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GURPS Thaumatology: Magical Styles An e23 Original! For GURPS 4th Ed. Written by Sean Punch Published by Steve Jackson Games 38-page PDF (858 KB) Stock Number SJG37-1652, $7.99 Academy, fraternity, guild, order, school, society . . . fantasy has many names for wizardly cliques and factions. Sometimes, these are merely social constructs. Just as often, though, such groups represent philosophically distinct sects with unique magical methods, known as magical arts or styles. GURPS Thaumatology: Magical Styles aims to bring this richness to your fantasy worlds. For the GM, it offers tools for giving diverse magical arts distinctive thaumatological roles in the campaign. For players, it presents detailed advice and all-new abilities for creating memorable wizards with meaningful differences in training and philosophy. Contents include:
GURPS Thaumatology: Magical Styles is most useful if you have both GURPS Magic and GURPS Thaumatology, but it's a valuable aid even if you're using only the magic rules in the GURPS Basic Set. Those who would rather not use styles will still find both Magic Perks and the advice for magicians on choosing skills and spells valuable in any GURPS fantasy campaign. Visit the official web page for more info, resources, product support, and links. Related Products
Download a preview (4-page PDF (378 KB)) of this item!
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