e23 digital content from Steve Jackson Games

Atlas Games

Since 1990, Atlas Games has been delivering fun products to turn otherwise-wasted hours into fantastic adventures and compelling storytelling experiences. We've brought new games to the table, such as Lunch Money, Once Upon A Time, and On the Edge, and given new life to the beloved games we've inherited, such as Ars Magica and Feng Shui. We're delighted to offer you games from the industry's best designers and authors, like Jonathan Tweet, John Nephew, Robin Laws, Chris Pramas, Monte Cook, and John Tynes. Our role-playing products have a reputation for going beyond engaging gameplay and thrills. Products like Over the Edge, Unknown Armies, and Ars Magica have changed the way gamers think about roleplaying.



e23 has 153 items by this publisher. Showing items 1 to 25: | Next-->

40 Years of Gen Con by Robin D. Laws 5.0
For Any Game SystemPublished by Atlas Games

In 40 Years of Gen Con, gaming guru Robin D. Laws chronicles the story of every gamer's lifetime. It's a history that reaches out to four decades of gamers to form a vast collage of the Gen Con experience from every point of view - from the gamers playing in the halls, to the staffers behind the scenes, . . . [read more]

168-page PDF (19.4 MB)Stock Number AG2702PDF, $15.00
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Ars Magica 4th Edition Core Rulebook by Jonathan Tweet and Mark ReinHagen 4.5
For Ars MagicaPublished by Atlas Games

Come to a land of adventure and mystery, of falling empires and rising nations, of legendary creatures and incredible myths. This is Ars Magica's Mythic Europe, where the power of magic is real and exists alongside historical figures and locations. Stories revolve around the covenant: one part mystical . . . [read more]

272-page PDF (2.9 MB)Stock Number AG0204, FREE!
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Ars Magica 5th Edition Core Rulebook by David Chart, Jonathan Tweet and Mark ReinHagen 5.0
For Ars MagicaPublished by Atlas Games

Imagine an age where myth is real and where the superstitions of the common folk hold true: faeries dance in forest glades, angels protect the Church, demons corrupt the weak, and wizards wield magic beyond the ken of other mortals. You play these magi, gathered in covenants with your allies and servants, . . . [read more]

240-page PDF (23.8 MB)Stock Number AG0205PDF, $18.00
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Ars Magica: A Medieval Tapestry by Jeff Tidball
For Ars MagicaPublished by Atlas Games

Personalities of Mythic Europe A Medieval Tapestry features dozens of unique characters to be added to your Ars Magica saga, plus informational inserts and story ideas, as well as magus archetypes. A Medieval Tapestry serves several purposes: It illustrates character creation under the rules of Fourth . . . [read more]

161-page PDF (5.5 MB)Stock Number AG0254, $15.00
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Ars Magica: A Midsummer Night's Dream - Part I of the Four Seasons Tetrology by Matthew Wallhead
For Ars MagicaPublished by Atlas Games

Forged in Fire; Forged in MagicThe life of the tree and your covenant are one. Your stone foundations are your cold seed, and only through struggle and fate's kindness may your spring thorns turn to Summer's branches, reaching like your burgeoning power and influence.This supplement is the first in the . . . [read more]

98-page PDF (25.8 MB)Stock Number AG0500, $10.00
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Ars Magica: A Winter's Tale - Part III of the Four Seasons Tetrology by Ken Cliffe
For Ars MagicaPublished by Atlas Games

A tale must be told of Autumn's death. . .This Ars Magica supplement is part three in the Four Seasons Tetrology, and follows in the footsteps of The Tempest. Herein the Storyguide will find the information needed to organize the descent of your covenant from Autumn to Winter. This book consists of several . . . [read more]

96-page PDF (28.5 MB)Stock Number AG0502, $10.00
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Ars Magica: Ancient Magic by Alexander White, Paul Tevis, John Post, Richard Love, Jeff Kyer, Timothy Ferguson and Erik Dahl 5.0
For Ars MagicaPublished by Atlas Games

A Player's Sourcebook for Ars Magica 5th Edition Legends tell of the mighty wizards of the past . . . sorcerers with powers that dwarf those of the magi of the Order of Hermes. Hyperboreans whose spells lasted a generation, necromancers of Canaan who summoned the dead, rune magic that brushed aside Magic . . . [read more]

144-page PDF (4.4 MB)Stock Number AG0284, $15.00
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Ars Magica: Art & Academe by Mark Shirley and Matt Ryan 4.0
For Ars MagicaPublished by Atlas Games

