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Atlas GamesSince 1990, Atlas Games has been delivering fun products to turn otherwise-wasted hours into fantastic adventures and compelling storytelling experiences. We've brought new games to the table, such as Lunch Money, Once Upon A Time, and On the Edge, and given new life to the beloved games we've inherited, such as Ars Magica and Feng Shui. We're delighted to offer you games from the industry's best designers and authors, like Jonathan Tweet, John Nephew, Robin Laws, Chris Pramas, Monte Cook, and John Tynes. Our role-playing products have a reputation for going beyond engaging gameplay and thrills. Products like Over the Edge, Unknown Armies, and Ars Magica have changed the way gamers think about roleplaying. e23 has 85 items by this publisher. Showing items 1 to 25: | Next--> A Medieval Tapestry by Jeff TidballFor Ars Magica • Published by Atlas Games Personalities of Mythic Europe A Medieval Tapestry features dozens of unique characters to be added to your Ars Magica saga, plus informational inserts and story ideas, as well as magus archetypes. A Medieval Tapestry serves several purposes: It illustrates character creation under the rules of Fourth . . . [read more] 161-page PDF (5.5 MB) • Stock Number AG0254, $15.00Add to Cart A Midsummer Night's Dream: Part I of the Four Seasons Tetrology by Matthew Wallhead For Ars Magica • Published by Atlas Games Forged in Fire; Forged in Magic The life of the tree and your covenant are one. Your stone foundations are your cold seed, and only through struggle and fate's kindness may your spring thorns turn to Summer's branches, reaching like your burgeoning power and influence. This supplement is the first in the . . . [read more] 98-page PDF (25.8 MB) • Stock Number AG0500, $10.00Add to Cart A Winter's Tale: Part III of the Four Seasons Tetrology by Ken Cliffe For Ars Magica • Published by Atlas Games A tale must be told of Autumn's death. . . This Ars Magica supplement is part three in the Four Seasons Tetrology, and follows in the footsteps of The Tempest. Herein the Storyguide will find the information needed to organize the descent of your covenant from Autumn to Winter. This book consists of several . . . [read more] 96-page PDF (28.5 MB) • Stock Number AG0502, $10.00Add to Cart Ancient Magic by Alexander White, Paul Tevis, John Post, Richard Love, Jeff Kyer, Timothy Ferguson and Erik Dahl For Ars Magica • Published by Atlas Games A Player's Sourcebook for Ars Magica 5th Edition Legends tell of the mighty wizards of the past . . . sorcerers with powers that dwarf those of the magi of the Order of Hermes. Hyperboreans whose spells lasted a generation, necromancers of Canaan who summoned the dead, rune magic that brushed aside Magic . . . [read more] 144-page PDF (4.4 MB) • Stock Number AG0284, $15.00Add to Cart Ars Magica 4th Edition Core Rulebook by Jonathan Tweet and Mark ReinHagen For Ars Magica • Published by Atlas Games Come to a land of adventure and mystery, of falling empires and rising nations, of legendary creatures and incredible myths. This is Ars Magica's Mythic Europe, where the power of magic is real and exists alongside historical figures and locations. Stories revolve around the covenant: one part mystical . . . [read more] 272-page PDF (2.9 MB) • Stock Number AG0204, FREE!Add to Cart Ars Magica: The Mysteries For Ars Magica • Published by Atlas Games Secrecy is Power There are Mystery Cults beyond the four Houses within the Order of Hermes. They keep their secrets from other magi, revealing their knowledge one piece at a time to those who undergo grueling initiations. This book reveals all, from alchemists seeking immortality to theurgists trying . . . [read more] 140-page PDF (9.2 MB) • Stock Number AG0279, $15.00Add to Cart Ascension of the Magdalene by Rick Neal For OGL/d20 and Unknown Armies • Published by Atlas Games In a city of magic and enlightenment . . . . . . terrible plans are afoot. A notorious painting, said to be a powerful artifact, has vanished - and the trail leads straight to the palace of the mad emperor, where it lies guarded by clockwork monsters of steam and iron. Now the city's spiritual factions . . . [read more] 65-page PDF (13.4 MB) • Stock Number AG3401, $7.00Add to Cart Black Death by Thomas Kane For Ars Magica • Published by Atlas Games Death comes to us in many horrible