e23 digital content from Steve Jackson Games

Space Gamer #27
For Space Gamer

Avg. rating (4 votes): 4.5

Written by Tony Watson, Bruce Webster, Jim Dickey, Paul Wagner, Norman S. Howe, Glenn Williams, Allen Varney, Nick Schuessler, Steve Jackson and W.G. Armintrout
Published by Steve Jackson Games
37-page PDF (32.9 MB)
Stock Number SJG30-2327, $2.99

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Don't let the issue number fool you; this is the historic first issue of Space Gamer to be published by Steve Jackson Games. This inaugural issue, Space Gamer #27 (cover-date March/April 1980), is a fascinating snapshot into the gaming hobby's past. The articles are still fun to read, too!

In addition to the game reviews, news, and letters in every issue, this installment contains a designer's introduction to the game Hot Spot, a look at how to incorporate time travel into games, advanced nuclear rules for Invasion of the Air Eaters, muskets and hobbit weapons for use in Melee or The Fantasy Trip, a look at computer algorithms for wargame programming, and the first in a series titled "Game Design: Theory and Practice," co-written by none other than Steve Jackson.

Whether you're a fan of old-school gaming or a historian of our hobby, each issue of Space Gamer is the perfect passport to the past!

Download a preview (3-page PDF (3.8 MB)) of this item! Get Acrobat Reader

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