An Ars Magica SourcebookThe magi of the Order of Hermes are not the only scholars and artists in Mythic Europe. In the Greek and Muslim lands, traditions of learning stretch back unbroken over centuries, while scholarship has emerged from long centuries of neglect in the Latin West with great vigor. . . . [read more]

144-page PDF (22.0 MB)Stock Number AG0287PDF, $15.00
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Ars Magica: Black Death by Thomas Kane
For Ars MagicaPublished by Atlas Games

Death comes to us in many horrible forms. . .Black Death is an adventure that pits the characters against a most fearsome foe: the plague. The town of Montrouge has fallen victim to contagion, and the neighboring covenant, Ad Vis Per Veritas, has fallen with it. If the characters hope to salvage Ad Vis . . . [read more]

112-page PDF (30.9 MB)Stock Number AG0813, $10.00
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Ars Magica: Blood and Sand by Niall Christie
For Ars MagicaPublished by Atlas Games

Blood and Sand: The Levant TribunalAn Ars Magica Sourcebook of the Near EastWelcome to a land of contrasts ...From the lofty mountains of Asia Minor to the luxuriant green of the Nile valley, from ageless cities to young kingdoms, from bustling sea ports to impregnable castles. Welcome to a land torn . . . [read more]

128-page PDF (4.9 MB)Stock Number AG0269PDF, $12.00
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Ars Magica: Cause and Cure - An Ars Magica Adventure by John Kasab and Michael Geller
For Ars MagicaPublished by Atlas Games

The Misty Palace is a place of danger and self-reflection, where the characters' actions determine whether they live or die. They must face themselves on a footing where there is less difference between magus and mundane, deacon and ditch-digger, grog and grape-grower than in Mythic Europe. The characters . . . [read more]

70-page PDF (8.1 MB)Stock Number AG0273PDF, $8.00
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Ars Magica: City & Guild by Sheila Thomas, Matt Ryan, Richard Love and Timothy Ferguson 3.5
For Ars MagicaPublished by Atlas Games

In the thirteenth century towns and cities are growing all over Mythic Europe. Covenants that were once in remote forests find themselves within sight of city walls, and regions that were once cut off from the world are now visited by traders from distant parts. For many covenants, cities are a great . . . [read more]

144-page PDF (10.6 MB)Stock Number AG0283, $15.00
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Ars Magica: Covenants by Mark ReinHagen 5.0
For Ars MagicaPublished by Atlas Games

As there are four seasons in a year, there are four seasons in the life of a covenant. . . This supplement, published in 1990 by Lion Rampant, was the original guide to creating covenants for Ars Magica under the game's 2nd Edition, and has been long out of print. Besides including rules for creating . . . [read more]

66-page PDF (21.1 MB)Stock Number AG1010, $7.00
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Ars Magica: Covenants by Neil Taylor, Andrew P. Smith, Mark Shirley and Michael Ferguson 4.0
For Ars MagicaPublished by Atlas Games

An Ars Magica Player's Sourcebook The covenant is the home of magi and the heart of an Ars Magica saga. Much more than just a base camp, its prosperity determines the power and safety of the characters who live there, and the challenges faced by a covenant shape the whole saga. The Covenants sourcebook . . . [read more]

139-page PDF (6.3 MB)Stock Number AG0280, $15.00
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Ars Magica: Deadly Legacy by Thomas Kane
For Ars MagicaPublished by Atlas Games

Legend of Fate, Legend of DoomLegends. They are tales of the past, done and gone, touching the world only in memory. The foolish scoff at legends, dismissing them out of hand. You, though of a young covenant, know better. You know the past forges the present. You know the past hints at the future. You . . . [read more]

72-page PDF (20.9 MB)Stock Number AG0811, $8.00
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Ars Magica: Faerie Stories by Neil Taylor and Phil Masters
For Ars MagicaPublished by Atlas Games

Inspired by the legends of Brittany, Faerie Stories is a collection of ideas and detailed supporting information for Ars Magica, with a common theme: encounters and dealings with faeries. It is a simple but useful tool for storyguides and their troupes; a source of tales and ideas, ready to use when . . . [read more]

2.7 MB ZIPStock Number AG0271PDF, $10.00
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Ars Magica: Faeries, Revised Edition by John Snead and Sarah Link
For Ars MagicaPublished by Atlas Games

