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e23 News Archive: June 2006

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June 30, 2006: Released June 29, 2006

Released June 29, 2006

Infinite Art
Infinite Art is a HUGE image set compatible with the Infinite Armies card game. This amazing new set of computer generated art contains over 500+ individual pieces to expand your games to new levels! Infinite art contains a colossal amount of new and interesting pieces including new units, new card skins, . . . [read more]



June 29, 2006: Released June 28, 2006

Released June 28, 2006

GURPS Supers: Supertemps
Who Ya Gonna Call NOW? When a pipe breaks, you call a plumber. When your roof leaks, you call a roofer. When your car breaks down, you get a mechanic. But what do you do when a gigantic lizard is destroyhing your high-rise in downtown New York? Simple. Call Supertemps, the world's only metahuman employment . . . [read more]

GURPS Horror: The Old Stone Fort
The Riddle of the Night Goers The Old Stone Fort near Manchester, Tennessee, has been the setting for legends of the Ancient Ones since before the white man came. The Indians told tales of the Sungnawyee Eddahee -- the Night Goers -- and of other spirits. Intrigued by these legends, Professor Geoffrey . . . [read more]

GURPS Horror: Zombietown, U.S.A.
Black Lake, California, the idyllic small town you've always dreamed of . . . clean air, sparkling water and a scenic countryside . . . friendly townfolk and an easy life style . . . a perfect haven where everything is beautiful and peaceful! Almost. There's the mayor who doesn't remember hiring the . . . [read more]

Odyssey Prime: Southern Discomfort
Some drunken South Carolina teenagers claim to have seen the Loch Ness Monster while out boating in the Charleston Harbor near Fort Sumter. Normally Project Odyssey ignores such crazy assertions, but a Coast Guard informant confirmed something big and "odd" is indeed swimming about the harbor. Since . . . [read more]

The Necromancer, The Core Specialist Wizard
Ever think that tacking on specialist wizards to the wizard core class was kinda lame? Ever think that the specialists needed to be written up as their own distinct classes? Yeah, us too. The Necromancer is the eighth and final offering in The Core Specialist Wizard series. Each product of the series . . . [read more]



June 28, 2006: Released June 27, 2006

Released June 27, 2006

Skinwalker
Most folks around Pinebox, Texas are excited that the Green Mark Corporation is moving in. With the timber company comes jobs--jobs that are most welcome in this rural community. But not everyone is happy. When Green Mark employees start turning up dead, the small community acts shocked-at least until . . .

Skinwalker (Savaged Edition)
Most folks around Pinebox, Texas are excited that the Green Mark Corporation is moving in. With the timber company comes jobs--jobs that are most welcome in this rural community. But not everyone is happy. When Green Mark employees start turning up dead, the small community acts shocked-at least until . . .

Flatlands (Modern Tiles and Tokens Megapack 1)
This over-sized, double set of incredible map tiles and combat tokens is perfect for adventuring in your modern games! This is the ultimate set of modern themed tiles and tokens! Inspired by modern horror movies, survival games and first person shooters, this pack gives you exactly what your modern, . . . [read more]

Modern Floorplans (An Average High-Rise Building)
The howling wind claws at Jacob's back as he enters the warm lobby. A fountain bubbles merrily in the Lynette Group's ground floor entry, counterpointing the stinging ice outdoors. A pair of grubby "security guards" sitting at the receptionist's desk eye him with hunger as he crosses the lobby. If they . . .

Modern Floorplans (An Average Strip-Mall Building)
Jacob strode confidently down the hallway, quickly glancing in each direction. Bathrooms on the left, server room on the right. Perfect. He had maybe five minutes before the sales manager missed him in the conference room. Ducking to the right, he slipped into the printer room unseen. As he had expected, . . .

Modern Floorplans (An Average Two-Story Warehouse)
Darkness hangs heavy over the city, dulling the neighborhood's bleak signs of decay. It has been two days since that first, frantic phone call, and all the clues lead to the warehouse on Bleaker Street. "Innout Import/Export," Jacob reads softly to himself as he draws his Berretta. After taking a deep . . .

