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e23 News Archive: September 20062005 News: • Jan • Feb • Mar • Apr • May • Jun • Jul • Aug • Sep • Oct • Nov • Dec2006 News: • Jan • Feb • Mar • Apr • May • Jun • Jul • Aug • Sep • Oct • Nov • Dec 2007 News: • Jan • Feb • Mar • Apr • May • Jun • Jul • Aug • Sep • Oct • Nov • Dec 2008 News: • Jan • Feb • Mar • Apr • May • Jun • Jul • Aug • Sep • Oct • Nov • Dec 2009 News: • Jan • Feb • Mar • Apr • May • Jun • Jul • Aug • Sep • Oct • Nov ( oldest first | newest first ) September 30, 2006: Released September 29, 2006Released September 29, 2006Maelstrom Storytelling (Dogbound Edition) Politically Incorrect Games brings this fabulous storytelling world (originally published by Hubris Games) back in PDF format. Confront the Unknown. Transcend the Impossible. "Before the Great Equinox, there was an Empire. In the Empire all things were good. The world didn't shift around, and the shrikes . . . September 26, 2006: Released September 25, 2006Released September 25, 2006Etherscope: Mysteries of the Occult Master the Occult Forgotten secrets open to your eyes. Demon hunters track their nemeses through wild Etherspace while ritual occultists master ancient rites long lost to the world. Take control of the ether's mysterious forces with new occult talents and feats, along with 7 advanced classes and 4 prestige . . . [read more] The Rough and the Smooth A Novel by Robin D. Laws Daring heroics, narrow escapes, passionate affairs . . . these things just don't always come easily to a weak, wrinkled, arthritic mole rat like Drolen. Blessed, or perhaps cursed, by an unerring instinct for human politics, Drolen returns to a place of past regrets, the city . . . [read more] Penumbra: Sacred Ground II - A Sourcebook of Holy Places Unearth the divine secrets of the deities . . . . . . in these four sacred sanctuaries. Sacred Ground 2 presents 112 more pages of holy sites to use as PC home bases, as settings for your next adventure, or as lairs for your characters' most powerful enemies. Each entry provides location maps and fortifications, . . . [read more] Penumbra: Love & War - The Sourcebook of Knights and Chivalry Valorous and loyal, serving his god, his lord, and his lady, the knight is the archetypal hero. Not for him cunning words or tricks, nor disguises and ambushes. The knight faces his enemies boldly on the field of combat. The life of a knight is full of quests, tournaments, and epic battles recounted . . . [read more] Penumbra: En Route III - The Road Less Travelled Looking for adventure? The life of an adventurer is never an easy one. And now, instead of run-of-the-mill dungeon denizens, prepare yourself for an interdimensional scholar intent on "studying" certain great heroes, an inept wizard whose potions are unpredictable to say the least, a crystalline trap . . . [read more] Penumbra: Seven Serpents A Sourcebook of Dragons Dragons are wily and wise creatures of vast intelligence and capriciousness . . . and their dens reflect this. Herein lie seven dragon lairs and the serpents that inhabit them, following in the footsteps of the Seven Strongholds, Seven Cities, and Sacred Ground sourcebooks. Seven . . . Penumbra: Seven Civilizations A Sourcebook of Fantasy Cultures Far lands, strange peoples, and exotic wares may seem like standard fare to most players, but every good GM knows how much effort goes into creating a compelling game setting. Let Seven Civilizations do the work for you, with seven distinct cultures designed to blend seamlessly . . . [read more] September 23, 2006: Please Welcome Atlas Games!Atlas Games has partnered with Warehouse 23 since 1999, and now we've added them to our e23 line-up as well! That's right - PDF products for Ars Magica, Feng Shui, Nyambe, Furry Pirates, and more! – Thomas Weigel, e23 Manager September 22, 2006: Released September 21, 2006Released September 21, 2006The Fallen Angel - A Scenario in Ireland and the Isle of Man Power from Beyond the Earthly Sphere The power of Hermetic magic does not extend to the Lunar sphere, so what happens when a powerful demon incarnates himself in a body which is apparently from that realm? Can the magi defeat such a powerful enemy on their own, or must they rely instead on a miracle . . . [read more] The Mythic Seas - The Sourcebook of the Oceans