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GURPS Ultra-Tech For GURPS 4th Ed. Written by Kenneth Peters and David Pulver Published by Steve Jackson Games 243-page PDF (7.4 MB) Stock Number SJG31-0104, $24.99 Weapons, Vehicles, and GadgetsGURPS Ultra-Tech is the sourcebook for science-fiction technology, from the near future to the farthest reaches of the imagination. It's a valuable companion to GURPS Space, GURPS Bio-Tech, and GURPS Infinite Worlds, and an exceptional resource for any character or campaign that needs technology from tomorrow . . . and beyond. GURPS Ultra-Tech is full of personal equipment for heroes and superheroes from TL9 to TL12, including:
And still more! Living biosuits, computer implants, holographic projectors, psionic amplifiers, neutrino communicators, nanofactories, hyperspectral goggles, chameleon suits, repair paste, Dyson spheres – there's something for every adventure at every tech level. GURPS Ultra-Tech was written by David L. Pulver, co-author of the GURPS Basic Set, Fourth Edition, and author or co-author of over 60 other gaming books, and Kenneth L. Peters, the author of Transhuman Space: Spacecraft of the Solar System, and a co-author of Transhuman Space: Under Pressure. This is the third edition of GURPS Ultra-Tech; it has been revised to the GURPS Fourth Edition rules. The oldest material included here dates back to the first edition of GURPS Space; other material was revised from the GURPS Third Edition versions of GURPS Ultra-Tech, GURPS Ultra-Tech 2, GURPS Cyberpunk , GURPS Psionics, GURPS Robots, and Transhuman Space. From the edge of tomorrow to the star-flung future, GURPS Ultra-Tech can equip your characters and your campaign! Visit the official web page for more info, resources, product support, and links. Prefer Print? This item is also available as a physical book in our sister-store, Warehouse 23! Download a preview (12-page PDF (6.9 MB)) of this item!
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