Modern Floorplans (An Average Cyber-Café)
Jacob taps the desk impatiently as he waits for his e-mail client to finish logging in. He considers another cup of coffee to ward off the night chill, but his nerves already have him on edge. ...His nerves, and the people who ransacked his office and have been trying to kill him. He hopes they haven't . . .

Modern Floorplans: Diner
Jacob stared out the window, watching the pellets of rain beat itself against the sidewalk. Heaven's tears beat a complex rhythm with the diner's rattling air conditional, but neither could drown out Lashauna sobbing at the other end of the counter. The waitress dug the meager cash from the register . . .



June 27, 2006: Released June 26, 2006

Released June 26, 2006

Green's Guide to Ghosts
So you think strapping a nuclear reactor to your back and waving a proton-thingamahoochie around makes you a ghost hunter? Think again! My name is Jackson Green, and I'm a professional ghost hunter. I've seen some stuff that would make your hair curl if it's straight or straighten it out if it's curly. . . . [read more]

Green's Guide to Ghosts (Savaged Edition)
So you think strapping a nuclear reactor to your back and waving a proton-thingamahoochie around makes you a ghost hunter? Think again! My name is Jackson Green, and I'm a professional ghost hunter. I've seen some stuff that would make your hair curl if it's straight or straighten it out if it's curly. . . . [read more]

Fear Effects
This 11 page PDF (plus cover and OGL) presents a quick, easy, and flexible system for incorporating the effects of extreme fear (aka Horror or Insanity) into your modern game. The Horror check is an important mechanic in any horror roleplaying game. It's a mechanic that players have come to identify with . . . [read more]

Brainwashed
East Texas is an unlikely spot for a commune, but Harmony Farm has a long-standing reputation in the community as a place for kooks and weirdos. Still, everyone knew the old hippies and their friends were essentially harmless. Now something is different. The residents of Harmony Farm have been recruiting . . .

Fear Effects (Savaged Edition)
This 11 page PDF (plus cover and OGL) presents a quick, easy, and flexible system for incorporating the effects of extreme fear (aka Horror or Insanity) into your modern game. The Horror check is an important mechanic in any horror roleplaying game. It's a mechanic that players have come to identify with . . . [read more]

Brainwashed (Savaged Edition)
East Texas is an unlikely spot for a commune, but Harmony Farm has a long-standing reputation in the community as a place for kooks and weirdos. Still, everyone knew the old hippies and their friends were essentially harmless. Now something is different. The residents of Harmony Farm have been recruiting . . .



June 24, 2006: Released June 23, 2006

Released June 23, 2006

GURPS Robin Hood
Steal From the Rich . . . Enter a world of gallantry and adventure -- a world where tyrants exploit the helpless, and an outlaw hero fights for the oppressed. This is the world of Robin Hood. The legend comes to life . . . in six different settings throughout time and space. Begin your adventure in Sherwood . . . [read more]

GURPS Supers: School of Hard Knocks
New Kids on the Block! High school -- a time for proms, football, and homework. But at Knox High, it's also time for some of the students to try out their new super abilities! They're powerful, confused, and misunderstood. They create destruction and chaos wherever they go. They're hunted by the authorities . . . [read more]

GURPS Space: Stardemon
Welcome to quaint, old-fashioned Anson, where life proceeds at the leisurely and graceful pace of the 20th century. Forget the rush and bustle of spacefaring civilization and learn the simple pleasures of: Organized crime and guerilla warfare in the steaming jungle. Back-breaking labor for starvation . . . [read more]



June 23, 2006: Released June 22, 2006

Released June 22, 2006

Palace of Shadows
A world of heroism and epic adventure lives inside each of us. We can all imagine a world where stalwart knights battle ancient dragons, powerful wizards duel one another with mighty magics, and the brave-of-heart rescue mystic artifacts from the clutches of evil villains. With the Castles & Crusade . . .

