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GURPS Classic: Psionics For GURPS 3rd Ed. and GURPS Psionics Written by David L. Pulver Published by Steve Jackson Games 131-page PDF (7.4 MB) Stock Number SJG30-6040, $7.99 Mind Over MatterSpies and police who can read your thoughts. New Age mysticism merged with ultra-technology. Psychic vampires. Mass minds of terrible power. Telepathic computers. Gifted children killed or kidnapped by a power-mad government. This is the world of GURPS Psionics. Psionics is the ultimate sourcebook for psi powers. It includes a complete world background -- and the GM can use it as a resource for campaigns in any background. In Psionics you'll find:
(This is an e23 reprint of a GURPS Third Edition product.) Already converted to Fourth Edition? GURPS Powers covers all the mechanics from this book, though it doesn't include the setting information. Visit the official web page for more info, resources, product support, and links. Prefer Print? This item is also available as a physical book in our sister-store, Warehouse 23! Download a preview (11-page PDF (1.1 MB)) of this item!
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