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e23 News Archive: January 20072005 News: • Jan • Feb • Mar • Apr • May • Jun • Jul • Aug • Sep • Oct • Nov • Dec2006 News: • Jan • Feb • Mar • Apr • May • Jun • Jul • Aug • Sep • Oct • Nov • Dec 2007 News: • Jan • Feb • Mar • Apr • May • Jun • Jul • Aug • Sep • Oct • Nov • Dec 2008 News: • Jan • Feb • Mar • Apr • May • Jun • Jul • Aug • Sep • Oct • Nov • Dec 2009 News: • Jan • Feb • Mar • Apr • May • Jun • Jul • Aug • Sep • Oct • Nov ( oldest first | newest first ) January 31, 2007: Released January 30, 2007Released January 30, 2007Future: 13 Starship Combat Feats In this 5-page PDF, Philip Reed presents 13 new starship combat feats. Ranging from basic bonuses to attacks to completely new maneuvers and actions, the feats in this PDF will expand your options during starship combat. Use "I Have You Now!" to fully dominate an opponent or "Strike and Fade" to keep . . . [read more] Buckshots: Johnny Comes Marching Home The Dog House Gang offers a special introductory adventure for Wild West roleplayin' -- Buckshots: Johnny Comes Marching Home. Now, usually, we like to whet your appetite by providin' a short synopsis of the contents. In this case, if we serve up much more than a nibble, well, we'd be givin' away the . . . [read more] January 26, 2007: Changing Times Now In Print!Do you prefer your books in the digital world or the physical world? Like any good transbookist, Changing Times is now available in both! – Thomas Weigel, e23 Manager January 25, 2007: Released January 24, 2007Released January 24, 2007Prototype: Mata Hari The Mata Hari class is named after the infamous actress, courtesan, and secret operative who operated during World War I. The historical Mata Hari was a Frenchwoman who used her sex appeal to gain access to numerous diplomats, generals, and politicians across several nations, only to reveal their secrets . . . [read more] Prototype: MetaNet Detective It isn't enough to simply be able to solve mysteries in the information age. Today, detectives have to solve them almost instantly and expertly. While weeks of sifting through paper trails, endless hours of surveillance, and face to face interviews with suspects and witnesses worked in the past, a new . . . [read more] Prototype: Nemesis An expert in observation and training techniques, a Nemesis is both teacher and student. He is always on the lookout for a new technique to add to his repertoire. His ability to instantly learn and duplicate the fighting abilities of his opponents makes this character a deadly and unpredictable combatant. . . . [read more] Prototype: Original Gangsta' You've been with the gang since you were a kid, and even before you joined back when you were just a little vato, you dreamed of wearing the colors. You joined the gang with the same fervor that patriots join the military, ready to live and die to defend your few blocks of turf, your small-time drug . . . [read more] Prototype: Professional Killer Who can you call when blackmail and intimidation have failed? The morally bankrupt, cold-as-ice, professional killer. The hired gun is a master of dealing quick lethal blows. This four-page PDF is an easy-to-integrate PC class and just the sort of thing needed for GMs to add depth to any great d20 Modern . . . [read more] Prototype: Profiler Modern criminology continues to use various methods to analyze evidence gathered from crime scenes, but a more subtle means of obtaining information is now frequently used: psychological profiling. Also called offender profiling or behavioral profiling, this investigative method is an important scientific . . . [read more] ุone's Blueprints: The Haunted Manor New Features Added! Rule the Dungeon feature implemented. Enhanced customization (now doors and furniture are separate, for example). Alternative hexagonal grid now available. "North" mark now available and orientable. Master control panel allows you to control all the maps at once. Buttons for printing only . . . [read more] Treasure Chest Unlocked: Gems Treasure Chest Unlocked: Gems unlocks the hidden world of gems and jewels. Within these pages are descriptions of every gem from the DMG, and various ways to identify and use these in your game. They are more than just portable currency. You'll learn how to identify cut stones and find new rules pertaining . . . [read more] January 24, 2007: Released January 23, 2007Released January 23, 2007Clipart Critters 10 - Urban Punks A 300 dpi TIF image of some badass urban punks for you to use in your personal and commercial products, subject to the included license. Clipart Critters 11 - PSI Experiment A 300 dpi .tif file of an image for you to use in your personal or commercial projects, subject to the included license information. Clipart Critters 12 - Face Off This is a piece of 300 dpi .tif art depicting a Dragon Ball type face off between two anime-style chracters. You may use it for your personal or commercial projects, subject to the attached license. Clipart Critters 13 - Kung Fu Villain A picture of a kung fu villain using some sort of chi power. A 300 dpi image for you to use in your