e23 digital content from Steve Jackson Games

GURPS Classic: Technomancer
For GURPS 3rd Ed.

Avg. rating (25 votes): 4.5

Written by David L. Pulver
Published by Steve Jackson Games
131-page PDF (42.6 MB)
Stock Number SJG30-6087, $7.99

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An alternate world in which magic and technology both work . . .
all too well.

On July 16, 1945, the first atomic bomb was detonated at Trinity Site in New Mexico. The explosion ripped a hole in the fabric of space. Doctor Oppenheimer's words "I am become death, destroyer of worlds" unwittingly closed a necromantic ritual. The fireball vanished, but the mushroom cloud remained. This was the Hellstorm, a tornado of seething magical energy.

A pattern of enchanted fallout drifted across the southern United States and Mexico. The effects would not be felt immediately, but over the next generation, they would transform the world . . .

Magic had come to the modern 20th century. But like the power of the atom on our own Earth, it would prove a Pandora's Box.

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