e23 digital content from Steve Jackson Games

e23 News Archive: June 2007

2005 News:JanFebMarAprMayJunJulAugSepOctNovDec
2006 News:JanFebMarAprMayJunJulAugSepOctNovDec
2007 News:JanFebMarAprMayJunJulAugSepOctNovDec
2008 News:JanFebMarAprMayJunJulAugSepOctNovDec
2009 News:JanFebMarAprMayJunJulAugSepOctNov

( oldest first | newest first )


June 30, 2007: Deadlands: Come And Get 'em

I mentioned that we had partnered with Pinnacle to bring you Deadlands . . . and now we have the full line. Everything in PDF, is here.

My glee knows no bounds, and my ghost-rock-powered tesla coil knows no mercy.
-- Thomas Weigel



June 29, 2007: More Paper Miniatures!

Arion Games has released more of their extremely affordable, good-looking Paper Miniatures line - including my beloved ancients (Aztecs and more Egyptians this time).

For those of you who missed them the first time around, each PDF is a collection of good-looking figures you can print, cut, and fold (in three different ways, depending on whether you need character tiles, markers, or standups) for very cheap ($3-5 per collection, or you can get a bundle of collections for cheaper-per-mini).
-- Thomas Weigel



June 28, 2007: Released June 27, 2007

Released June 27, 2007

Deadlands: Smith & Robards
Mad Scientists and their weird gizmos are the focus of this jam-packed sourcebook done in the format of a certain famous catalog of yesteryear. Alongside traditional weapons and equipment, player's can find rules for fantastic devices and the madmen (um, geniuses) who create them!

Deadlands: Rascals, Varmints, & Critters
The world of Deadlands: the Weird West is populated by desperadoes, abominations, and strange critters of all sorts. This terrible tome details scores of 'em. Even better, most of the critters in this book were written up by our fans!

Deadlands: Law Dogs
They walk the dusty streets of the Weird West alone, their only friends the six-guns at their sides. They are Texas Rangers, US Marshals, Pinkertons, and sheriffs. They are the law. Law Dogs helps heroes uphold the law, with information on frontier justice, gunfighting maneuvers, the power of the badge, . . . [read more]

Deadlands: Lost Angels
This sourcebook for Deadlands: The Weird West explores the City o' Lost Angels in the aftermath of the devastating events in the Devils Tower Trilogy. Discover what havoc Reverend Grimme and his cannibal cult have wrought on the Maze's gothic capital!

Deadlands: River o' Blood
This boxed set for The Weird West rolls down the mighty Mississippi in waves of scarlet horror. Find out about Baron LaCroix's insidious plans, Thayer Pharmaceuticals, and the horrendous things living at the bottom of the Mighty Mississippi! This set includes a double-sided, full-color poster map with . . . [read more]

Deadlands: Marshal's Log
This deluxe resource contains detailed sheets for everything a Marshal needs to keep track of in his Weird West campaign. You'll find stat sheets for characters, critters, and extras, as well as town sheets designed for use with Boomtowns!

Deadlands: Rascals, Varmints, & Critters II - The Book of Curses
This terrifying tome gives Marshals a whole stampede of new abominations to throw at unsuspecting posses. You'll even find profiles on some of the giants of horror, like Dracula, Frankenstein, and Springheel Jack. As if that weren't enough, this 128-page sourcebook also contains rules for lycanthropic . . . [read more]

Deadlands: Rain o' Terror
Someone's stolen Fineas Von Landingham's airship - and the new "doomsday device" he'd just assembled. Worse yet, nobody's sure just who hijacked it or what they want it for. There's big doin's afoot in this 64-page adventure and it's up to the posse to make sure the sky doesn't fall right smack in the . . . [read more]

Deadlands: Lone Stars - The Texas Rangers
One Riot, One Ranger! And this book is for your Ranger, amigo. Inside you'll find all the information your Texas Ranger hero is given to start his career as a rootin', tootin', Hell-stompin', fire-eatin', lead-slingin', monster-killin' badass! You'll learn all about the various ranks of Rangerdom, what . . . [read more]

Deadlands: Marshal's Handbook
The Marshal's Handbook is the gamemaster's guide to the world of Deadlands: The Weird West. It tells you how to rope your amigos into your adventures and keep 'em on the run from the insidious horrors of the Weird West. It's also got a whole passel o' nasty critters to throw at those do-gooders, all in . . . [read more]

Rooms & Encounters: The Sinister Vault
The great doors open smoothly outward to reveal a ten-foot-wide limestone tunnel leading deep into an expansive vault with a ceiling stretching over 25 feet above the floor. Obscene glowing skulls light the vault chamber ahead of you from steel hooks mounted on the walls. They stare covetously down at . . .



June 27, 2007: Please Welcome Pinnacle Entertainment Group!

