6411, $7.99Add to Cart GURPS Classic: Y2K by Scott Haring, Robert Schroeck, Sean Punch, David L. Pulver, Phil Masters, Jeff Koke, Steve Jackson, Kenneth Hite and John M. Ford For GURPS 3rd Ed. • Published by Steve Jackson Games The world DIDN'T end on January 1, 2000. Therefore, this book is good for gaming, rather than just for starting fires. And you know what? We're GLAD. Now that it's just fantasy, visit the world that might have been . . . the world where everything went wrong. The Big Crash. The Bug. The end of technology . . . [read more] 131-page PDF (25.1 MB) • Stock Number SJG30-6090, $7.99Add to Cart GURPS Dungeon Fantasy 11: Power-Ups by Sean Punch For GURPS 4th Ed. and GURPS Dungeon Fantasy • Published by Steve Jackson Games Dungeon Fantasy 1: Adventurers gave you powerful delvers who could cut a swath through the world and take its stuff. Dungeon Fantasy 3: The Next Level added racial templates, rules for mixing professions, and all-new power-ups, making your adventurers even more awesome. Now Dungeon Fantasy 11: Power-Up . . . [read more] 45-page PDF (3.1 MB) • Stock Number SJG37-0316, $7.99Add to Cart GURPS Dungeon Fantasy 14: Psi by Sean Punch For GURPS 4th Ed. and GURPS Dungeon Fantasy • Published by Steve Jackson Games The Mind Defined! When you're roaming through a dungeon and you meet something elemental, transcendental, or hell-bental on destruction . . . it's time to get mental! GURPS Dungeon Fantasy 14: Psi lets you introduce the power of the mind to any Dungeon Fantasy campaign. Written by GURPS mastermind Sean . . . [read more] 47-page PDF (1.6 MB) • Stock Number SJG37-0324, $9.99Add to Cart GURPS Dungeon Fantasy 15: Henchmen by Peter V. Dell'Orto and Sean Punch An e23 Original! For GURPS 4th Ed. and GURPS Dungeon Fantasy • Published by Steve Jackson Games My People Will Handle ItSometimes you want a faithful assistant, not a mighty peer with his eye on your share of the loot! From the snarling barbarian's glib agent to the fragile wizard's hardy bodyguard, all the way down the pay scale to horse-minders, potion-tasters, and valets, there are countless . . . [read more] 43-page PDF (2.1 MB) • Stock Number SJG37-0326, $7.99Add to Cart GURPS Dungeon Fantasy 1: Adventurers by Sean Punch An e23 Original! For GURPS 4th Ed. and GURPS Dungeon Fantasy • Published by Steve Jackson Games In the beginning, an adventure consisted of meeting an old wizard in a tavern, and following the dusty map he gave you and your friends. Inevitably, you were led to a complex series of rooms, usually underground, filled with monsters and their treasure. You slew the monsters, took the treasure, and returned . . . [read more] 34-page PDF (1.6 MB) • Stock Number SJG37-0303, $7.99Add to Cart GURPS Dungeon Fantasy 2: Dungeons by Sean Punch An e23 Original! For GURPS 4th Ed. and GURPS Dungeon Fantasy • Published by Steve Jackson Games "You open the door, and discover a 10 by 10 room. You see a large orc, and a chest."When adventures were just hack-n-slash, running the game was easy. Roll for the monster. Randomly determine the treasure. Move on to the next room. But how do you recreate the fun and simplicity of the dungeon crawl using . . . [read more] 34-page PDF (1.2 MB) • Stock Number SJG37-0304, $7.99Add to Cart GURPS Dungeon Fantasy 3: The Next Level by Sean Punch An e23 Original! For GURPS 4th Ed. and GURPS Dungeon Fantasy • Published by Steve Jackson Games "My guy is a bard-swashbuckler-thief. And he's half-angel!" "Oh yeah? Mine is a dual-wielding shadow elf who shoots spells from his bow!" "Pff, I have a hot nymph wizard with 20 extra energy points and psionics . . ." Even on a dungeon crawl, there's more to life than loot. A big bank account isn't half . . . [read more] 46-page PDF (1.9 MB) • Stock Number SJG37-0305, $7.99Add to Cart GURPS Dungeon Fantasy 4: Sages by Sean Punch An e23 Original! For GURPS 4th Ed. and GURPS Dungeon Fantasy • Published by Steve Jackson Games Dungeon fantasy is mostly about hacking and slashing. Mostly. But there are brave souls who seek enlightenment in the dungeon. Most end up skewered, burned, and eaten, but occasionally, knowledge truly does prove to be power.Dungeon Fantasy 4: Sages lets you play one of the few who successfully mix reading . . . [read more] 22-page PDF (1.4 MB) • Stock Number SJG37-0306, $4.99Add to Cart GURPS Dungeon Fantasy 6: 40 Artifacts by Sean Punch An e23 Original! For GURPS 4th Ed. and GURPS Dungeon Fantasy • Published by Steve Jackson Games "You open the chest and find a bone whistle and two crystal spheres full of swirling yellow smoke." "Uh-oh . . . I remember the last bone item. And those purple spheres." What would a dungeon crawl be without amazing treasures that you simply can't buy at Ye Olde Magick Shoppe? Boring! GURPS Dungeon Fantasy: . . . [read more] 555 KB ZIP • Stock Number SJG37-0310, $5.99Add to Cart GURPS Dungeon Fantasy Monsters 1 by Sean Punch and Peter V. Dell'Orto For GURPS 4th Ed. and GURPS Dungeon Fantasy • Published by Steve Jackson Games "What do you mean, 'It's made of ice and breathes fire'? That doesn't make any sense!" "Maybe it's vulnerable to heat and cold?" "Uh, somehow, I don't think that's how it works . . ." Dungeon Fantasy is all about killing things and taking their stuff. But no loot worth having sits unguarded, and high-minded . . . [read more] 41-page PDF (6.1 MB) • Stock Number SJG37-0322, $9.99Add to Cart GURPS GM's Screen by Sean Punch, David L. Pulver, David Morgan-Mar and Steve Jackson For GURPS 4th Ed. • Published by Steve Jackson Games Put the amazing flexibility and power of GURPS at your fingertips with this data-packed GM's Screen. This screen features a gorgeous John Zeleznik painting with all of the Fourth Edition iconic characters, plus six panels of the crucial charts, tables, and other essentials from GURPS Fourth Edition. . . . [read more] 882 KB ZIP • Stock Number SJG30-0005, $4.99Add to Cart GURPS Gun Fu by Hans-Christian Vortisch, Sean Punch and S.A. Fisher An e23 Original! For GURPS 4th Ed. • Published by Steve Jackson Games In a world . . . where the line between evil and honor is drawn by a bullet, only one supplement dares to lay down the law of the gun: GURPS Gun Fu. GURPS Gun Fu has everything you need for action-packed cinematic GURPS gunplay: A description and explanation of what the gun fu genre is and how to emulate . . . [read more] 50-page PDF (2.0 MB) • Stock Number SJG37-0133, $9.99Add to Cart GURPS Lite (Fourth Edition) by Sean Punch For GURPS 4th Ed. • Published by Steve Jackson Games GURPS Lite is a 32-page distillation of the basic GURPS rules. It covers the essentials of character creation, combat, success rolls, adventuring, and game mastering for GURPS Fourth Edition. The purpose of GURPS Lite is to help GMs bring new players into the game, without frightening them with the full . . . [read more] 32-page PDF (1.6 MB) • Stock Number SJG31-0004, FREE!Add to Cart GURPS Lite (Third Edition) by Sean Punch For GURPS 3rd Ed. • Published by Steve Jackson Games GURPS Lite Third Edition is a 32-page distillation of the basic GURPS Third Edition rules. It covers the essentials of character creation, combat, success rolls, magic, adventuring, and game mastering. The purpose of GURPS Lite is to help GMs bring new players into the game, without frightening them with . . . [read more] 33-page PDF (468 KB) • Stock Number SJG30-6094, FREE!Add to Cart Items 1 to 25 of 48 items found. | Next--> |