<?xml version="1.0" encoding="UTF-8"?>

<!DOCTYPE rss PUBLIC "-//Netscape Communications//DTD RSS 0.91//EN"
            "http://my.netscape.com/publish/formats/rss-0.91.dtd">



<rss version="0.91">

<channel>
<title>e23 New Releases</title>
<link>http://e23.sjgames.com</link>
<description>New offerings from e23, SJ Games' digital content division.</description>
<language>en-us</language>
<copyright>Copyright 2009, Steve Jackson Games, Incorporated</copyright>
<item>
<title>Seeds Compilation: Horror (For &lt;b&gt;&lt;i&gt;Any Game System&lt;/i&gt;&lt;/b&gt;)</title>
<link>http://e23.sjgames.com/item.html?id=XRP4044</link>
<description> &lt;i&gt;by Jeremy Bolthy Zimmerman, Keith Taylor, Michael Sullivan, Neil Spicer, Martin Ralya, Davide Quatrini, Scott Moore, Halsted M. Larrson, Matthew Lane, Alan Kellogg, Robert Hanson, Andrew M. Hamer, Rogan Hamby, Christopher A. Field, William Christensen, Joseph Browning, Eric Baranda and Andrew Anderson&lt;/i&gt;  &lt;br&gt; &lt;i&gt;Published by Expeditious Retreat Press&lt;/i&gt;&lt;br&gt;&lt;br&gt; Seeds are story ideas, plot ideas, creature ideas, adventure hooks, anything that can grow into an enjoyable gaming experience. Each seed is small, only a paragraph or two at most, and they have great potential when provided with the right environment. &lt;b&gt;&lt;i&gt;Seeds Compilation: Horror I-V&lt;/i&gt;&lt;/b&gt; is roughly 22 pages . . . </description>
</item>
<item>
<title>Seeds Compilation: Sci-Fi (For &lt;b&gt;&lt;i&gt;Any Game System&lt;/i&gt;&lt;/b&gt;)</title>
<link>http://e23.sjgames.com/item.html?id=XRP4045</link>
<description> &lt;i&gt;by Jeremy Bolthy Zimmerman, John Walsh, Khaver Siddiqi, Steven Russel, Scott Moore, Paul Lippincott, Matthew Lane, Alan Kellogg, Rhian Hunt, Matthew J. Hanson, Christopher A. Field, William Curtis and Chris Babcock&lt;/i&gt;  &lt;br&gt; &lt;i&gt;Published by Expeditious Retreat Press&lt;/i&gt;&lt;br&gt;&lt;br&gt; Seeds are story ideas, plot ideas, creature ideas, adventure hooks, anything that can grow into an enjoyable gaming experience. Each seed is small, only a paragraph or two at most, and they have great potential when provided with the right environment. &lt;b&gt;&lt;i&gt;Seeds Compilation: Sci-Fi I-V&lt;/b&gt;&lt;/i&gt; is roughly 22 pages . . . </description>
</item>
<item>
<title>Pyramid #3/13: Thaumatology  (For &lt;b&gt;&lt;i&gt;GURPS 4th Ed.&lt;/i&gt;&lt;/b&gt; and &lt;b&gt;&lt;i&gt;Pyramid&lt;/i&gt;&lt;/b&gt;)</title>
<link>http://e23.sjgames.com/item.html?id=SJG37-2613</link>
<description> &lt;i&gt;by Demi Benson, Mark Gellis, J. Edward Tremlett, Kelly Pedersen and Steven Marsh&lt;/i&gt;  &lt;br&gt; &lt;i&gt;Published by Steve Jackson Games&lt;/i&gt;&lt;br&gt;&lt;br&gt; This issue of &lt;i&gt;Pyramid&lt;/i&gt; -- the PDF magazine for roleplayers -- taps into the untold power of &quot;Thaumatology.&quot; This fantasy-themed issue includes:   &quot;The Magic of Stories,&quot; a full treatment of fairy-tale magic for &lt;b&gt;&lt;i&gt;GURPS Thaumatology&lt;/i&gt;&lt;/b&gt;. Use this system to emulate traditional fables -- or as the power behind modernist . . . </description>
</item>
<item>