and Seas The first few days on the sea tell you whether you will be able to bear any more. After that, you can begin the serious business of exploring the ship, hearing its history, learning the theory of its construction, and testing its effectiveness in the event you are attacked. -from The Journeys of Edward . . . [read more] The Dragon and the Bear: The Novgorod Tribunal "These Russians - too many princes. Now in Great Bulgar, we are sensible folk. Terribly sensible. We have only one prince, our Khan, you see? He gives us our law - all the same law - good Muslim law too. And he leads us in battle, and he sets the taxes lightly, oh yes. Now isn't that sensible? These . . . The Myth of Self - Four Over the Edge Scenarios Who Are You, Anyway? This quartet of adventures explores and explodes the concept of selfhood on Al Amarja. Characters in Greg Stolze's "The Hive" subordinate themselves to an insect group-mind. In "The Bliss of Death," by Robin D. Laws, divine rapture threatens to obliterate the identity of the island . . . [read more] Affiliates Player's Guide The Mafia's Mafia Every culture has their underworld figures - the crime "families". The Mafia, the Yakuza, the Triads, the Organizatsiya, and others are all threads in a huge tapestry of criminal activity. Their close ties and honour codes make them capable law-dodgers, and most of their activities come . . . [read more] Affiliates GM's Guide Simple. Inventive. Nasty. Affiliates is a role-playing game of guns, fast cars, high-flight espionage, and really inventive unpleasantness. The Affiliates GM's Guide contains additional rules for entertaining asides such as poisons and car chases, and significant material on the game world, including full . . . [read more] Nyambe: African Adventures In the land of the Overpower, the jaws of the crocodile are the only reward for the unwary. Nyambe is a vast land of exotic creatures and wide expanses, where ancestral orishas cry for brave tribal warriors to carve out the hearts of foul mchawi wizards, and where dragon-blooded sorcerers once joined . . . [read more] Nyambe: Dire Spirits The fearsome bounty hunter KanUk -- a kosan orc from the Mythical Ages of Nyambe-tanda -- was long ago bound into the body of an undead dire lion. His savagery knew no bounds among the helpless slaves of his land until he was defeated in the Great Rebellion, and his spirit was shunted into his own still-beating . . . [read more] Nyambe: Ancestral Vault - A Sourcebook of Magic Items A Treasury of Exotic Wonders Drawn from the sweltering rainforests and dangerous savannahs of Nyambe, Ancestral Vault brings gamers a rich hoard of African-flavored treasures and equipment. This 96-page perfect bound sourcebook describes mundane D20 System equipment, special and superior items, and magical . . . [read more] Golden Comeback - The Silver Dragons Sourcebook New Fu for You! Looking for an unexpected move to trip up this week's sneering Manchu general or arrogant gwailo gun thug? With new fu paths and new high level abilities for your old favorites, this book gives you more chops than Paul Bunyan's axe. But it's not just about fu powers. Golden Comeback gives . . . [read more] One Shots - Five Stand-Alone Scenarios Always put one SHOT in da BRAIN This new anthology of scenarios for Unknown Armies is the pedal - all you gotta do is put it to the metal, pop the clutch, and roll! Each scenario is a stand-alone adventure complete with pre-generated characters. Any one of them can be prepped and run on short notice, perfect . . . [read more] Postmodern Magick - The Unnatural Sourcebook STOP making SENSE LET IT GO MAKE IT STOP sixteen free-falling red-headed stepchildren gyrating through the stages of grief. If this makes any sense to you, you'll never know the secret of magick. Magick is what happens when reality refuses to follow your commands until you beat the righteous crap out . . . [read more] Weep - Six Scenarios of Woe and Ruin YOU DID IT. There's no such thing as a safe decision. When the chips are down and you have to make a choice, somebody's gonna get hurt somehow, and you're the one they'll blame. All you can do is clutch your rationalizations to your chest and sprint for glory. Here's six spins on the wheel of destiny: . . . [read more] September 21, 2006: Released September 20, 