e23 digital content from Steve Jackson Games

Steve Jackson Games

Steve Jackson Games was founded in 1980 by (no surprise here) Steve Jackson. We now publish books, games and magazines for game fans.

Our best-known games include GURPS, the "Generic Universal RolePlaying System"; Munchkin, the irreverent game of dungeon crawling; Chez Geek, the game of apartment life; INWO, the trading card game of world domination; the original Illuminati game on which INWO was based; Car Wars, about battle on the highways; and OGRE, the classic simulation of future war. We've released a lot of other games, too . . . too many to list right here.

We publish Pyramid Magazine, which covers "The Best In Gaming" in all genres and from all publishers.

For more general information about SJ Games, see our FAQ file. We also have listings of new and upcoming products, and a collection of recent press releases and other information.



e23 has 378 items by this publisher. Showing items 1 to 25: | Next-->

ADQ 1/1 PDF 5.0
For Car WarsPublished by Steve Jackson Games

This is the very first Autoduel Quarterly, the Car Wars magazine, published in March, 1983. It features "Convoy," a scenario by Steve Jackson and David Ladyman, plus Aaron Allston's look at Midville, OH, the home of the Sunday Drivers supplement. All that plus vehicle designs, new equipment courtesy . . . [read more]

20-page PDF (6.5 MB)Stock Number SJG30-8701, $2.99
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ADQ 1/2 PDF 5.0
For Car WarsPublished by Steve Jackson Games

Autoduel Quarterly is the official Car Wars magazine; Issue 1/2 was published in July, 1983. It features "Nightstrike," a complete scenario, plus Aaron Allston's look at Austin, TX, for the North American Road Atlas and Survival Guide. All that plus vehicle designs, new equipment courtesy of Uncle Albert, . . . [read more]

24-page PDF (8.5 MB)Stock Number SJG30-8702, $2.99
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ADQ 1/3 PDF 5.0
For Car WarsPublished by Steve Jackson Games

Autoduel Quarterly is the official Car Wars magazine; Issue 1/3 was published in September, 1983. It features "Chassis & Crossbow," a look at the early days of autoduelling with a complete scenario, Autoduel Champions designer's notes from Aaron Allston, plus John M. Ford's look at Floral Gulch, IN, . . . [read more]

24-page PDF (7.9 MB)Stock Number SJG30-8703, $2.99
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ADQ 1/4 PDF 5.0
For Car WarsPublished by Steve Jackson Games

Autoduel Quarterly is the official Car Wars magazine; Issue 1/4 was published in November, 1983. It features "Maniac," a complete solo adventure, Aaron Allston's advice on anti-cycle gang tactics, plus a look at New Tulsa, OK, for the North American Road Atlas and Survival Guide. All that and vehicle . . . [read more]

24-page PDF (8.5 MB)Stock Number SJG30-8704, $2.99
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ADQ 10/1 PDF 5.0
For Car WarsPublished by Steve Jackson Games

Autoduel Quarterly Issue 10/1 was published in the spring of 1992, and the cover story is "State of the Art, Part 3," a look at the technology behind the latest features in the autoduelling world of 2042. Other articles include a look at new rules introduced in the Uncle Albert's Catalog From Hell, along . . . [read more]

35-page PDF (17.2 MB)Stock Number SJG30-8737, $2.99
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ADQ 10/2 PDF 5.0
For Car WarsPublished by Steve Jackson Games

Autoduel Quarterly Issue 10/2 was published in the summer of 1992. It featured "A Day With the Deathrunners," a fictional profile and interview with a freelance squad that recovers duelling casualties in time to get them to a cloning center. It also includes "Telegraph Road," Car Wars fiction by Ian . . . [read more]

35-page PDF (15.8 MB)Stock Number SJG30-8738, $2.99
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ADQ 10/3 PDF 5.0
For Car WarsPublished by Steve Jackson Games

Autoduel Quarterly Issue 10/3 was published in the fall of 1992. The cover article was Craig Sheeley's "Roadwork: 2042," and it took a look at how highways were built and repaired in trigger-happy, high-combat world of Car Wars. On top of that, there are articles on off-road dune-buggy vehicle construction . . . [read more]

35-page PDF (16.4 MB)Stock Number SJG30-8739, $2.99
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ADQ 10/4 PDF 5.0
For Car WarsPublished by Steve Jackson Games

