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e23 News Archive: April 2006

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April 30, 2006: GCA Breaks One Thousand!

It happened back on Monday, and we were so busy we didn't even notice. But GURPS Character Assistant has become the first e23 product to break the 1,000 sales mark!

Congratulations to everyone who worked on what is obviously an excellent product, and thanks to all our fans and customers who made it a success.

– Scott Haring, e23 Manager
e23@sjgames.com


April 29, 2006: Chaos In Kansas

The latest reprint from the glory days of early GURPS publishing, it's Chaos in Kansas, an adventure sourcebook for both GURPS Horror and GURPS Cliffhangers.

In The Dire Dreamer, the characters will be swept up into a web of mystery and terror as they seek to find the missing person . . . without losing their lives or their sanity in the process. Then it's on to The Cement Works, where the workers are ready to go on strike, the equipment is taking on a life of its own, and things are not always as they seem . . .

Liberty, Kansas, is the backdrop for the adventure. This sleepy little town (population: 9,832) is the typical Kansas city of the 1930s . . . or is it? Strange disappearances and mysterious noises are becoming disturbingly frequent. Over 45 locations in the town are detailed, including restaurants, speakeasies, hotels and many other locations. NPCs such as Sheriff Don Barr and the moonshining Compton boys are provided to flesh out both the adventure and an ongoing campaign. Minor NPCs are detailed in the locations in which they are encountered.

Chaos in Kansas provides the gamemaster with everything needed for a long-running campaign, including a map of Liberty and surrounding environs, hints on how to leave the players hanging from adventure to adventure, and ideas for using Liberty in future adventures.

– Scott Haring, e23 Manager
e23@sjgames.com


April 28, 2006: Let Us Go Adventuring!

Another batch of d20 fun is here from some of our e23 partners, and there seem to be more than the usual number of adventures in this batch. I think that's a good thing, because one of the really cool aspects of online sales is the instant fulfillment of a need, and one of the things your gaming group is likely to really need instantly is an adventure.

I mean, you're not going to be sitting around the gaming table one Friday night when the phone rings and you find out that Sam the Barbarian can't make it, and you say, "Well, since we can't continue the Quest for the Lost Granite Toothpick, I'll just download this catalog of 101 new armor types and whip us up something." No, you're going to be looking for a new adventure to run, and fast.

So it's a good thing today that we've got five new adventures: three adventures distributed by Highmoon Media Productions from the good folks at MonkeyGod Enterprises, plus a d20 Modern adventure from Misfit, and another Dungeon Crawl Classic from Goodman Games. Plus two Behind the Spells offerings from Ronin Arts, and more! Hit the What's New? link on any page and check them all out.

– Scott Haring, e23 Manager
e23@sjgames.com


April 23, 2006: More Goodies

A mini heat wave has made spring a distant memory around here and put us in full summer mode here at the office . . . I don't know what that has to do with these new releases, but it beats just launching into the hard sell:

We've got a new installment in the Modern Medieval line from Sword's Edge (don't forget there's a free download that goes with that line), plus the wonderfully named 50 New Ways to Turn Things into Other Things, from Silven Publishing.

Ronin Arts sent us three more PDFs for d20 gamers of many stripes: Popular Psionics, Summoner Feats, and Classes of Legend: The Fiendblade.

And yes, I'm still caught up on my outside vendor products. So the least you can do is check 'em out.

– Scott Haring, e23 Manager
e23@sjgames.com


April 22, 2006: GURPS Camelot

Another great old GURPS Third Edition sourcebook that's been out of print too long, GURPS Camelot is now available in PDF form here on e23!

The story of Camelot is the story of chivalry itself. All the knightly traditions of fantasy . . . monster-slaying, maiden-rescuing, jousts, adventures in disguise . . . came from the tales of King Arthur, as told by a thousand years of bards. Now Camelot comes alive for the you in GURPS Camelot.

GURPS Camelot includes backgrounds for three versions of the legend:

  • The Traditional Arthur of folklore,
  • The modern Cinematic Arthur of swashbuckling adventures, and
  • The Historical Arthur, the ancient British ruler who fought against Saxon invaders.
NOTE: This PDF is a scanned copy of the last printed edition of GURPS Camelot. No changes or updates from that edition were made, but we have appended all known errata to the end of the document.