personal or professional projects subject to the attached license. Clipart Critters 14 - Femme Fatale An 300 dpi .tif image of a beautiful woman, or femme fatale, for you to use in your personal or professional projects, subject to the attached licence. Clipart Critters 15 - Fighter A 300 dpi .tif image of a female fighter with a pistol for you to use in your personal or professional projects, subject to the attached license. Clipart Critters 16 - Blind Horror A 300 dpi .tif image of a horrific, blinded woman for you to use in your professional or personal projects, subject to the attached licence. Clipart Critters 17 - Evil Sorcerer A 300 dpi image of an evil sorcerer for you to use in your personal or professional projects subject to the included license. Clipart Critters 19 - Robot Man A 300dpi .tif file of an old-school anime-style robot man for you to use in your personal or commercial projects, subject to the attached license. January 18, 2007: Released January 17, 2007Released January 17, 2007Untapped Potential: New Horizons in Psionics (Expanded Version) Unlock the potential of the mind! Untapped Potential is a full sourcebook for 3.5 psionics, and its 190-plus pages are packed full of new options for DMs and players alike. Included in the book are: Expanded class and feat options for psionic races. Two new base classes (the Marksman and the Society Mind) . . . [read more] January 16, 2007: Released January 15, 2007Released January 15, 2007Prototype: Industrial Saboteur Daring, confident, and highly skilled, the Industrial Saboteur earns a living by stealing, modifying, or destroying information. A veritable nuisance for the powerful magnates and businesses of the world, the Industrial Saboteur works for a number of different clients. One day, he can steal cutting edge . . . [read more] Prototype: Jury-Rigger Think fast, act faster. Jury rig a collection of household cleansers, some garbage bags and some superglue found under the kitchen sink into a hot air balloon and escape from the burning skyscraper just seconds before it collapses. Hotwire a semi just in time to ride to the rescue. Mix a woman’s . . . [read more] Prototype: Masked Avenger The Masked Avenger is a tough, street savvy vigilante who is made more than human by the costume his wears. Without his mysterious costume, the Masked Avenger may be just another hero, but with it, he’s a legend. Masked Avengers aren’t just brawlers, though they can handle themselves in . . . [read more] Prototype: Master Manipulator Bold lies. Clever bargains. Subtle threats. Sex appeal. These are the tools of the Master Manipulator, a silver-tongued schemer who uses charm, subterfuge, and uncanny wit to pursue his ambitions. He can be found almost anywhere, from the center of a sprawling criminal empire to the strobe-lit dance . . . [read more] Prototype: Master of the Underworld The Master of the Underworld is the nemesis of the pulp heroes, the antithesis of all this is decent, good, and just. No mere mob chieftain, the Master of the Underworld is a criminal genius, a master plotter whose abilities, resources, and skills make him the equal of the era's various mystery men, . . . [read more] January 15, 2007: Another Old-School AdventureThis time from 01 Games, Deadly Ice is designed for four level 4-5 vict...characters. As is usually the case with Mario Barbati, there are a number of maps and handouts, some of them very nice. Check it out! – Thomas Weigel, e23 Manager January 14, 2007: Dungeon Crawl Classic #37!Twas brillig, and the slithering overlord Too bad you don't have a vorpal sword by 4th level. This one's a meat-grinder. (And apologies for the bad hack - when I saw this and immediately thought of this, I had to.) – Thomas Weigel, e23 Manager January 13, 2007: Happy Milestone!We hit 1,500 products yesterday! Here's to many, many more! – Thomas Weigel, e23 Manager January 12, 2007: All Iron Crown Enterprises Products Now Available!There are just over a hundred of them, including my favorite title ever, 10 Million Ways to Die (you'll never look an E Crit in the eye without shaking again). Most of you are already combing through the list for that old HARPer's Bazaar issue or a Cyberspace supplement. For the rest of you, get started! – Thomas Weigel, e23 Manager January 11, 2007: Released January 10, 2007Released January 10, 2007HARPer’s Bazaar Vol #1 Issue #2 Welcome to the second issue of HARPer's Bazaar! In this issue, we present 2 new races, 2 new cultures, a trio of clerical orders, a few optional rules, and as a special treat, a Paladin profession designed especially for HARP! HARPer’s Bazaar Vol #1 Issue #3 Welcome to the third issue of HARPer's Bazaar! In this issue, we present 2 new Races, 2 new Cultures, 2 new Blood Talents, 1 new Profession, 3 new Clerical Orders, new Talents and an article on Irregular Stats. Yahoo! HARPer’s Bazaar Vol #1 Issue #4 Welcome to the fourth issue of the HARPer's Bazaar! HARPer’s Bazaar Vol #1 Issue #6 I have decided to complete a personal project for this issue. I am writing rules and guidelines for incorporating the Spirit World in your games. I originally wrote an earlier