Autoduel Quarterly Issue 10/4 was published in the winter of 1992, and was the last issue of ADQ ever, After this issue, coverage of Car Wars would continue in Pyramid magazine. Autoduel Quarterly went out with a bang, however, with "The Oldest Trick in the Book," great autoduelling fiction from Mike . . . [read more]

35-page PDF (17.2 MB)Stock Number SJG30-8740, $2.99
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ADQ 2/1 PDF 5.0
For Car WarsPublished by Steve Jackson Games

Autoduel Quarterly kicked off its second year with Issue 2/1 in early 1984. The issue featured the first details on the official American Autoduel Association, the club for Car Wars fans, plus a complete solo adventure, Car Wars fiction from Jim Lowerre, new vehicle designs, weapons, and gadgets, and . . . [read more]

24-page PDF (12.0 MB)Stock Number SJG30-8705, $2.99
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ADQ 2/2 PDF 4.5
For Car WarsPublished by Steve Jackson Games

Autoduel Quarterly Issue 2/2 was published in July, 1984. The issue featured Car Wars referee hints from Steve Jackson; "Badlands Run," a complete multi-encounter scenario by Scott Haring and Jim Gould; an article on Amateur Night tactics; plus the usual new vehicle designs, AADA news, new weapons and . . . [read more]

28-page PDF (14.0 MB)Stock Number SJG30-8706, $2.99
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ADQ 2/3 PDF 5.0
For Car WarsPublished by Steve Jackson Games

Autoduel Quarterly Issue 2/3 was published in the fall of 1984. The issue featured three Car Wars mini-scenarios; advanced optional rules for fire; "Serendipity," a Car Wars short story; the debut of ten-wheeled trucks; advice on triple-scaling your game components for more visually exciting game; plus . . . [read more]

28-page PDF (13.2 MB)Stock Number SJG30-8707, $2.99
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ADQ 2/4 PDF 5.0
For Car WarsPublished by Steve Jackson Games

Autoduel Quarterly Issue 2/4 was published in the winter of 1984. The issue featured "Telethon," a complete scenario by Scott Haring; Car Wars fiction from John Nowak; articles on trailers in Car Wars, critical hits, and tournament duelling strategy; plus the usual new vehicle designs, AADA news, new . . . [read more]

28-page PDF (12.5 MB)Stock Number SJG30-8708, $2.99
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ADQ 3/1 PDF 5.0
For Car WarsPublished by Steve Jackson Games

Autoduel Quarterly is the official Car Wars magazine; Issue 3/1 was published in the spring of 1985. It features "Grand Theft Autoduel," a complete scenario, plus articles on grenades and driving off semi assault ramps, and a look at Boulder, CO, for the North American Road Atlas and Survival Guide. . . . [read more]

28-page PDF (11.3 MB)Stock Number SJG30-8709, $2.99
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ADQ 3/2 PDF 5.0
For Car WarsPublished by Steve Jackson Games

Autoduel Quarterly Issue 3/2 was published in the summer of 1985. The issue featured "Doppelganger," Car Wars fiction from John Nowak; a sneak peak at the upcoming Deluxe Car Wars; an article on biker tactics; an interview with Uncle Albert about his new catalog; four mini-scenarios; plus the usual new . . . [read more]

28-page PDF (13.8 MB)Stock Number SJG30-8710, $2.99
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ADQ 3/3 PDF 5.0
For Car WarsPublished by Steve Jackson Games

Autoduel Quarterly Issue 3/3 was published in the fall of 1985. The issue featured "Alkahest," one of the best pieces of Car Wars fiction ever, from John M. Ford, complete with gaming notes; articles on kamicars and tow trucks; plus the usual new vehicle designs, AADA news, new weapons and gadgets, and . . . [read more]

28-page PDF (13.8 MB)Stock Number SJG30-8711, $2.99
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ADQ 3/4 PDF 5.0
For Car WarsPublished by Steve Jackson Games

Autoduel Quarterly Issue 3/4 was published in the winter of 1985. The issue featured "First BLUD," a Car Wars scenario from Scott Haring that introduced Blg League Unlimited Duelling, a splinter group out to wipe out the AADA; "Checker's Pizza, Car Wars fiction from Brian Upton; articles on ramps and . . . [read more]

28-page PDF (12.8 MB)Stock Number SJG30-8712, $2.99
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ADQ 4/1 PDF 5.0
For Car WarsPublished by Steve Jackson Games

