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GURPS Dungeon Fantasy Monsters 1
For GURPS 4th Ed. and GURPS Dungeon Fantasy
Written by Sean Punch and Peter V. Dell'Orto
Published by Steve Jackson Games
41-page PDF (6.1 MB)
Stock Number SJG37-0322, $9.99
"What do you mean, 'It's made of ice and breathes fire'? That doesn't make any sense!"
Dungeon Fantasy is all about killing things and taking their stuff. But no loot worth having sits unguarded, and high-minded (or greedy) adventurers often make killing monsters its own goal, whether because the Things are evil and need killin', or just because their teeth and horns make exceptional daggers. Of course, for all this to work, you need monsters -- lots of monsters!
That's where Dungeon Fantasy Monsters 1 comes in. While many Dungeon Fantasy books include a few monsters, this supplement is the first in a series dedicated to just the monsters! Inside are 30 creatures to challenge dungeon delvers of all skill levels, ranging from pesky leeches and pygmies to deadly liches and Elder Things. Each comes with complete stats and plenty of notes about habitats, tactics, treasures, and how to GM the abilities of particularly powerful (or weird) critters.
Since players can read this book, there's also one other touch: A chapter on how to change familiar monsters. Because there are undead slimes, and then there are undead undead slimes . . . and nobody expects the fire elemental ice wyrm (or the cold elemental flame lord).
Get ready to
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