form of these rules about 8 or 9 years ago, and donated them for inclusion in the Channeling Companion written by Cory Magel . . . [read more] HARPer’s Bazaar Vol #1 Issue #5 Welcome to the fifth issue of HARPer's Bazaar! HARPer’s Bazaar Vol #1 Issue #7 Welcome to the seventh issue of the HARPer's Bazaar. Things have been a bit hectic at work recently, so this issue does not have an overall theme like several recent issues have had. However, it does contain a good selection of articles covering a wide range of topics. As always, I hope that you enjoy . . . [read more] HARPer’s Bazaar Vol #1 Issue #8 Welcome to the issue eight of the HARPer's Bazaar! Cyradon Cyradon, a continent in the Gryphon World, is a brand-new world setting for High Adventure Role Playing. Far away, under a sky filled with unfamiliar stars, stands an ancient city built in a time before the empires of the north fell. Nestled in a mountain range at the center of a vast desert wasteland, . . . [read more] Cyradon Gazetteer 1 Cyradon Gazetteer 1 is the first in a new line of products from ICE. Slated to be published on a quarterly schedule, it will bring you new information and tidbits about Cyradon in each issue. This first issue gives you access to some of the mysteries and secrets of Cyradon's past. Why do the Gryx leave . . . [read more] Spacemaster: Privateers Spacemaster Privateers is the perfect way to start your sci-fi adventures. Take a journey into the future with this new Rolemaster-based system! Set in the tumultuous Privateers universe, this is a unique setting designed especially for Spacemaster. You and your players can take part in a last, desperate . . . [read more] Spacemaster Robotics Manual Soulless cybernetic beings? Friendly, helpful droids? Devastating combat juggernauts? Whatever your vision of robots, it's in the Robotics Manual. The third Tech Law book, the Robotics Manual covers all types of robots and cybernetics. It details advances in robotics and cybernetics through the ages and . . . [read more] Spacemaster Equipment Manual Strap on your jet packs and your antigravity boots and take the plunge into the wild and wonderful world of sci-fi gadgets! Gadgets are the heart and soul of a science fiction role playing game, and the Equipment Manual is chock full of 'em. We've got everything from antigravity chairs to vacuum suits, . . . [read more] Spacemaster: Tech Law - Vehicle Manual Who hasn't dreamed of exploring the mysteries of the galaxy in their own starship? So 'fess up, What's your sci-fi fantasy? A sleek, ultra-luxurious space yacht with accommodations for a few select friends? Perhaps you prefer to rough it in a converted freighter or a surplus military vessel or a smuggler's . . . [read more] Spacemaster: Blaster Law Revel in MORE POWER! Blaster Law is the complete guide to energy weapons and their use in combat. Spacemaster: Privateers has a ton of combat and power, but Blaster Law takes this to the max, expanding directed energy weapons. It uses a tech level system and gives complete weapon creation rules, for . . . [read more] Spacemaster: Future Law Your Handbook for the Future! Add the power of expanded character development to your sci-fi roleplaying game with Future Law. Future Law is the ultimate Player's Guide to Spacemaster, giving new character professions and hundreds of new character options. Get the most out of your characters and feel . . . [read more] Spacemaster Privateers: Races & Cultures A must for any Spacemaster game, this book details the races of the Privateers universe. Find out what the races are really like in detail; from culture to physiology to role playing, everything you wanted to know about the: Falanar, the Kagoth, the Oort, the Tulgar, the Valiesans, the Xatosians, and . . . [read more] Spacemaster: Datanet 1 Welcome to the premiere issue of Spacemaster: Datanet! The purpose here is to expand and enhance your Spacemaster game, both by broadening the rules and by deepening the setting details, giving you a richer and more fulfilling game and game environment. These Datanet issues will contain two basic types . . . [read more] Spacemaster: Datanet 2 Welcome to the second issue of Spacemaster Datanet! The purpose here is to expand and enhance your Spacemaster game, both by broadening the rules and by deepening the setting details, giving you a richer and more fulfilling game and game environment. The last issue added many great rules to your game, . . . [read more] Spacemaster: Datanet 3 Welcome to the third issue of Spacemaster Datanet. The purpose here is to expand and enhance your Spacemaster game, both by broadening the rules and by deepening the setting details, giving you a richer and more fulfilling game and game environment.This time it's all about creating alien races. It's . . . [read more] Spacemaster: Datanet 4 Welcome to the fourth issue of Spacemaster Datanet. The purpose here is to expand and enhance your Spacemaster game, both by broadening the rules and by deepening the setting details, giving you a richer and more fulfilling game and game environment. This time we explore many of the mechanical details . . . [read