Autoduel Quarterly Issue 4/1 was published in the spring of 1986. The issue featured "Midwest Passage," a Car Wars scenario by Scott Haring; a second scenario left out of Car Wars Expansion Set 8: Chopper Challenge, "Search and Destroy"; an article on bandit tactics and an interview with Origin Systems' . . . [read more]

28-page PDF (12.9 MB)Stock Number SJG30-8713, $2.99
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ADQ 4/2 PDF 5.0
For Car WarsPublished by Steve Jackson Games

Autoduel Quarterly Issue 4/2 was published in the summer of 1986. The issue featured Designer's Notes for the new Dueltrack supplement for Car Wars by Scott Haring, along with two mini-scenarios; Car Wars fiction from Andrew Egan; an article on the Death Scouts; and a look at the District of Columbia . . . [read more]

28-page PDF (14.7 MB)Stock Number SJG30-8714, $2.99
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ADQ 4/3 PDF 5.0
For Car WarsPublished by Steve Jackson Games

Autoduel Quarterly Issue 4/3 was published in the fall of 1986. This was the special Texas Bicentennial issue, and it featured a whole set of Texas-themed autoduelling scenarios by Allen Varney, plus Car Wars fiction from John Nowak, and Scott Haring's look at Houston, TX for the North American Road . . . [read more]

28-page PDF (15.6 MB)Stock Number SJG30-8715, $2.99
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ADQ 4/4 PDF 5.0
For Car WarsPublished by Steve Jackson Games

Autoduel Quarterly Issue 4/4 was published in the winter of 1986. It featured Designer's Notes for GURPS Autoduel by co-author (and ADQ editor) Scott Haring) five mini-scenarios for Car Wars, rules for hospitalization and recovery from injury and playing an entire corporate team instead of a single duellist, . . . [read more]

28-page PDF (13.2 MB)Stock Number SJG30-8716, $2.99
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ADQ 5/1 PDF 5.0
For Car WarsPublished by Steve Jackson Games

Autoduel Quarterly Issue 5/1 was published in the spring of 1987. It's a special variant issue as editor Scott Haring turned loose all those crazy articles for very ununofficial ideas that have been begging to be published! Snowmobiles! Airships! Mortars! Weapon durability and maintenance rules! Advanced . . . [read more]

28-page PDF (12.8 MB)Stock Number SJG30-8717, $2.99
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ADQ 5/2 PDF 5.0
For Car WarsPublished by Steve Jackson Games

Autoduel Quarterly Issue 5/2 was published in the summer of 1987. It featured complete rules for boats in the Car Wars system, and "Daddy's Girl," Car Wars fiction from Ramona Richards. Steve Jackson also contributed an article on how to design solo adventures for <> that could also be used for other . . . [read more]

28-page PDF (14.1 MB)Stock Number SJG30-8718, $2.99
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ADQ 5/3 PDF 5.0
For Car WarsPublished by Steve Jackson Games

Autoduel Quarterly Issue 5/3 was published in the fall of 1987. The cover story was a new set of rules for autoduelling on ice and snow, complete with new equipment and four complete mini-scenarios using the new rules. The issue also has Car Wars fiction from Douglas Carey, rules for overloaded vehicles, . . . [read more]

30-page PDF (16.8 MB)Stock Number SJG30-8719, $2.99
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ADQ 5/4 PDF 4.0
For Car WarsPublished by Steve Jackson Games

Autoduel Quarterly Issue 5/4 marks the beginning of the Stephen Beeman era as editor of ADQ, and was published in the winter of 1987. A special section on highway duelling had articles on long-distance racing, variant power consumption rules, highway survival, and highway encounters. There were also . . . [read more]

30-page PDF (14.9 MB)Stock Number SJG30-8720, $2.99
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ADQ 6/1 PDF 5.0
For Car WarsPublished by Steve Jackson Games

Autoduel Quarterly Issue 6/1 was published in the spring of 1988. The "Special Arena Duelling Issue" had articles on parimutuel wagering on arena combats, two articles on arena vehicle design, extremely unofficial rules on dragons in Car Wars, Designer's Notes for Vehicle Guide 2, an interview with the . . . [read more]

28-page PDF (13.5 MB)Stock Number SJG30-8721, $2.99
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Items 1 to 25 of 378 items found. | Next-->

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