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GURPS High-Tech
For GURPS 4th Ed. and GURPS High-Tech

Avg. rating (51 votes): 4.5

Written by S.A. Fisher, Michael Hurst and Hans-Christian Vortisch
Published by Steve Jackson Games
4.6 MB ZIP
Stock Number SJG31-0106, $27.99

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It's All Here!

From the Industrial Revolution to the Digital Age, GURPS High-Tech lets you outfit adventurers of all stripes, be they a pioneer party just trying to survive or a SWAT team taking down bad guys. Its meticulously researched TL5-8 hardware includes:

  • Weapons. Descriptions and stats for hundreds of historical weapons - small arms (from muskets to assault rifles, plus oddities and prototypes), light artillery, explosives, and more - with new rules for guns, gunmen, and "Gun Fu."
  • Armor. Head-to-toe protection for every budget.
  • Vehicles. An essential selection of rides. Cover ground by stagecoach, jeep, or tank . . . cruise the coasts by kayak, surfboard, or patrol boat . . . cross the skies by glider, plane, or helicopter . . . and more.
  • Tools. Complete tools of the trade for such specialists as detectives, divers, firemen, medics, spies, and thieves.
  • Electronics. From early telegraphs to modern computers, medical scanners, and surveillance devices . . . if it beeps or blinks, it's covered.
  • Survival Gear. Camping equipment, first-aid kits, rations, and everything else explorers need.

GURPS High-Tech requires the GURPS Basic Set, Fourth Edition. The notes on real-world equipment will enhance any game set after 1730.

Visit the official web page for more info, resources, product support, and links.

Bonus! Includes a free copy of GURPS High-Tech: Weapon Tables! No need to go through 256 pages of troublesome words when all you need is a Colt Python's Bulk and Rate of Fire rating.

Download a preview (4-page PDF (150 KB)) of this item! Get Acrobat Reader

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