Seeds Compilation: Supers I-V
Seeds is a simple concept: story ideas, plot ideas, creature ideas, adventure hooks, anything that can grow into an enjoyable gaming experience. Each seed is small, only a paragraph or two at most, and they have great potential when provided with the right environment. Seeds Compilation: Supers I-V is . . . [read more]

GURPS Lite (Interlingua Fourth Edition)
GURPS Lite is a 32-page distillation of the basic GURPS rules. It covers the essentials of character creation, combat, success rolls, adventuring, and game mastering for GURPS Fourth Edition. The purpose of GURPS Lite is to help GMs bring new players into the game, without frightening them with the full . . . [read more]

Ĝone's Blueprints: The Great City, Army Ward
Welcome to Ĝone's Blueprints! The Blueprints product line offers you old-fashioned blue printed maps for using in your adventures and campaigns. For each map you get a blueprint version and a standard black-and-white version. The maps are all vector-based so you will get maximum print resolution. Despite . . . [read more]

Ĝone's Blueprints: Caverns of Chaos
New Features Added! Rule the Dungeon feature implemented. Enhanced customization (now doors and furniture are separate, for example) Alternative hexagonal grid now available "North" mark now available and orientable Master control panel allows you to control all the maps at once Buttons for printing only . . . [read more]

Rooms & Encounters: Pillars of Salt
As emerge through the salt covered door, your eyes are assaulted by a disorienting contrast of glare and shadow. Like the cramped tunnels leading here, the room inside is limned with salt deposits that cover the walls, floor, and ceiling. Scattered throughout the small chamber, a half dozen or so massive . . . [read more]



June 22, 2006: Released June 21, 2006

Released June 21, 2006

Circle of Rites
Creating a murder-mystery adventure is hard. Creating a murder-mystery for Monte Cook's Arcana Evolved - a game chock full of powerful magic and memory-traveling heroes - is even harder. Here's where Arcana Evolved expert Soren Keis-Thustrup helps you out! Circle of Rites is a meticulously designed murder-mystery . . . [read more]

Counter Collection: Murky Depths and Slimy Shores
Over 200 unique counter images with a marine theme! These counters are fully compatible with version 3.5 of the world's most popular roleplaying game. Straight from the pages of Monster Geographica: Marsh and Aquatic by Expeditious Retreat Press comes this product, crammed full of enough swampy or seaborne . . . [read more]

Counter Collection: Untamed Woodlands
Over 200 unique counter images with a woodland theme! These counters are fully compatible with version 3.5 of the world's most popular roleplaying game. Straight from the pages of Monster Geographica: Forest by Expeditious Retreat Press comes this product, a jungle-full of frightening flora and fauna . . . [read more]

Counter Collection: Ancient Darkness
Over 200 unique counter images with a dungeon theme! These counters are fully compatible with version 3.5 of the world's most popular roleplaying game. Straight from the pages of Monster Geographica: Underground by Expeditious Retreat Press comes this product, a labyrinth-full of frightening dungeon . . . [read more]

Counter Collection: Greek Counters of Doom
Included in this PDF are 50 unique counter images drawn from Greek mythology, none of them ever seen before February 2005 (as well as some taken from previous releases - 118 counters in total). These counters are specifically designed as a visual gameplay device to supplement Seak K. Reynolds' new d20 . . . [read more]



June 21, 2006: Released June 20, 2006

Released June 20, 2006

Counter Collection III: Modern
Hundreds of printable counters for your d20 Modern game! Counter Collection III: Modern contains over 475 full-color counters designed to support any genre of modern roleplaying, with multiple vehicles, characters, creatures, and other images. With modern counters beautifully rendered by RPG artist Claudio . . . [read more]

Plague of Dreams
It seems simple enough: Enter the abandoned fortress, track down the bandit spies, retrieve the treasure, and collect the reward. But this simple task is only the first piece in a complicated puzzle, the first step in an adventure filled with intrigue and betrayal, where answers fade faster than ancient . . . [read more]