– Scott Haring, e23 Manager
e23@sjgames.com


April 21, 2006: Ninja Burger 2nd Ed. On Sale!

Ninja Burger is following in the tradition of fast food chains rolling back prices. But this is no 25-cent cheeseburger deal. From now until the end of April, grab a copy of the brand new Ninja Burger 2nd Edition RPG for only $6, the price of the original Ninja Burger RPG – a savings of over 50%. It's a great opportunity for fans of the original system to check out what's new, including: an all-new game engine, as featured in the acclaimed Truth & Justice, and Monkey, Ninja, Pirate, Robot; brand new ninja careers, like cook, driver and deliverator; and a complete 30-page San Francisco city setting.

– Scott Haring, e23 Manager
e23@sjgames.com


April 20, 2006: . . . Hoppin' Down The Bunny Trail

Yeah, yeah, Easter was last Sunday, but it's never too late to bring back one of our favorite old Third Edition books in PDF form. It's GURPS Bunnies & Burrows, bringing the battle for backyard garden, hedgerow, and forest supremacy to your table.

So why not play a bunny? They're very social animals, working together to accomplish complex goals, just like adventuring parties. They live underground in complicated tunnel complexes, just like many adventuring parties. They are cute and make people want to pick them up and pet them . . . and that seems to be where the similarities end. But that shouldn't stop you from giving it a try. Explore the mysteries of herb lore, the martial art bun fu, and other secrets that may give you the edge you need to stay one hop ahead of a lagomorph's many enemies – including the most dangerous enemy of all, humans!

– Scott Haring, e23 Manager
e23@sjgames.com


April 19, 2006: Moves And Counter-Moves

When GURPS Traveller Interstellar Wars came out a couple of months back, it included a ship-to-ship combat system. We couldn't include the counters in the book . . . but we said we'd get them up on e23 soon.

Without debating the relative definitions of "soon," let us rejoice, for the GURPS Traveller Interstellar Wars Combat Counters are now available for download on e23 – and they're absolutely FREE! Ten pages of counters with all the ships, missiles, gravity hexes, worlds, small bodies, and disabled markers you need. You can print them out on regular paper and mount them on cardstock, or print them directly on heavy stock if your printer can handle it.

Another great GURPS freebie – from e23!

– Scott Haring, e23 Manager
e23@sjgames.com


April 16, 2006: All Caught Up, Sort Of . . .

Those of you who follow my constant whining uh, updates about how I'm always behind on this and buried on that will be happy to hear (assuming you care) that after many months, e23 is now totally caught up on our vendor partner products! That's right, every single PDF or other digital file our 37 licensed vendors have sent us for sale – 697 in all – is posted and for sale.

This will probably change by Monday, and of course I'm still behind on a bunch of other things . . . but for this task, on this day, I'm caught up. And it feels good.


April 15, 2006: More Of The Latest And Greatest

An impressive number of products from some of our finer vendor partners have appeared on e23 the last few days:

Ronin Arts has sent us four products in the Digital Denizens line from Inner Circle, one of the many small press companies they distribute, along with some of Inner Circle's other fine d20 fantasy products. Phil Reed of Ronin has also sent us some of his own work, along with all that great Clockwork Golem Workshop material from last week.

We've also got a new Dungeon Crawl Classic from Goodman Games, Axiom, a fantasy novella from Silven Publishing, and Loren Wiseman's complete Traveller deck plan for a 600-ton Subsidized Liner.

And last but not least, we've got nine more great map and adventure products from 01 Games, including the latest in their Blueprint line, the latest set of Skirmish Tiles, and their latest product, Rooms & Encounters, a single detailed map and scalable adventure ideas for a single room from The Dungeon Under The Mountain.

You can find it all by hitting the What's New! button and skimming over the last few days. Check it out!

– Scott Haring, e23 Manager
e23@sjgames.com


April 14, 2006: GURPS Aliens

Starting off the second wave of GURPS Third Edition reprints we're bringing to e23, it's GURPS Aliens! This 1991 classic from Chris McCubbin has over two dozen different alien races, with complete descriptions, histories, stats, and notes on how to use them not only as allies or enemies, but as player-character races, too.

