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Space Gamer #38
For Space Gamer
Written by Elisabeth Barrington, Richard Kerns, Tim Brown, Keith Gross, Lewis Pulsipher, Joseph Power, Denis Loubet, Forrest Johnson, Steve Jackson, William Barton and Aaron Allston
Published by Steve Jackson Games
45-page PDF (27.9 MB)
Stock Number SJG30-2338, $2.99
Space Gamer #38 (cover-date April 1981) goes for the gold - literally, judging by its bright-orange cover! The articles are fun to read, too.
In addition to the regular game reviews, news, and letters, this issue includes the results of the 1980 game survey, where Space Gamer readers shared their thoughts (and Space Gamer shares its thoughts on those thoughts); designer's notes for the crossover wargame/RPG Lords of UnderEarth; rules for used spaceships in Traveller; information on how to generate random dice rolls via a computer program; and Part 12 in the series "Game Design: Theory and Practice," by Steve Jackson. Historians may also enjoy longtime gaming stalwart Aaron Allston's review of the Dungeons & Dragons Expert Set. This issue also takes advantage of its proximity to April 1 by taking itself less than seriously: "The Complaints Department" describes what "really" goes on behind the scenes at Space Gamer, and the short story "The Double-Timing Double-Crossing Pick-a-Past Paradox" gives some insight into one possible problem with time travel.
Whether you're a fan of old-school gaming or a historian of our hobby, each issue of Space Gamer is the perfect passport to the past!
Download a preview (4-page PDF (4.2 MB)) of this item!