e23 digital content from Steve Jackson Games

GURPS Powers
For GURPS 4th Ed.

Avg. rating (63 votes): 4.5

Written by Sean Punch and Phil Masters
Published by Steve Jackson Games
244-page PDF (6.1 MB)
Stock Number SJG31-0102, $24.99

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Save the World . . . or Destroy It!

GURPS Powers is the ultimate book for the ultimate characters in the new Fourth Edition of GURPS! Here's everything you need to create every kind of amazing, off-the-chart superhero you can imagine . . . as well as amazing wizards, wuxia fighters, shamans who command spirits . . . even gods!

Written by GURPS Line Editor and Fourth Edition co-author Sean Punch, GURPS Powers introduces some new rules, but it is mostly about using the rules that are already in the GURPS Basic Set to cover superpowered characters, megawizards, and earth-shattering psionics. GURPS Powers also includes guidelines for "special effects" and several different ways to vary a power on the fly - two crucial concepts for comic-book superheroics.

This PDF is an electronic copy of the recently released printed edition of GURPS Powers. All known errata from that edition have been corrected, as of the publication date, April 7, 2006.

If you've got a high-powered campaign . . . or high-powered players . . . you want GURPS Powers!

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