GURPS Classic: Martial Arts Adventures
For GURPS 3rd Ed.
Avg. rating (2 votes): 
Written by C. J. Carella, Chris W. McCubbin and Stephen Dedman Published by Steve Jackson Games 131-page PDF (17.7 MB)
Stock Number SJG30-6127, $7.99
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Pure Mind. Calm Soul.
Hands of Steel!
The indomitable martial artist is unique among adventurers. He does not rely on
the trappings of technology, nor does he hide behind bullet-proof vests or
high-powered rifles. He defends himself with his hands, feet, and soul. His
confidence grows from his mastery, and honor and courage are his guides.
This book contains three ready-to-play scenarios for adventurous masters of
martial arts. Inside you'll find:
Pawns of the CloneMaster. Chris McCubbin skillfully adapts
the now-legendary game Kung Fu: 2100 to the
GURPS milieu. Invade the villainous CloneMaster's mansion
with your highly skilled Terminators. Destroy the despot's computer systems and
clone banks before the sinister Jellies and gun-wielding technicians can
decimate your forces. And above all, beware the Clone Master!
Dark Arena. From the author of GURPS Martial
Arts, C.J. Carella, comes a cinematic adventure in the tradition of
late-night karate movies. Famous martial artists are being abducted by a
scheming millionaire to participate in a highly illegal full-contact
tournament . . . to the death! The PCs are caught
in the middle as they fly to a secret hideout in mainland China, where the
perils of the dark arena await . . .
Visit the official web page for more info, resources, product support, and links. Download a preview (3-page PDF (394 KB)) of this item!
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