<title>In Nomine Superiors: Zadkiel  (For &lt;b&gt;&lt;i&gt;In Nomine&lt;/i&gt;&lt;/b&gt;)</title>
<link>http://e23.sjgames.com/item.html?id=SJG37-3314</link>
<description> &lt;i&gt;by Kris Overstreet and Beth McCoy&lt;/i&gt;  &lt;br&gt; &lt;i&gt;Published by Steve Jackson Games&lt;/i&gt;&lt;br&gt;&lt;br&gt; Once a Servitor of Flowers, Zadkiel -- Cherub Archangel, humanity&#39;s mother-protector and champion -- seeks to straddle the line between peace and violence, aiding all Words as best she can. But to demons, she shows only her harshest side.	Her Servitors are spread thin, tasked to be what the angels around . . . </description>
</item>
<item>
<title>GURPS Spaceships 6: Mining and Industrial Spacecraft (For &lt;b&gt;&lt;i&gt;GURPS 4th Ed.&lt;/i&gt;&lt;/b&gt;)</title>
<link>http://e23.sjgames.com/item.html?id=SJG37-0125</link>
<description> &lt;i&gt;by David Pulver&lt;/i&gt;  &lt;br&gt; &lt;i&gt;Published by Steve Jackson Games&lt;/i&gt;&lt;br&gt;&lt;br&gt; There&#39;s Gold in Them Thar Moons!  &lt;b&gt;&lt;i&gt;GURPS Spaceships 6: Mining and Industrial Spacecraft&lt;/i&gt;&lt;/b&gt; equips you to exploit the not-so-empty void for commercial gain. It includes 29 ready-to-use vessels, from orbital factories, mining platforms, and shipyards . . . through salvage spacecraft, tugs, and tankers . . . . . . </description>
</item>
<item>
<title>Paper Miniatures: Desert Warriors Set (For &lt;b&gt;&lt;i&gt;Any Game System&lt;/i&gt;&lt;/b&gt; and &lt;b&gt;&lt;i&gt;Paper Miniatures&lt;/i&gt;&lt;/b&gt;)</title>
<link>http://e23.sjgames.com/item.html?id=ARG099</link>
<description> &lt;i&gt;by Graham Bottley&lt;/i&gt;  &lt;br&gt; &lt;i&gt;Published by Arion Games&lt;/i&gt;&lt;br&gt;&lt;br&gt; The 99th set in our range is &lt;b&gt;&lt;i&gt;Desert Warriors&lt;/i&gt;&lt;/b&gt;. Whether Bedouins in a North Africa-set game or marauders from the deep deserts in a fantasy game, these fearless tribesmen will provide the ideal inhabitants for the sandy wastes of your game. But of course not all tribesmen are warriors.  Here you will find . . . </description>
</item>
<item>
<title>Dungeon of Terror: Virtual Boxed Set (For &lt;b&gt;&lt;i&gt;0one's Black &amp; White&lt;/i&gt;&lt;/b&gt;, &lt;b&gt;&lt;i&gt;Any Game System&lt;/i&gt;&lt;/b&gt; and &lt;b&gt;&lt;i&gt;Dungeon of Terror&lt;/i&gt;&lt;/b&gt;)</title>
<link>http://e23.sjgames.com/item.html?id=BEW012</link>
<description> &lt;i&gt;by Mario Barbati&lt;/i&gt;  &lt;br&gt; &lt;i&gt;Published by 01 Games&lt;/i&gt;&lt;br&gt;&lt;br&gt; &lt;b&gt;&lt;i&gt;Dungeon of Terror - Virtual Boxed Set&lt;/i&gt;&lt;/b&gt; is a deluxe edition of the &lt;b&gt;&lt;i&gt;Dungeon of Terror&lt;/i&gt;&lt;/b&gt;.  &lt;b&gt;&lt;i&gt;Dungeon of Terror&lt;/i&gt;&lt;/b&gt; contains 164 rooms, 8 different zones (each one featured in a single product included in this box) and it&#39;s broken in 225 customizable tiles.  You can play &lt;b&gt;&lt;i&gt;Dungeon of Terror&lt;/i&gt;&lt;/b&gt; as a whole dungeon or extract . . . </description>
</item>
<item>
<title>Clipart Critters 140 - Werewolf Woman (For &lt;b&gt;&lt;i&gt;Any Game System&lt;/i&gt;&lt;/b&gt; and &lt;b&gt;&lt;i&gt;Clipart Critters&lt;/i&gt;&lt;/b&gt;)</title>