Counter Collection V: Summoned Creatures
Together with Fiery Dragon's Counter Collection Gold, this product contains every single creature from the d20 SRD! Counter Collection 5: Summoned Creatures contains counters for all of the creatures - yes, all of them, sized for v.3.5 play! - listed in the summon monster and summon nature's ally spells . . . [read more]

Counter Collection GOLD
Together with Fiery Dragon's Counter Collection 5: Summoned Creatures, this product contains every single creature from the d20 SRD! Counter Collection Gold is the most comprehensive assortment of creature counters ever produced, with over 350 full-color cardstock counters included, many in multiples . . . [read more]

Counter Collection 7: Undead
When there's no room left in Hell, the dead will crowd your gaming table! These counters are fully compatible with version 3.5 of the world's most popular roleplaying game. Counter Collection 7: Undead has over 200 full-color counters for undead creatures from v.3.5 and from other publications beyond! . . . [read more]

Counter Collection: Arcana Evolved
Hundreds of printable counters for your Arcana Evolved game! The Counter Collection: Arcana Evolved features all of the monsters found in the AE core rulebook, as well as the monster supplement Monte Cook's Arcana Evolved: Legacy of the Dragon. It also contains dozens of character counters representing . . . [read more]



June 16, 2006: Released June 15, 2006

Released June 15, 2006

Etherscope Upload: Etherpunk
Take the Red Pill Life is harsh on the streets of the Prime Reality. There's only one way to survive: violence - sometimes real, sometimes jacked in to the Etherscope. From New York's spires to Berlin's blackened streets, Scope riders jump the rails whilst street mercenaries and industrialists work the . . . [read more]

Dungeon Crawl Classics #27: Revenge of the Rat King
Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant . . . [read more]

Dungeon Crawl Classics #28: Into the Wilds
An Adventure for Character Levels 1-3 Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics don't waste your time with long-winded speeches, weird campaign . . . [read more]

Clipart Critters 1
A 300 dpi TIF file image by Brad McDevitt for use by both individuals and companies for their personal use or in their titles, provided the artist is credited. This image depicts adventurers relaxing in a tavern in front of the severed head of a dragon - perhaps one they have slain?



June 15, 2006: Released June 14, 2006

Released June 14, 2006

Bloodlines
The sun sinks low over the western horizon, painting the area in purple and red hues. You realize you've just searched the same area for the third time in a row. This is getting you nowhere! You're shaken from your frustration by a feather-light touch on your shoulder and a whisper like a soft kiss in . . .

Bloodlines (Savaged Edition)
The sun sinks low over the western horizon, painting the area in purple and red hues. You realize you've just searched the same area for the third time in a row. This is getting you nowhere! You're shaken from your frustration by a feather-light touch on your shoulder and a whisper like a soft kiss in . . .

Innana's Kiss
Over 5,000 years ago, the Sumerians believed their gods came to the Earth and took up residence. Sumerians, Akkadians, Assyrians, and Persians worshipped these early gods and goddesses. Then, suddenly, the religion of the Sumerians died. This blood-soaked land, conquered by countless invaders has changed . . .

Innana's Kiss (Savaged Edition)
Over 5,000 years ago, the Sumerians believed their gods came to the Earth and took up residence. Sumerians, Akkadians, Assyrians, and Persians worshipped these early gods and goddesses. Then, suddenly, the religion of the Sumerians died. This blood-soaked land, conquered by countless invaders has changed . . .



June 14, 2006: Released June 13, 2006

Released June 13, 2006

Fantasy Ships of the High Seas
Sailing ships on the high sea are the very picture of adventure. But nothing sinks an adventure faster than the typical role playing boat: a floating dungeon which maneuvers like a bus. Fantasy Ships of the High Seas introduces 5 seaworthy vessels for use in your D20 fantasy campaign: The brutally efficient . . . [read more]

Gateway Domain Cluster Book 1: The Megusard Corporate
Gateway Domain Cluster Book 1: The Megusard Corporate is a complete game supplement for the Traveller role-playing game. Full stats are included for T20 and Classic Traveller, but this rules-light supplement is suitable for use with any version of Traveller, or indeed with other rules sets. The Megusard . . . [read more]

System Guide 1: Datrillian
System Guide 1: Datrillian is a complete supplement for the Traveller role-playing game. Full stats are included for T20 and Classic Traveller, but this rules-light supplement is suitable for use with any version of Traveller, or indeed with other rules sets. System Guide 1 is part of ComStar's Marches . . .

