e23 digital content from Steve Jackson Games

GURPS Traveller: Psionics Institutes
An e23 Original!

For GURPS 3rd Ed. and GURPS Traveller

Avg. rating (33 votes): 3.5

Written by Amanda Dickerson
Published by Steve Jackson Games
42-page PDF (1.3 MB)
Stock Number SJG37-6601, $7.99

Add to Cart

You have the power . . .
But you don't know how to use it.

Just asking for the location of a psionics institute can land you in prison, so how do you find - much less attend - one without getting arrested?

GURPS Traveller: Psionics Institutes describes everything you need to roleplay finding and attending an institute, developing psionic talent, and connecting with the Psionics Underground.

  • Locate Psionics Institutes in the Imperium, the Zhodani Consolate, and Red Zones
  • Face the gauntlet and earn the right to attend an institute
  • Train at an elite psionics institute
  • Make contacts in the Underground and in the powerful psionic kites
  • Use your newly developed psionic talents in public and private service

You have the power . . . Now use it!

GURPS Traveller: Psionics Institutes is set in the Third Imperium of the Traveller universe and uses the GURPS Third Edition rules.

Visit the official web page for more info, resources, product support, and links.

Download a preview (4-page PDF (260 KB)) of this item! Get Acrobat Reader

Add to Cart