Beware the Gifts of Arcadia! There is a world that underlies Mythic Europe, a world of perfect beauty, living light, and dark horror - the world of the faeries. Follow the part-faerie troubadour Gerin as he pursues the faerie queen who stole his infant sister. Read first-hand accounts of faerie encounteres, . . . [read more]

144-page PDF (8.5 MB)Stock Number AG1110, $15.00
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Ars Magica: Festival of the Damned Anniversary Edition - Two Scenarios for Ars Magica by Jonathan Tweet and John Nephew
For Ars MagicaPublished by Atlas Games

Atlas Games celebrates its eighth anniversary by revising two classic Ars Magica adventures for the game's Fourth Edition and re-releasing them under one cover. "The Ghoul of St. Lazare" (by John Nephew) begins with the discovery of a mutilated corpse, evidence of sinister events upriver. It introduces . . . [read more]

102-page PDF (11.7 MB)Stock Number AG0257, $10.00
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Ars Magica: Guardians of the Forests - The Rhine Tribunal by Andrew P. Smith and Mark Shirley 4.5
For Ars MagicaPublished by Atlas Games

Guardians of the Forests details the birthplace of the Order of Hermes, Mythic Germany. From the sinister faerie heights of the Black Forest, home to Durenmar, through the prosperous and venerable cities of the Rhineland, to the fog-ridden Harz Mountains, to the lowland plain and Crintera's island retreat . . . [read more]

144-page PDF (23.6 MB)Stock Number AG0276, $15.00
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Ars Magica: Hedge Magic by Aaron Link and John Snead 4.0
For Ars MagicaPublished by Atlas Games

"There is magic all around us ..."This long-anticipated supplement features several non-Hermetic traditions of magic in Mythic Europe. The Cunning-folk live close to the land, and know how to make powerful charms, potions, and banes. Natural Magicians study the classical works of antiquity, finding in . . . [read more]

2.9 MB ZIPStock Number AG0252PDF, $9.00
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Ars Magica: Hedge Magic Revised Edition by John Post, Richard Love, Timothy Ferguson and Erik Dahl 5.0
For Ars MagicaPublished by Atlas Games

An Ars Magica SourcebookHermetic magi believe themselves to be the undisputed masters of magic in Mythic Europe. Certainly, there are a few hedge wizards, but their numbers and powers are surely negligible compared to the might of the Order of Hermes.Those "hedge wizards" would beg to differ.Hedge Magi . . . [read more]

144-page PDF (8.8 MB)Stock Number AG0289PDF, $15.00
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Ars Magica: Heirs to Merlin - The Stonehenge Tribunal by David Chart 5.0
For Ars MagicaPublished by Atlas Games

Britain, the best of islands, is located in the Western Ocean, between France and Ireland. It is eight hundred miles long and two hundred wide, and provides plenty of everything that human beings need. - from the introduction to Geoffrey of Monmouth's History of the Kings of Britain Heirs to Merlin: The . . . [read more]

169-page PDF (20.1 MB)Stock Number AG0262PDF, $15.00
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Ars Magica: Hermetic Projects by Mark Lawford, Richard Love and Matt Ryan
For Ars MagicaPublished by Atlas Games

You are an Hermetic magus, one of the greatest wielders of magic Mythic Europe has ever seen. You can control the winds with a word, the beasts with a gesture. You can create a forest in a matter of moments, and destroy castles with a thought. No secret of mortal man is safe from your investigation.So, . . . [read more]

144-page PDF (8.6 MB)Stock Number AG0299PDF, $15.00
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Ars Magica: Houses of Hermes by Jonathan Tweet 4.0
For Ars MagicaPublished by Atlas Games

Learn the Secrets of the Magi Houses of Hermes describes the twelve houses that compose the Order of Hermes, their origins, their histories, and their recent actions. It provides important and dynamic information for players and storyguides alike, adding detail and drama to any Ars Magica saga. It includes . . . [read more]

152-page PDF (6.0 MB)Stock Number AG1120, $15.00
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Ars Magica: Houses of Hermes - Mystery Cults: An Ars Magica Player's Sourcebook by Mark Shirley, Matt Ryan, Timothy Ferguson and Erik Dahl 5.0
For Ars MagicaPublished by Atlas Games

There are those within the Order of Hermes who transmit secrets of magic incomprehensible to outsiders. Pre-eminent among them are the four Mystery Cult Houses, gatherings of magi Initiated into the same Mysteries. This book details the Mystery Cults, including full details of their Inner Mysteries.House . . . [read more]

138-page PDF (6.7 MB)Stock Number AG0281, $15.00
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