2006Released September 20, 2006Over the Edge Second Edition: The Roleplaying Game of Surreal Danger Let your imagination run naked in the street. . . Devious secret agents, subtle alien invasions, ancient conspiracies, the secret of human nature, drooling psychopaths, weird science, a quick but painful death - who knows what you may find when you play Over the Edge? For the first time, the surreal undercurrents . . . [read more] South of the Sun The Legendary Kingdom of Prester John This official Ars Magica sourcebook takes the magi past the equatorial Ring of Fire to the strange and wondrous Lands South of the Sun - a mythic place legendary in the medieval mind. From their iron citadels, the Colossi of Dis rule their demon-haunted hills; the . . . [read more] Xcrawl Necromerica Remember the good old days, when orcs were just orcs, dungeons were just dungeons, and bone-sucking pit slime did 1d6 damage, just like everything else in your campaign world? Well those days are good and gone, sucker. Xcrawl is a world of sell-out superstar adventurers, corporate-sponsored action and . . . [read more] September 20, 2006: Released September 19, 2006Released September 19, 2006Festival of the Damned Anniversary Edition: Two Scenarios for Ars Magica Atlas Games celebrates its eighth anniversary by revising two classic Ars Magica adventures for the game's Fourth Edition and re-releasing them under one cover. "The Ghoul of St. Lazare" (by John Nephew) begins with the discovery of a mutilated corpse, evidence of sinister events upriver. It introduces . . . [read more] Houses of Hermes: True Lineages - A Player's Sourcebook "The entire Order stands on the brink of dissolution, and we are the only force that keeps it from toppling. ... We are the salvation of the Order!" - Aldico, Primus of Mercere, addressing his House during the Schism War The True Lineages are the backbone of the Order of Hermes. In these four Hermetic . . . [read more] Houses of Hermes: Mystery Cults - An Ars Magica Player's Sourcebook There are those within the Order of Hermes who transmit secrets of magic incomprehensible to outsiders. Pre-eminent among them are the four Mystery Cult Houses, gatherings of magi Initiated into the same Mysteries. This book details the Mystery Cults, including full details of their Inner Mysteries. . . . [read more] Faeries, Revised Edition Beware the Gifts of Arcadia! There is a world that underlies Mythic Europe, a world of perfect beauty, living light, and dark horror - the world of the faeries. Follow the part-faerie troubadour Gerin as he pursues the faerie queen who stole his infant sister. Read first-hand accounts of faerie encounteres, . . . [read more] Houses of Hermes Learn the Secrets of the Magi Houses of Hermes describes the twelve houses that compose the Order of Hermes, their origins, their histories, and their recent actions. It provides important and dynamic information for players and storyguides alike, adding detail and drama to any Ars Magica saga. It includes . . . [read more] Furry Pirates - Swashbuckling Adventure in the Furry Age of Piracy Sail the seas of high adventure with an untamed crew of rapscallions and ne'er-do-wells. Seek fame and fortune with the wind in your fur and your mates at your side. Fight your way through the acrid smoke of flame-belching cannon to claim the glittering treasures of the Indies. Wealth, adventure, freedom, . . . [read more] September 15, 2006: Released September 14, 2006Released September 14, 2006Seeds Compilation: Post-Apocalyptic I-V Seeds is a simple concept: story ideas, plot ideas, creature ideas, adventure hooks, anything that can grow into an enjoyable gaming experience. Each seed is small, only a paragraph or two at most, and they have great potential when provided with the right environment. Seeds Compilation: Post-Apocalyptic . . . September 14, 2006: Released September 13, 2006Released September 13, 2006Daemornia: Revised Edition Daemornia takes us to a sinister future where our world is still reeling from an invasion. We had entered our greatest age, yet in our success we opened our world to an enemy without reason or remorse. Daemonic forces, led by a dark lord, poured across the land. We fought with all we had, but the weapons . . . [read more] September 13, 2006: Released September 12, 2006Released