more] Spacemaster: Datanet 5 Welcome to the fifth issue of Spacemaster Datanet. The purpose here is to expand and improve your Spacemaster game, both by broadening the rules and by deepening the setting details, giving you a richer and more fulfilling game and game environment. This time we introduce the semi-psychic, a compromise . . . [read more] Rolemaster Standard Rules The Rolemaster Standard System is a detailed, state-of-the-art FRP system that adds realism & depth to your campaign without sacrificing playability. It provides everything you need to play: A wide range of character creation choices. Material for unique character backgrounds. A system of temporary & potential . . . [read more] Rolemaster Player Guide This book contains everything a beginning Rolemaster player needs to know about how to play. This solves the problem of trying to introduce new players to Rolemaster, only to have them balk at the immense volume of information to absorb. In addition, veteran Rolemaster players will find the pre-generated . . . [read more] Rolemaster Character Records Filling out a character sheet from scratch can take a long time. Now, for each profession you can use a customized skill development sheet that will efficiently organize all skills and categories. Rolemaster Character Records features customized pages for each of the 16 races/cultures in RMSS, a weapons . . . [read more] Rolemaster Annual 1996 The Rolemaster Annual 1996 gives you all the updates for 1996: A master index for the entire Rolemaster Standard System! Seven new professions (and a few new skill categories) were added in 1996; the Master Development Point Table has been updated to reflect this. Sixty-two new training packages were added . . . [read more] Rolemaster Annual 1997 Rolemaster Annual 1997 brings you the updates for 1997. Here's what you will find inside: The updated Master Development Point and Master Training Package Tables. Skill and skill category character record sheets have been added for the new professions (Taoist Monk, Zen Monk, Runemaster, Mana Molder, Warrior . . . [read more] Rolemaster Arms Law Feel the thrill of melee, brace against a monster's charge, master the martial arts, let your arrows fly - do battle with the best combat system around! This system is one of the four cornerstones of the Rolemaster Standard System. However, it is fully compatible with the earlier editions of Rolemaste . . . Spell Law Spell Law is the highly acclaimed magic system that improves any game! Now revised, reformatted, and reorganized, this is a mighty tome that can add realism and depth to your campaign without sacrificing playability. A must for your favorite characters, be they Magicians, Clerics, or Mentalists! Spell . . . Rolemaster Fantasy Role Playing Being a Hero is tough. Especially if you're wasting your precious game time fighting silly rules instead of monsters. Rules that can kill you. But we've got something that can save your life: Rolemaster Fantasy Role Playing. Rolemaster lets you do things your way. When it comes to designing characters, . . . [read more] January 10, 2007: Iron Crown EnterprisesPlease welcome Iron Crown Enterprises to e23! We've only just started putting up their products (there's over a hundred!), but we should have all of them up within the next week. And in the meantime, you can get Rolemaster 2, HARP, and (my favorite) a field guide to loot. – Thomas Weigel, e23 Manager January 9, 2007: Daemornia: $1 Sale For JanuaryYep, it's a shameless promotion! For January only, Daemornia Studios is selling Invasion of the Gaeo System, Novacastria, and Daemornia: Revised Edition for a buck each! – Thomas Weigel, e23 Manager January 5, 2007: My Favorite Future Armada SpacecraftThe Exeter isn't much to look at, but she's got it where it counts. If you haven't checked out the preview, what are you waiting for? Why is it my favorite? Besides the fact that I'm a sucker for any vehicle with vectored thrust, it's small enough to fit a player-sized crew, and just large enough to have a room-to-room gunfight with a cyberpsycho passenger while the pilot tries to keep the ship upright during an unintended atmospheric entry. And in an unrelated adventure, large enough to have something horrible in the cargo, and small enough that there's no escape. – Thomas Weigel, e23 Manager January 3, 2007: Happy New Year!To help us kick it off, we have two new publishers joining us! First up (and already up for sale) is Polgarus Games, with a few NPC aids for GMs, and (my favorite) a little game called The Veggie Patch. Second up (and up for sale soon) is Iron Crown Enterprises - fine purveyors of the best critical hit charts anywhere. More on ICE by next week! – Thomas Weigel, e23 Manager 2005 News: • Jan • Feb • Mar • Apr • May • Jun • Jul • Aug • Sep • Oct • Nov • Dec 2006 News: • Jan • Feb • Mar • Apr • May • Jun • Jul • Aug • Sep • Oct • Nov • Dec 2007 News: • Jan • Feb • Mar • Apr • May • Jun • Jul • Aug • Sep • Oct • Nov • Dec 2008 News: • Jan • Feb • Mar • Apr • May • Jun • Jul • Aug • Sep • Oct • Nov • Dec 2009 News: • Jan • Feb • Mar • Apr • May • Jun • Jul • Aug • Sep • Oct • Nov |