<link>http://e23.sjgames.com/item.html?id=CAC140</link>
<description> &lt;i&gt;by Brad McDevitt&lt;/i&gt;  &lt;br&gt; &lt;i&gt;Published by Postmortem Studios&lt;/i&gt;&lt;br&gt;&lt;br&gt; A 300dpi .tif image for you to use in your personal or professional projects, subject to the attached license. </description>
</item>
<item>
<title>Clipart Critters 141 - Space (For &lt;b&gt;&lt;i&gt;Any Game System&lt;/i&gt;&lt;/b&gt; and &lt;b&gt;&lt;i&gt;Clipart Critters&lt;/i&gt;&lt;/b&gt;)</title>
<link>http://e23.sjgames.com/item.html?id=CAC141</link>
<description> &lt;i&gt;by Brad McDevitt&lt;/i&gt;  &lt;br&gt; &lt;i&gt;Published by Postmortem Studios&lt;/i&gt;&lt;br&gt;&lt;br&gt; A 300dpi .tif image for you to use in your personal or professional projects, subject to the attached license. </description>
</item>
<item>
<title>GURPS Infinite Worlds: I.S.T. (For &lt;b&gt;&lt;i&gt;GURPS 4th Ed.&lt;/i&gt;&lt;/b&gt;)</title>
<link>http://e23.sjgames.com/item.html?id=SJG30-1672</link>
<description> &lt;i&gt;by Steve Kenson and Kenneth Hite&lt;/i&gt;  &lt;br&gt; &lt;i&gt;Published by Steve Jackson Games&lt;/i&gt;&lt;br&gt;&lt;br&gt; The &lt;b&gt;&lt;i&gt;GURPS Infinite Worlds&lt;/i&gt;&lt;/b&gt; setting has its share of strange worlds. But what if the world next door doesn&#39;t resemble an alternate history or a strange science-fiction story, but rather a four-color comic book?!  &lt;b&gt;&lt;i&gt;GURPS Infinite Worlds: I.S.T.&lt;/i&gt;&lt;/b&gt; provides brief information on how to incorporate the &lt;b&gt;&lt;i&gt;GURPS International . . . &lt;/b&gt;&lt;/i&gt;</description>
</item>
<item>
<title>Car Wars Expansion Set 6 - The AADA Vehicle Guide Counters  (For &lt;b&gt;&lt;i&gt;Car Wars&lt;/i&gt;&lt;/b&gt;)</title>
<link>http://e23.sjgames.com/item.html?id=SJG30-7114</link>
<description> &lt;i&gt;by Dan Willems, Jeff Hayes, C. Mara Lee, David Welling, Jeffrey D. George, Kim Strombo and Denis Loubet&lt;/i&gt;  &lt;br&gt; &lt;i&gt;Published by Steve Jackson Games&lt;/i&gt;&lt;br&gt;&lt;br&gt; If you play &lt;b&gt;&lt;i&gt;Car Wars&lt;/i&gt;&lt;/b&gt;, you need counters.	With the &lt;b&gt;&lt;i&gt;Car Wars Expansion Set 6 - The AADA Vehicle Guide Counters&lt;/i&gt;&lt;/b&gt;, you get them! Since this is a &lt;b&gt;&lt;i&gt;Car Wars&lt;/i&gt;&lt;/b&gt; supplement, let&#39;s look at some &quot;bullet&quot; points:   You get 153 counters total -- cars, busses, trucks, trailers, cycles, and helicopters! Each counter also includes . . . </description>
</item>
<item>
<title>GURPS Range Ruler  (For &lt;b&gt;&lt;i&gt;GURPS 4th Ed.&lt;/i&gt;&lt;/b&gt;)</title>
<link>http://e23.sjgames.com/item.html?id=SJG37-0206</link>
<description> &lt;i&gt;by  T  Bone&lt;/i&gt;  &lt;br&gt; &lt;i&gt;Published by Steve Jackson Games&lt;/i&gt;&lt;br&gt;&lt;br&gt; You have the rules - now get the ruler! The &lt;b&gt;&lt;i&gt;GURPS Range Ruler&lt;/i&gt;&lt;/b&gt; reads off range modifiers as you measure distances in tactical combat. Included excerpts from the &lt;i&gt;Size and Speed/Range Table&lt;/i&gt; mean that the only table you need is the one you&#39;re gaming on. Each sheet sports two geomorphic hex-grid rulers, but . . . </description>
</item>

</channel>
</rss>