There will be plenty more Third Edition GURPS reprints coming in the next few weeks, so keep watching this space and our email updates – we're bound to have something you've got to have.

– Scott Haring, e23 Manager
e23@sjgames.com


April 13, 2006: Released April 12, 2006

Released April 12, 2006

Digital Denizens: Challenge Rating Three
Digital Denizens: Challenge Rating Three continues a series of PDFs which collects the monsters from our Ennie Nominated product Denizens of Avadnu into groupings of monsters with similar Challenge Ratings. Digital Denizens is presented in the same format as Denizens of Avadnu with stunning full color . . . [read more]

Digital Denizens: Challenge Rating Four
Digital Denizens: Challenge Rating Four continues a series of PDFs which collects the monsters from our Ennie Nominated product Denizens of Avadnu into groupings of monsters with similar Challenge Ratings. Digital Denizens is presented in the same format as Denizens of Avadnu with stunning full color . . . [read more]

Fantasy Personae: Sages, Spies, and Informants
Want to know a secret? You've come to the right place. From the creators of the award-nominated Denizens of Avadnu, Fantasy Personae: Sages, Spies, and Informants collects ten exotic NPCs whose insight is deadlier than their blades. Each NPC writeup contains a detailed background, rumors, attitudes, . . . [read more]

A Dozen Unusual Phylacteries
As the SRD tells us, "An integral part of becoming a lich is creating a magic phylactery in which the character stores its life force." Within the pages of A Dozen Unusual Phylacteries, Philip Reed describes 12 different phylacteries that are more than a simple box. DMs can use the phylacteries in this . . . [read more]

Axiom
Knowledge is power. These three words prompted a crafty elven illusionist into scribing a tome that would guarantee a future lined in gold. That is, until his book was stolen. Now he is forced to search every alley and shadow until he locates a cult of fanatics bent on destroying one thing he truly loves: . . . [read more]

600-ton Subsidized Liner
Author: Loren K. Wiseman Page Count: 44 pages Product Demo Subsidized liners are common in the more settled areas of charted space, where there is a constant demand for passenger traffic and the spaceways are relatively safe. This book contains four variants on the same basic design, and includes deckplans . . . [read more]

Dungeon Crawl Classics #17.5: War of the Witch Queen
An Adventure for Character Levels 7-9 Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics don't waste your time with long-winded speeches, weird campaign . . . [read more]

Ψone's Blueprints: The Great City, Temple Ward
Welcome to Ψone's Blueprints! The Blueprints product line offers you old-fashioned blueprinted maps for using in your adventures and campaigns. For each map you get a blueprint version and a standard black and white version. The maps are all vector-based so you will get maximum print resolution. Despite . . . [read more]

Skirmish Tiles, Dungeon Rooms Set 2
This exciting product is based on the acclaimed Battlemaps and Battlemaps Lairs produced by Ψone Games. The Skirmish Tiles are 8x5 inches dungeon rooms and corridors tiles suitable for any miniature-based skirmish game (1 inch grid). Some of your favorite battlemaps have been adapted and optimized to . . . [read more]

Rooms & Encounters: The Crypt of the Plague-Bringers
The trapdoor lifts upward to reveal a vaulted chamber lined with ten stone sarcophagi, each carved with a humanoid figure and engraved with dust-caked runes. A ten-foot statue of a vulture-like humanoid stands in an alcove halfway down the left wall. The statue has enormous wings and talons tipped with . . .

Rooms & Encounters: The Fungal Corridor
Behind the door, the passage opens into a stale, moldy smelling narrow corridor that arches steeply downwards. Whether the passageway was hand-carved or is simply a crude nature passage, is visually undecipherable as the walls, floor, and ceiling are completely overgrown with pustulate, spongy-looking, . . .

Rooms & Encounters: The Living Tomb
The trap door opens, dim light flickers and unearthly shadows bounce and reflect from every angle and you're immediately assaulted by the foul stench of ancient rotting blood. A faint creaking sound comes from the ceiling above. As your eyes quickly adjust, you realize that the walls and ceiling of the . . .

