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e23 News Archive: January 20062005 News: • Jan • Feb • Mar • Apr • May • Jun • Jul • Aug • Sep • Oct • Nov • Dec2006 News: • Jan • Feb • Mar • Apr • May • Jun • Jul • Aug • Sep • Oct • Nov • Dec 2007 News: • Jan • Feb • Mar • Apr • May • Jun • Jul • Aug • Sep • Oct • Nov • Dec 2008 News: • Jan • Feb • Mar • Apr • May • Jun • Jul • Aug • Sep • Oct • Nov • Dec 2009 News: • Jan • Feb • Mar • Apr • May • Jun • Jul • Aug • Sep • Oct • Nov ( oldest first | newest first ) January 28, 2006: Blasts From The PastToday, I've gone all the way back to where it all began, to the very first roleplaying products Steve Jackson Games ever published. Products that came out while GURPS was still in development, but are clearly recognizable as important foundations of the GURPS system. Out of print for years, these little pieces of history are back now, more than 20 years after they first came out.Say hello to Man to Man, the medieval/fantasy combat game that was the basis for all GURPS combat since. And in Orcslayer, you get the very first adventure set in what would become Yrth, the home base of all SJ Games fantasy roleplaying, plus a pretty neat adventure, map sheets, and over a dozen NPCs designed in 1st Edition GURPS (sort of like reading Chaucer in the original Middle English . . .). But whether it's historical significance, nostalgia, curiosity, or believe it or not because they're actually still fun to play you should check out the previews and give 'em a try!
There's More, Of Course . . .Also got some new stuff up from Expeditious Retreat Press. Check out their latest in the Monster Geographica line, Hill & Mountain, and World Building Library: Items of Myth and Legend: India. Long name, cool stuff. Scott Haring, e23 Manager e23@sjgames.com January 27, 2006: Something Old, Something NewThe hits just keep on coming . . .Three more golden oldies from the glorious past of Third Edition GURPS have just been released here on e23: GURPS Scarlet Pimpernel, roleplaying in the French Revolution; GURPS Fantasy: Tredroy, an up-close look at a fantasy city set in the original fantasy setting of Yrth; and GURPS Space: Unnight, a complete science-fiction roleplaying setting.
But Wait . . .Lest you think I am totally ignoring our other fine e23 partners . . . no way, baby! Mario Barbati and 01Games has come out with his coolest Blueprint product yet, The Great City. And we've got it here on e23! And we've also got the latest from Basic Action Games, with their new BASH! Fantasy Edition.
More coming tomorrow. Stay frosty! January 26, 2006: Three Times The FunToday we have three more classic GURPS books from our glorious past, now available for sale here on e23!Adventure for 1,001 nights with Phil Master's GURPS Arabian Nights; explore everything from the shadowy world of gritty real-life Cold War agents to the slick world of fictional super spies in GURPS Espionage; or roleplay a real-world culture as alien to our modern senses as anything the books and movies could dream up with GURPS Aztecs. All new today on e23!
We've got more coming the next couple of days -- stick with us and see! January 25, 2006: Hark! It's More From The VaultsOriginally published in 1988, GURPS Fantasy: Harkwood is 18 years old (like my stepson, Ben -- Happy Birthday!). But through the miracle of scanning and PDF technology, you can get your hands on this sourcebook/adventure written by one of the legends from the early days of Steve Jackson Games, Aaron Allston!. Harkwood gives you a complete setting for fantasy roleplaying, plus a dandy adventure to get you started that lets you take your pick from a number of possible suspects to choose the Evil Mastermind behind the dastardly plot that best fits your game.
Stay tuned for more SJ Games reprints the rest of the week. January 24, 2006: Baby, It's Cold Outside . . .Practically an Ice Age. GURPS Ice Age, that is, of course, as I ramp up my cheesy pun-o-meter all the way to 11 to plug our latest homegrown effort. Seems my Unseen, Rarely Heard, but Always To Be Obeyed Masters found a source for economical, efficient, mistake-free (or at least correctable at a reasonable price) scanning of our old out-of-print books. The beginnings of what this means to you sits now as our newest release, the aforementioned GURPS Ice Age. There are more to come in the very near future, as in today, and tomorrow, and the next. Please stop by often in the next few days and enjoy the rush. Scott Haring, e23 Manager e23@sjgames.com January 21, 2006: Ironically Enough, The First Anniversary Gift Is PaperI've been so busy I missed it.
January 19 was the first anniversary of e23. Exactly one year since we opened our virtual doors and started selling PDFs and various other digital wares to the enlightened online public. Thank you all for your support as we grew in fits and starts, learned a few things the hard way, took an unscheduled break last summer, and now seem to be climbing nicely to a cruising altitude from where we can plot our next move. January 20, 2006: More Gorgeous Goodies From ΨOneThe more I look at the tremendously beautiful work Mario Barbati and crew are doing at Ψone Games, the more impressed I get. We managed to get 20 more of their excellent products up and for sale, and you owe it to yourself to give them a look with a click on our What's New? button, available just about anywhere.Most of the products we have for you in the batch are in their Battlemaps, Master Adventures, and Blueprints lines. The maps are all generic and wonderful, the adventures are for d20. The Dungeon Floors and Corridors (in the Battlemaps line) are particularly beautiful I can't recommend them highly enough.
