e23 digital content from Steve Jackson Games

Ancient Magic
For Ars Magica

Avg. rating (3 votes): 5.0

Written by Alexander White, Paul Tevis, John Post, Richard Love, Jeff Kyer, Timothy Ferguson and Erik Dahl
Published by Atlas Games
144-page PDF (4.4 MB)
Stock Number AG0284, $15.00

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A Player's Sourcebook for Ars Magica 5th Edition

Legends tell of the mighty wizards of the past . . . sorcerers with powers that dwarf those of the magi of the Order of Hermes.

Hyperboreans whose spells lasted a generation, necromancers of Canaan who summoned the dead, rune magic that brushed aside Magic Resistance like cobwebs. All these stories circulate in the covenants of the Order. And there are other forms of magic so ancient that even legends of them have become rare.

This book presents nine forms of ancient magic, along with rules for integrating their secrets into Hermetic theory and your saga. From the frozen north to the westernmost edge of the world, from humankind's earliest homes to the grand temples of the classical world, the quest to bring ancient power to modern magi can lead your characters anywhere in Mythic Europe, and even beyond.

How far will you go for the knowledge of the ages?

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