e23 digital content from Steve Jackson Games

GURPS Traveller Classic: Starports
For GURPS 3rd Ed. and GURPS Traveller

Avg. rating (13 votes): 5.0

Written by James Maliszewski and John M. Ford
Published by Steve Jackson Games
131-page PDF (13.7 MB)
Stock Number SJG30-6610, $7.99

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Anchors of the Imperium

Patrol, trade, and Xboat routes are the lifelines of the Imperium, and starports are the anchors to which they are tethered. Serving as trade centers, customs offices, and outposts of civilization, starports play a central role in the lives of starfarers, and are a crucial source of goods, wealth, and information for even the most planetbound of souls. At the same time, they are havens for smugglers, fugitives, and black marketeers.

Starports classifies standard starports and describes their facilities, organization, and functions. It includes plans of typical spaceports from the Spinward Marches (including Mora, Graniff Field on Raydrad, Rech, Dhian, and Alell) and guidelines for starport adventures and encounters. There are also character templates for starport denizens, descriptions and floor plans of key locations, and deck plans for customs, liaison, emergency spacecraft, and some common starport ground vehicles.

Starports is designed to complement the Far Trader and Starships supplements, and offers a rich, detailed setting for a wide variety of adventures and campaigns in the GURPS Traveller universe.

(Note that this is an e23 reprint of a GURPS Third Edition product.)

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