Rooms & Encounters: Midnight Theatre
At the tunnel's end is an empty suit of armor posed with its arms swept toward the entrance as though welcoming you in with a bow. The corridor leads to a large room scattered with fragments of brass horns and other instruments. Only the enormous pipe organ opposite the entrance has escaped destruction. . . .

Rooms & Encounters: The Crucifixion Chamber
The arched stairwell dips slightly before it climbs upwards into what appears to be a small symmetrical chamber filled with a dull greenish glow. A distorted and crumpled humanoid shadow trickles across the room's rune-scripted walls dissipating down the dark basalt steps. The chamber itself is small . . .

Rooms & Encounters: Gormoth the Ever-Hungry
Even as you approach this darkened chamber, you are overwhelmed by the offensively pungent odor of rotting dung. The stonework here seems different then the rest of the dungeon, strangely out of place, as does the symmetrically awkward structure of the room. Pillars line the room, spaced 5-feet from . . .

Rooms & Encounters: Shrine of the Sisterhood
A thick stone door blocks the doorway, its surface carved with hundreds of shells and undersea plants. The stone has been smashed away around a keyhole beneath a rusty iron pull-ring. It looks as though the lock were destroyed and later repaired. The dungeon's brick walls give way to a tunnel hewn roughly . . .



April 12, 2006: Released April 11, 2006

Released April 11, 2006

Where Madness Dwells
Where Madness Dwells is a free fantasy adventure that is not to be missed! In the quiet, remote city of Niarva, the Witten Asylum stood as a testament to ground-breaking care for the mentally ill. Forty years ago, Witten was renowned throughout the surrounding communities as a place of peace and tranquility. . . . [read more]

Digital Denizens: Challenge Rating One
Digital Denizens: Challenge Rating One is the first in a series of PDFs which collects the monsters from our Ennie Nominated product Denizens of Avadnu into groupings of monsters with similar Challenge Ratings. Digital Denizens is presented in the same format as Denizens of Avadnu with stunning full color . . . [read more]

Digital Denizens: Challenge Rating Two
Digital Denizens: Challenge Rating Two is the second in a series of PDFs which collects the monsters from our Ennie Nominated product Denizens of Avadnu into groupings of monsters with similar Challenge Ratings. Digital Denizens is presented in the same format as Denizens of Avadnu with stunning full . . . [read more]



April 11, 2006: Bringing You The Finest In Clockwork Golems

Philip Reed at Ronin Arts is now distributing PDFs for the fine folks at Clockwork Golem Workshop, and we have just posted the first nine of what are sure to be many of CGW's fine line of d20 goodies.

Kicking things off are seven titles in their Lost Books series, inexpensive (heck, downright cheap!) PDFs packed with meaty fantasy d20 spells and other bonus material. There's also After Sunset: Werewolves and After Sunset: Vampires, the first two titles in that line. Check them all out with a quick pop on the What's New? link on any page.

– Scott Haring, e23 Manager
e23@sjgames.com


April 8, 2006: Also New . . .

In all the Toon Munchkin excitement, I almost forgot to mention:

Six new Traveller products from ComStar Media, usable for any and all variations of the Traveller RPG.

The Dungeon Under The Mountain, the latest mega-map from Mario Barbati and 01 Games. Three products, three huge levels, it will keep you exploring until you're old, gray, and at least 20th level.

To check them out, just hit the What's New? button and look at our recent releases, starting with April 3 . . .

– Scott Haring, e23 Manager
e23@sjgames.com


April 7, 2006: GURPS Powers!

Midday Update

GURPS Powers is now posted and available for sale, so go get it!

***

Up, up, and away! GURPS Powers will be posted today here on e23, the latest Fourth Edition GURPS book published in PDF form for our fans.

GURPS Powers is the ultimate book for the ultimate characters in the new Fourth Edition of GURPS! Here's everything you need to create every kind of amazing, off-the-chart superhero you can imagine . . . as well as amazing wizards, wuxia fighters, shamans who command spirits . . . even gods!

