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February 11, 2012: Just What The Captain Ordered!

Captain's Log 19

It's another issue of Captain's Log, the support magazine for Star Fleet Battles. Captain's Log #19 warps in from 1999 to deliver 112 pages of galactic goodness. Shore leave is on hold; this issue's too fun to miss!


-- Steven Marsh



February 10, 2012: Three Cheers For Conan!

GURPS Classic Conan

Now that we have GURPS Classic: Conan available on e23, it makes me want to cheer!

(ahem) "We've got Conan! Yes, we do! We've got Conan! How 'bout you?"

Hmm. Maybe I'm not cut out for this. And I admit the cheerleading outfit probably isn't doing me any favors. Still, GURPS Classic: Conan is pretty awesome . . . and you may want to check it out before I'm tempted to rhyme "Crom" with "pom-pom."


-- Steven Marsh

 



February 9, 2012: More News Is Good News!

Star Fleet Times 1 to 5

As a gamer, I have a fascination for game-company newsletters: What was on their mind, what were their plans, and how did they turn out? That's why I enjoyed perusing Star Fleet Times #1-#5, a collection of newsletters for Star Fleet Battles.

These five issues are all from 1995, and in addition to nostalgic news they also contain other bits of game info as well as tidbits from behind the company's curtain. Pick up these issues and become up-to-date on the past!


-- Steven Marsh



February 8, 2012: Tentacle Difficulties

Cthulhu Apocalypse The Apocalypse Machine

The world ends. Nearly everyone is dead. How could it get any worse?

Oh, did we mention the Cthulhu mythos is involved? Yeah . . . it's officially "worse."

Once you dare unleash the mysteries of Cthulhu Apocalypse: The Apocalypse Machine, you'll have the tools you need to build your own private armageddon for Trail of Cthulhu -- then try to survive in it. Horror-minded GMs can also harness the gamerly power of the Apocalypse Machine itself.

With Cthulhu Apocalypse: The Apocalypse Machine, you just might live to see tomorrow. Anything beyond that is dicier!


-- Steven Marsh



February 7, 2012: Ashen To Ashen, Stars To Stars

Ashen Stars

Think of Ashen Stars as the "grim and gritty" reboot of a space-opera series that never existed. It's a huge full-color RPG written by award-winning author Robin D. Laws. It's big, it's bold, and it's in need of heroes. That's where you come in.

Mind you, I've been a fan of the original Ashen Stars since I found some of those old comic-and-record collections back in the 1970s. (I'm kidding, of course . . . or am I?)


-- Steven Marsh



February 6, 2012: I Was Born On A Pirate Ship!

So What's The Pirate Ship Like, Anyway?

In the right campaign, you can be forced to come up with the details of a pirate ship at a moment's notice. If your world's waters run red, use So What's The Pirate Ship Like, Anyway? to generate the ship's name, its flags or figureheads, and what its crew knows about adventure on the high seas. Yo-ho-ho and a fistful of dice!


-- Steven Marsh



February 5, 2012: Enjoy A Talent Show

GURPS Power-Ups 3: Talents

Even if you're highly skilled, you can never have enough tricks up your sleeve to give you an edge. That's where GURPS Power-Ups 3: Talents comes in. Written by GURPS mastermind Sean Punch, this supplement compiles all Fourth Edition talents to date, then expands on that foundation with new options and abilities. Get talented!


-- Steven Marsh



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