forms. . . Black Death is an adventure that pits the characters against a most fearsome foe: the plague. The town of Montrouge has fallen victim to contagion, and the neighboring covenant, Ad Vis Per Veritas, has fallen with it. If the characters hope to salvage Ad Vis . . . [read more] 112-page PDF (30.9 MB) • Stock Number AG0813, $10.00Add to Cart Burning Shaolin by Robin D. Laws For Feng Shui and OGL/d20 • Published by Atlas Games When systems collide . . . You live in a time when corrupt eunuch officials undermine the once-great ruling Dynasty; when martial artists, white-bearded old masters, and supernatural creatures struggle for control of powerful chi forces; when a band of honorable warriors is called upon to battle a demon . . . [read more] 33-page PDF (13.2 MB) • Stock Number AG3400, $5.00Add to Cart City & Guild by Sheila Thomas, Matt Ryan, Richard Love and Timothy Ferguson For Ars Magica • Published by Atlas Games In the thirteenth century towns and cities are growing all over Mythic Europe. Covenants that were once in remote forests find themselves within sight of city walls, and regions that were once cut off from the world are now visited by traders from distant parts. For many covenants, cities are a great . . . [read more] 144-page PDF (10.6 MB) • Stock Number AG0283, $15.00Add to Cart Covenants by Mark ReinHagen For Ars Magica • Published by Atlas Games As there are four seasons in a year, there are four seasons in the life of a covenant. . . This supplement, published in 1990 by Lion Rampant, was the original guide to creating covenants for Ars Magica under the game's 2nd Edition, and has been long out of print. Besides including rules for creating . . . [read more] 66-page PDF (21.1 MB) • Stock Number AG1010, $7.00Add to Cart Covenants by Neil Taylor, Andrew P. Smith, Mark Shirley and Michael Ferguson For Ars Magica • Published by Atlas Games An Ars Magica Player's Sourcebook The covenant is the home of magi and the heart of an Ars Magica saga. Much more than just a base camp, its prosperity determines the power and safety of the characters who live there, and the challenges faced by a covenant shape the whole saga. The Covenants sourcebook . . . [read more] 139-page PDF (6.3 MB) • Stock Number AG0280, $15.00Add to Cart Deadly Legacy by Thomas Kane For Ars Magica • Published by Atlas Games Legend of Fate, Legend of Doom Legends. They are tales of the past, done and gone, touching the world only in memory. The foolish scoff at legends, dismissing them out of hand. You, though of a young covenant, know better. You know the past forges the present. You know the past hints at the future. You . . . [read more] 72-page PDF (20.9 MB) • Stock Number AG0811, $8.00Add to Cart Faeries, Revised Edition by John Snead and Sarah Link For Ars Magica • Published by Atlas Games Beware the Gifts of Arcadia! There is a world that underlies Mythic Europe, a world of perfect beauty, living light, and dark horror - the world of the faeries. Follow the part-faerie troubadour Gerin as he pursues the faerie queen who stole his infant sister. Read first-hand accounts of faerie encounteres, . . . [read more] 144-page PDF (8.5 MB) • Stock Number AG1110, $15.00Add to Cart Festival of the Damned Anniversary Edition: Two Scenarios for Ars Magica by Jonathan Tweet and John Nephew For Ars Magica • Published by Atlas Games Atlas Games celebrates its eighth anniversary by revising two classic Ars Magica adventures for the game's Fourth Edition and re-releasing them under one cover. "The Ghoul of St. Lazare" (by John Nephew) begins with the discovery of a mutilated corpse, evidence of sinister events upriver. It introduces . . . [read more] 102-page PDF (11.7 MB) • Stock Number AG0257, $10.00Add to Cart Furry Pirates - Swashbuckling Adventure in the Furry Age of Piracy by Lise Breakey For Furry Pirates • Published by Atlas Games Sail the seas of high adventure with an untamed crew of rapscallions and ne'er-do-wells. Seek fame and fortune with the wind in your fur and your mates at your side. Fight your way through the acrid smoke of flame-belching cannon to claim the glittering treasures of the Indies. Wealth, adventure, freedom, . . . [read more] 177-page PDF (4.9 MB) • Stock Number AG3100, $15.00Add to Cart Golden Comeback - The Silver Dragons Sourcebook by Greg Stolze For Feng Shui • Published by Atlas Games New Fu for You! Looking for