September 12, 2006In Nomine Superiors: Litheroy The truth will set you free . . . but only if you know what it is! Litheroy has no dark secrets, no contradictions of character, no skeletons in his closet. He tells the truth as he sees it, when he sees it, and he works hard to see as much of it as he can. Of the Archangels, he is one of the most worthy . . . [read more] September 12, 2006: Released September 11, 2006Released September 11, 2006Blood & Guts 2: In Her Majesty's Service Parachute into hostile territory with an SAS troop. Do the dirty deeds MI6 can't with the Increment. Take out terrorists holding a North Sea oil platform with M Squadron. Secure the landing site with the Pathfinders. Conduct deep penetration raids with the Brigade Patrol Troop. Do all this and more with . . . [read more] Dungeon Crawl Classics #34: Cage of Delerium Note that the PDF download version of this product does not include the Gates of Delirium CD. An adventure for character levels 6-8 Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are . . . [read more] September 9, 2006: Released September 8, 2006Released September 8, 2006Final Straw: Highschool Revenge Card Game !!!WARNING!!! Final Straw is an extremely adult game depicting gore, violence, and controversial political themes hidden underneath the veneer of puerile splatterpunk entertainment. You are very likely to be offended by this game on several levels and Postmortem Studios accepts no responsibility for . . . Coyote Trail Expanded Edition It's an age of cowboys, rustlers, gamblers, and lawmen. The town's assembling a posse to hunt down your gang like the dogs you are. Coyote Trail includes rules to create a variety of Wild West personalities, simple rules for fights and chases, ready-to-play adventures, story ideas, reference sheets, . . . [read more] September 7, 2006: Released September 6, 2006Released September 6, 2006Divine Forces: Benten, the Golden Goddess of Good Fortune "May the Golden Goddess of Good Fortune Smile Upon You and Yours." Gamblers hoping for that big win. Wives fearing their husbands may be cheating on them. Sailors hoping for a voyage free of sea-monster attacks. Bards about to perform before a despot known to execute musicians that don't please him. . . . [read more] Forgotten Futures - Taking the Tunnel 1897. When Queen Victoria visits France for the ceremonial opening of the Channel Tunnel she little realises the danger she faces; danger to Queen, Country, and the Empire, as a group of ruthless men plot an atrocious crime. Only a small band of adventurers can save her . . . Set against some history . . . [read more] Dungeon Crawl Classics #33: Belly of the Great Beast An Adventure for Character Levels 21-24 Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics adventures don’t waste your time with long-winded speeches, . . . [read more] September 6, 2006: Released September 5, 2006Released September 5, 2006GURPS Supers: Super Scum So You Wanna Play Rough? When it comes to being good at being bad, here are the metavillains that wrote the book! From twisted terrorists to malevolent mischief-makers, from psychotic scoundrels to villainous vigilantes, GURPS Supers: Super Scum has them! Here are 64 pages of the not-so-good, the bad, . . . [read more] GURPS Space Bestiary The Extraterrestrial Zoo In the outer reaches of the galaxy, life can take weird forms indeed. The GURPS Space Bestiary presents over 300 extraterrestrial creatures for the science fiction roleplaying campaign. In addition to strange and dangerous variations on earthly animals, this book contains examples . . . [read more] September 2, 2006: Released September 1, 2006Released September 1, 2006Dungeon Crawl Classics #32: The Golden Palace of Zahadran An Adventure for Character Levels 14-16 Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics adventures don’t waste your time with long-winded speeches, . . . [read more] 2005 News: • Jan • Feb • Mar • Apr • May • Jun • Jul • Aug • Sep • Oct • Nov • Dec 2006 News: • Jan • Feb • Mar • Apr • May • Jun • Jul • Aug • Sep • Oct • Nov • Dec 2007 News: • Jan • Feb • Mar • Apr • May • Jun • Jul • Aug • Sep • Oct • Nov • Dec 2008 News: • Jan • Feb • Mar • Apr • May • Jun • Jul • Aug • Sep • Oct • Nov • Dec 2009 News: • Jan • Feb • Mar • Apr • May • Jun • Jul • Aug • Sep • Oct • Nov |