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Space Gamer #33
For Space Gamer
Written by David Bolduc, J.D. Bell, Chester E. Hendrix, George V. Schubel, Bruce Webster, Nick Schuessler, Joseph Power, Ronald Pehr and Steve Jackson
Published by Steve Jackson Games
45-page PDF (28.1 MB)
Stock Number SJG30-2333, $2.99
Space Gamer #33 (cover-date November 1980) gives you a first-class ticket on a spaceship to the gaming hobby's early days - and the articles are fun to read, too!
In addition to the regular game reviews, news, and letters, this issue's featured theme is "Play-by-Mail Games." Articles on this topic include "WarpWar: The Campaign Game," with information on how to turn that wargame into an ongoing series (adaptable for mail-based play); "Fantasies by Mail," providing insight into how to play fantasy RPGs by mail (or, nowadays, e-mail); "PBM Rules for Starship Troopers," providing long-distance rules for that classic wargame; reviews of four space-themed play-by-mail games; a cataloging of then-current mail-based game companies; and a company report from Schubel & Son, a play-by-mail company.
Beyond the theme, there is a three-player G.E.V. scenario (complete with new units!); an article about how to incorporate 3-D plotting and displays into a computer program; the results from Space Gamer's Trap Contest; "End Game," a piece of fiction set in the Ogre universe; and the seventh in the series "Game Design: Theory and Practice," co-written by Steve Jackson.
Whether you're a fan of old-school gaming or a historian of our hobby, each issue of Space Gamer is the perfect passport to the past!
Download a preview (3-page PDF (2.6 MB)) of this item!