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Kobold Guide to Board Game Design
For Any Game System and KOBOLD Guide to Board Game Design
Written by Paul Peterson, Mike Selinker, Dale Yu, Teeuwynn Woodruff, Lisa Steenson, Jeff Tidball, Michelle Nephew, Andrew Looney, Richard C. Levy, Dave Howell, Richard Garfield, James Ernest, Matt Forbeck, Rob Daviau and Steve Jackson
Published by Open Design
146-page PDF (8.3 MB)
Stock Number KGBGD1, $9.99
Pull up a chair and see how the world's top game designers roll.
You want your games to be many things: Creative. Innovative. Playable. Fun. If you're a designer, add "published" to that list.
The Kobold Guide to Board Game Design gives you an insider's view on how to make a game that people will want to play again and again. Author Mike Selinker (Betrayal at House on the Hill) has invited some of the world's most talented and experienced game designers to share their secrets on game conception, design, development, and presentation. In these pages, you'll learn about storyboarding, balancing, prototyping, and playtesting from the best in the business.
Featuring a cover and interior art by John Kovalic, the book's 15 contributors include:
Whether you're a game enthusiast who wants a deeper understanding of the hobby, an aspiring designer looking to break into the industry, or a seasoned pro who knows there's always more to learn, there's something for you in the Kobold Guide to Board Game Design.
Download a preview (8-page PDF (5.8 MB)) of this item!