Unless it's to recommend Customizable Battlemaps: Dungeon Rooms Vol. I, simply the most amazing use of PDF technology I've seen yet. You start with one of Mario's typically beautiful dungeon room maps, and then you have the option by clicking sometimes on menu bars on the facing page, sometimes on the map itself of changing the map. Want the door to be open instead of closed? Want the treasure chest to be smashed and plundered instead of locked and loaded? Want the staircase to be collapsed? Want the lighting brighter? Darker? This thing blew my mind. It will blow yours. You've got to check it out. January 14, 2006: New From Ronin ArtsThe muskrat took a liking to Ronin Arts today, so six relatively new products from one of our biggest partners have just hit the virtual shelves. If you're a Mutants & Masterminds fan, you'll particularly be interested in Superline #4, chock full of adventures, rules additions and variants, and their first-ever centerfold. To see all the new Ronin stuff, just hit the What's New? button you see on pretty much every page, and it will take you right to it. Enjoy, and see you Monday. Scott Haring, e23 Manager e23@sjgames.com January 12, 2006: Released January 11, 2006Released January 11, 2006GURPS WWII: Their Finest Hour In 1940, after tearing through Western Europe in a dazzling series of victories, the seemingly unstoppable Nazis were poised to take England. But Hitler could not cross the English Channel without undisputed control of the skies. The Germans would use the Luftwaffe, battle-tested in the Spanish Civil . . . [read more] January 11, 2006: Their Finest Hour UpdateOK, we've worked through the glitches, and we're looking good to go. Our latest GURPS World War II supplement, Michele Armellini's Their Finest Hour will post at 12 noon today. Be ready.
12 Noon UpdateIt's up and available for sale. You know what to do. Scott Haring, e23 Manager e23@sjgames.com January 10, 2006: More Catching UpThe latest winner in our office game of Muskrats & Marmalade (coming soon, with illustrations by John Kovalic!) the fabulous game we play to determine just which company, of the many I'm hopelessly behind on, would get a couple hours of me staying late to get their products up and for sale is . . . Sword's Edge Publishing! These guys love converting d20 Modern rules into cutting-edge military mayhem, and they've got the know-how, the hardware, and the prestige classes to do it! And they're only a mouse click away.
Also getting some marmalade love from the muskrat is 01 Games, who got ten more of their fabulous blueprints posted. Mario Barbati is a PDF wizard; you have to check him out. He's only a click away too, though it's a different click . . . January 7, 2006: A Little Late For Christmas, Admittedly . . .The nice folks at OgreCave.com do an annual Christmas Gift Guide, with lists of Top 12 products in several categories (12 to go with that "Lords 'A Leaping" song and all), and one of the categories is downloadable games, what with them being a website and everything.And while it's a little late to pick these up for Christmas, we're pleased to note that the OgreCavers put our very own GURPS Mysteries (by Lisa Steele) and Temple of the Lost Gods (by Chad Underkoffler) on their list. Chad also hit the list a second time with his Truth and Justice superhero RPG, which is also available here on e23.
Thanks a lot, OgreCave! January 6, 2006: More From MisfitWe welcomed Misfit Games to the e23 fold just before the holidays, but at the time I could only get a handful of their cool PDFs up and for sale. Well, they won the "which company will I stay late a couple days to get caught up on?" lottery (an arcane ritual involving a checkerboard, small pieces of raw hamburger, and a blindfolded muskrat dipped in orange marmalade . . . don't ask).Anyway, please take a moment to take a look at the newly posted goodies from Misfit. They include a bunch of inexpensive specialist wizards written up as their own d20 core classes, a wicked Mutants and Masterminds 2e adventure, and the more-fun-than-several-barrels-of-monkeys RPG Dojos and Dragons, which has a generous 10-page preview making it well worth checking out!
So why don't you? Check it out, I mean. January 5, 2006: New Freebie From Goodman Games!To promote their cool new RPG Etherscope, Goodman Games has sent us a free adventure that gives you a grand tour of all the steampunk-slash-horror-slash-conspiracy-slash-slasher-slash-more slashing-slash . . . well, you get the idea. Just a Delivery, the adventure is called. Yeah, right . . . where have you heard those words before?
It's free. It would be downright rude of you not to download it and check it out. January 4, 2006: Hi. We're Back. Miss Us?Well, we missed you. Sort of. Looking at the email and the sales logs, I see that you guys stayed busy ordering wonderful PDF downloads and other goodies over the Christmas holiday. And if you didn't get what you wanted from Santa, now's the time to order it from e23 with that "grandma money" you got in your stocking.Tops on our to-do list is the GURPS WWII supplement Their Finest Hour, which is still in production. With luck, we can get it posted by Friday, but that's with luck. Our January schedule includes another In Nomine Superior, an original complete gameworld for GURPS Fourth Edition, a Third Edition reprint, and a free game aid for Fourth Edition. More details coming later, when we know more about specific release dates.
We also have a ton of new products from other companies to add to the site, just as soon as I can get to them, probably in fits and spurts over the next few weeks. Stay tuned for more PDF goodness by the day! 2005 News: • Jan • Feb • Mar • Apr • May • Jun • Jul • Aug • Sep • Oct • Nov • Dec 2006 News: • Jan • Feb • Mar • Apr • May • Jun • Jul • Aug • Sep • Oct • Nov • Dec 2007 News: • Jan • Feb • Mar • Apr • May • Jun • Jul • Aug • Sep • Oct • Nov • Dec 2008 News: • Jan • Feb • Mar • Apr • May • Jun • Jul • Aug • Sep • Oct • Nov • Dec 2009 News: • Jan • Feb • Mar • Apr • May • Jun • Jul • Aug • Sep • Oct • Nov |