Traveller - System Guide 2: Flexos
System Guide 2: Flexos is a complete supplement for the Traveller role-playing game. Full stats are included for T20 and Classic Traveller, but this rules-light supplement is suitable for use with any version of Traveller, or indeed with other rules sets. System Guide 2 is part of ComStar's Marches 111 . . .

Special Supplement 3: Patron Encounters
Special Supplement 3: Patron Encounters is a collection of 34 adventure ideas for Traveller from ComStar Games. Ideal for a quick game or an unexpected twist in an ongoing scenario, the adventure seeds in this book can be dropped easily into any Traveller setting or era. All material is compatible with . . . [read more]



June 13, 2006: Released June 12, 2006

Released June 12, 2006

Elvis: The Legendary Tours
Imagine our world . . . . . . as it might be shown in a TV series made a few thousand years in the future, and with the loving attention to historical accuracy we’ve come to expect from such TV series This is the world of Diana: Warrior Princess. And like other shows the producers need to maximize . . . [read more]



June 10, 2006: Released June 9, 2006

Released June 9, 2006

Last Rites of the Black Guard
The Nazis left their cruel mark on the world more than 50 years ago, and some of those wounds still bleed. Hitler and other high-ranking Nazis were enamored by the idea of using the Occult in their attempt at world domination. In their quest for power, horrific experiments were conducted on Jews, Gypsies, Homosexuals, . . . [read more]

Last Rites of the Black Guard (Savaged edition)
The Nazis left their cruel mark on the world more than 50 years ago, and some of those wounds still bleed. Hitler and other high-ranking Nazis were enamored by the idea of using the Occult in their attempt at world domination. In their quest for power, horrific experiments were conducted on Jews, Gypsies, . . . [read more]

Weekend Warriors
One weekend a month and two weeks a year. That is the line the recruiters use to lure young people into the Army Reserves. But in these days, when the Regular Army is stretched thin, the Reserves are called upon with greater frequency. Six months at Camp Trepidation in New Mexico . . . Does anyone deserve . . . [read more]

Weekend Warriors (Savaged edition)
One weekend a month and two weeks a year. That is the line the recruiters use to lure young people into the Army Reserves. But in these days, when the Regular Army is stretched thin, the Reserves are called upon with greater frequency. Six months at Camp Trepidation in New Mexico . . . Does anyone deserve . . . [read more]



June 9, 2006: Released June 8, 2006

Released June 8, 2006

Monster Geographica: Plain & Desert
200 monsters from the flatlands and dunes, compiled from over twenty sources, including over 93 classic 3.0 monsters updated for a 3.5 game! The Monster Geographica books compile 200 monsters of specific terrains into one inexpensive resource. Collected from over 20 different sources, Monster Geographica . . . [read more]

The Pleasure Prison of the B'thuvian Demon Whore
Straight from the table of Elite Game Master Doug Douglason to you! See the master at work in Fear of Girls. This module includes 32 adventure-packed pages, complete with detailed maps and descriptions, forming a ready-made adventure. It has been crafted for one player and one Elite Game Master, so even . . . [read more]

A Magical Society: Silk Road
A Magical Society: Silk Road is a 160-page supplement detailing great overland trade routes. Borrowing extensively from the caravans of Central Asia, A Magical Society: Silk Road covers a variety of topics: what factors engender great overland trade routes, what elements accompany the existence of silk . . . [read more]



June 7, 2006: Released June 6, 2006

Released June 6, 2006

King of All Pulp Monsters
Far away from the hustle and bustle of the city streets of the land known as Haven, the Island of the Great Beasts is usually located far west, off the coast of Sumatra. The island is home to a host of monstrous creatures, most of which resemble dinosaurs from Earth’s primordial past, though the . . . [read more]



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