Pyramid #3/24: Bio-Tech An e23 Original!
For GURPS 4th Ed. and Pyramid
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Written by J. Edward Tremlett, Ken Spencer, David L. Pulver, C.J. Miozzi and Steven Marsh Published by Steve Jackson Games 40-page PDF (2.9 MB)
Stock Number SJG37-2624, $7.99
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This month's issue of Pyramid -- the PDF magazine for roleplayers -- celebrates life . . . with bio-tech! This futuristic folio features:
- "Biomecha," a guide to powerful, living, organic battlesuits. This article -- written by GURPS Bio-Tech co-author and fan-favorite David Pulver -- includes a full overview of this anime-style genre, campaign ideas, and sample GURPS templates and guidelines. These mighty morphing mortal mecha will really grow on you!
- "Martian Tech," a collection of new biological equipment fresh from the Red Planet. Designed to work with the Roma Universalis alternate Earth presented in Pyramid #3/20: Infinite Worlds, this material can be useful to any campaign that features alien or unusual biological equipment.
- "Better Living Through Pharmaceuticals," featuring 10 new drugs that build on material from GURPS Bio-Tech. Written by Pyramid editor Steven Marsh, these drugs will speed you up, knock you down, and plug you into strange and alien life.
- "Terra Incognita: Adleman Bank," a strange encounter with someone who goes beyond living at his office! It includes GURPS stats for this unusual entity.
- "The Children of Inzanami," a campaign framework that brings bioengineering to the stars, resulting in strange "creatures" having more in common with humanity than anyone knows . . .
In addition, Pyramid also provides lots of bits that make a magazine fun: a new character sheet that's ideal for those with biomods, cyberware, and other body-part-specific oddities; Murphy's Rules with Greg Hyland; Steven Marsh's Random Thought Table; and other odds and ends. Let's face facts: If you're alive, you need this issue! Download a preview (2-page PDF (856 KB)) of this item!
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