Written by GURPS Line Editor and Fourth Edition co-author Sean Punch, GURPS Powers introduces some new rules, but it is mostly about using the rules that are already in the GURPS Basic Set to cover superpowered characters, megawizards, and earth-shattering psionics. GURPS Powers also include guidelines for "special effects" and several different ways to vary a power on the fly -- two crucial concepts for comic-book superheroics.

GURPS Powers is a Fourth Edition GURPS book that completely replaces the Third Edition books GURPS Supers and GURPS Psionics. Like our other Fourth Edition supplements, it's a gorgeous 240-page, full-color hardback.

And like all our PDF versions of Fourth Edition GURPS releases, we fixed all known errata from the print version before we posted the new edition.

If you've got a high-powered campaign . . . or high-powered players . . . you want GURPS Powers!

– Scott Haring, e23 Manager
e23@sjgames.com


April 6, 2006: We Got Your Stuff Right Here

They admit it's not the most imaginative of titles, but BTRC's Stuff! more than makes up for it in scope and ambition.

Stuff! is, in their own words, "an EABA-based design tool that lets you design just about anything you need for any campaign, at any level of detail you need.

"Weapons, vehicles, body armor, creatures, gadgets, even entire civilizations can be created from a single design book. What's more, we do the heavy lifting for you. Each chapter has its own pdf-based spreadsheet that automatically calculates the results from the parameters you enter, with single-button pre-designed items to show you how it works.

"Don't believe it? Download the sample and see. The freebie is the basic design rules from the weapons chapter, plus the fully functional weapon design spreadsheet. We'll give you 25 pages, and hope you'll come back for the rest."

Sounds like an offer too good to refuse . . . check it out!

– Scott Haring, e23 Manager
e23@sjgames.com


April 5, 2006: More Toonishness!

You may have noticed if you read the fine print at the bottom of the description of TOON Munchkin that – technically – you need the original TOON and the Dungeons and Toons rules from the Tooniversal Tour Guide to play. We also said they'd be coming soon, and we hoped you would trust us, pick up TOON Munchkin right away anyway, and read it and laugh out loud without stopping for a few days while we got the other two PDFs up.

Well wait no longer. TOON, the original roleplaying game of cartoon hilarity, is now available on e23 in PDF form. And so is the Tooniversal Tour Guide, with 200+ more pages of Toon-ish fun for everyone and their uncle.

– Scott Haring, e23 Manager
e23@sjgames.com


April 4, 2006: TOON Munchkin!

TOON Munchkin is the best of two great games that go great together - Toon and Munchkin! All the crazy characters, silly spells, troublesome traps, mirthful monsters, wondrous weapons, and terrific treasures from the Munchkin card game are now yours to play in Toon, the funnest roleplaying game ever.

The whole idea behind the Munchkin card game is to venture into dark dungeons, slay monsters, take their stuff and then, when the time is right, slay your fellow munchkins and take their stuff. As you may have noticed, this sounds suspiciously like not only a session of Dungeons and Toons, but most other fantasy roleplaying games. The big difference is that Munchkin and Dungeons and Toons reward such behavior, while other roleplaying games tell you it's a bad thing.

Please note that TOON Munchkin is not a complete game. You will need the basic TOON rules and the Dungeons and Toons rules from the Tooniversal Tour Guide (both coming very soon to e23) to play.

– Scott Haring, e23 Manager
e23@sjgames.com


April 1, 2006: Hop On The Fourth Edition Caravan

Caravan to Ein Arris is a legendary adventure to GURPS fans, originally published 20 years ago as an introductory adventure for the GURPS Third Edition boxed set. We brought it back as a free PDF in the early days of e23, but ever since Steve Jackson Games published GURPS Fourth Edition, we've been asked, "When are you going to update Caravan to Ein Arris?

Well wait no more.

Caravan to Ein Arris Fourth Edition Update is now available on e23, and it's still FREE. Many thanks to Charles Griswold, who did the initial Fourth Edition conversion work and then waited while we fiddled around with many, many details before we finally decided we liked it enough to publish it. Hope everybody likes it.

– Scott Haring, e23 Manager
e23@sjgames.com


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