an unexpected move to trip up this week's sneering Manchu general or arrogant gwailo gun thug? With new fu paths and new high level abilities for your old favorites, this book gives you more chops than Paul Bunyan's axe. But it's not just about fu powers. Golden Comeback gives . . . [read more] 129-page PDF (3.3 MB) • Stock Number AG4002, $12.00Add to Cart Guardians of the Forests: The Rhine Tribunal by Andrew P. Smith and Mark Shirley For Ars Magica • Published by Atlas Games Guardians of the Forests details the birthplace of the Order of Hermes, Mythic Germany. From the sinister faerie heights of the Black Forest, home to Durenmar, through the prosperous and venerable cities of the Rhineland, to the fog-ridden Harz Mountains, to the lowland plain and Crintera's island retreat . . . [read more] 144-page PDF (23.6 MB) • Stock Number AG0276, $15.00Add to Cart Houses of Hermes by Jonathan Tweet For Ars Magica • Published by Atlas Games Learn the Secrets of the Magi Houses of Hermes describes the twelve houses that compose the Order of Hermes, their origins, their histories, and their recent actions. It provides important and dynamic information for players and storyguides alike, adding detail and drama to any Ars Magica saga. It includes . . . [read more] 152-page PDF (9.2 MB) • Stock Number AG1120, $15.00Add to Cart Houses of Hermes: Mystery Cults - An Ars Magica Player's Sourcebook by Mark Shirley, Matt Ryan, Timothy Ferguson and Erik Dahl For Ars Magica • Published by Atlas Games There are those within the Order of Hermes who transmit secrets of magic incomprehensible to outsiders. Pre-eminent among them are the four Mystery Cult Houses, gatherings of magi Initiated into the same Mysteries. This book details the Mystery Cults, including full details of their Inner Mysteries. . . . [read more] 138-page PDF (6.7 MB) • Stock Number AG0281, $15.00Add to Cart Houses of Hermes: Societates by Nick Simmonds, Mark Shirley, John Post, Andrew Gronosky, Timothy Ferguson and Erik Dahl For Ars Magica • Published by Atlas Games An Ars Magica Player's Sourcebook The third and final volume in the Houses of Hermes series, Societates covers Houses Flambeau, Jerbiton, Tytalus, and Ex Miscellanea. These houses are formed of wizards who have come together out of shared interests and philosophies. House Flambeau includes the champions . . . [read more] 144-page PDF (10.5 MB) • Stock Number AG0285, $15.00Add to Cart Houses of Hermes: True Lineages - A Player's Sourcebook by Erik Dahl, Timothy Ferguson, Matt Ryan and D Woods For Ars Magica • Published by Atlas Games "The entire Order stands on the brink of dissolution, and we are the only force that keeps it from toppling. ... We are the salvation of the Order!" - Aldico, Primus of Mercere, addressing his House during the Schism War The True Lineages are the backbone of the Order of Hermes. In these four Hermetic . . . [read more] 144-page PDF (13.4 MB) • Stock Number AG0277, $15.00Add to Cart Lawyers, Guns & Money by Greg Stolze For Unknown Armies • Published by Atlas Games The New Inquisition Sourcebook What do you get for the man who has everything? How about his own clandestine network of tricked-out magick-workers, cold-blooded psycho-killers, and that guy you knew in third grade who did trigonometry with frog's legs and always smelled like broccoli? Eccentric billionaire . . . [read more] 131-page PDF (15.8 MB) • Stock Number AG6002, $12.00Add to Cart Map for Nyambe: African Adventures For OGL/d20 • Published by Atlas Games In the land of the Overpower, the jaws of the crocodile are the only reward for the unwary. Nyambe is a vast land of exotic creatures and wide expanses, where ancestral orishas cry for brave tribal warriors to carve out the hearts of foul mchawi wizards, and where dragon-blooded sorcerers once joined . . . [read more] 1-page PDF (592 KB) • Stock Number AG3700MAP, FREE!Add to Cart Mistridge by Kevin Hassell For Ars Magica • Published by Atlas Games Shrouded in Mystery; Shrouded in Mist Mistridge provides all the information you need to be a storyguide or player in the Mistridge Covenant setting. This book also offers extensive detail on Mythic Europe's Val du Bosque, and allows players the opportunity to create their own characters, or to assume . . . [read more] 129-page PDF (35.1 MB) • Stock Number AG0902, $12.00Add to Cart Items 1 to 25 of 85 items found. | Next--> |