Pinnacle Entertainment Group has signed on with e23! Publishers of Deadlands, Savage Worlds, and more, we're very, very happy to add them to our line-up.

Particularly Deadlands, which is easily my favorite steampunk western horror-flick mashup out there.

Don't let the manitou get you!
-- Thomas Weigel



June 26, 2007: Released June 25, 2007

Released June 25, 2007

Deadlands: Book 'o the Dead
The dead arise in this macabre sourcebook featuring new powers for those who have returned from the grave, as well as new rules for creating undead characters from scratch. This core book for Deadlands contains all the updated rules for creating and running the ghoulish heroes known as the Harrowed.

Deadlands: Ghost Dancers
The mysteries of the Native Americans of the Weird West are revealed in this sourcebook. This book includes tons of new Shamanic powers along with new Edges and Hindrances and detailed information on the tribes themselves. You'll also find a peek at the Hunting Grounds and the mad spirits that dwell there . . . [read more]

Deadlands: Fire & Brimstone
Our sourcebook on the blessed folks of the Weird West reveals all sorts of new miracles, divine interventions, Edges, and avengers for your six-gun totin', hickory stick swingin', holy avenger. Whether your character's a Baptist Bible-thumper, Buddhist monk, frontier Rabbi, or soapbox evangelist, this . . . [read more]

Deadlands: Fortress o' Fear
The final part of the Devil's Tower series. These three adventures exciting adventures pit the posse against three of the Weird West's most powerful villains: Dr. Darious Hellstromme, Reverend Ezekiah Grimme, and the mysterious Stone! The trilogy even leaves the door open for a visit to the Wasted West . . . [read more]

Deadlands: City o' Gloom
Life in the Weird West's never really easy, but some places are worse than others. If you're fond of things like clean water, fresh air, and wide-open spaces, then the City o' Gloom's just about the worst place around. Sure, Salt Lake City's the only place in the west with electric lights and indoor plumbing, . . . [read more]

Deadlands: Boomtowns
This set comes with everything you need to create boomtowns in Deadlands: The Weird West for use with our Cardstock Cowboys and Great Rail Wars miniatures. It includes a 64-page adventure book featuring four Weird Western towns, 16 double-sided, extra-thick, town tiles, and a free copy of Marshal's Lo . . .

Deadlands: Doomtown or Bust
Everything you ever wanted to know about Gomorra, the setting for the Deadlands: Doomtown collectible card game. This book includes all sorts of behind-the-scenes story material from the CCG, plus role-playing profiles for all your favorite Doomtown heroes and villains!

Deadlands: Bloody Ol' Muddy
Something strange is happening on the bloody Mississippi. Some say there are things in the mysterious mounds there, and they are awakening! It's up to the posse to put things right in this 48-page adventure by Lee Garvin.

Deadlands: Back East - The North
It's time for your heroes to head Back East and see all those places their schoolmarms told them about; places that were the birthplace of the Union; places that have over a century of history behind them. This 128-page sourcebook even comes with a whole passel of new abilities and fightin' maneuvers . . . [read more]

Deadlands: Back East - The South
Find out what lurks in the Okeefenokee swamps of Florida, or the haunted hollows of Kentucky! Tread carefully, however. Y'all might not come back!



June 22, 2007: Released June 21, 2007

Released June 21, 2007

GURPS Classic: Timeline
Time on Your Hands? GURPS Timeline is the ultimate resource for the Time Travel GM. It presents all of human history -- from the Big Bang to Operation Desert Storm -- in a convenient, easy-to-use chronology. History is big, but GURPS Timeline makes it easy for the GM to find his way around. GURPS Timelin . . .

Covert Forces Redux
The Regiment, the Dreaded-D, the Teams -- these are not just military units, these are legends. Known for their cunning, their audacity, and their outright deadliness, these special operations forces -- the high-speed, low-drag door kickers -- fire the imagination and instill fear. Based on the acclaimed . . . [read more]



June 21, 2007: Released June 20, 2007

Released June 20, 2007

Future Armada: Argos III
Deluxe Starship Designs - Deep Space Port Argos III is also known as "Midway Station" because it lies as the halfway point of the trade route between the Confederation core worlds and the distant Tohoku Colonies. Though the station is owned by a Japanese crime syndicate, a strong military presence keeps . . . [read more]



June 20, 2007: Released June 19, 2007

Released June 19, 2007

Etherscope: Cinnamon Rose
An Etherscope adventure for level 6 characters This special PDF presents the adventure Cinnamon Rose, originally published as part of the second printing of the Etherscope core rulebook. This PDF is designed for fans who purchased the hardcover edition of Etherscope and would like to see the new Cinnamon . . .

Dungeon Crawl Classics Presents: Blackdirge’s Dungeon Denizens
This volume collects more than 100 of the best monsters to appear in Dungeon Crawl Classics adventures, compiled by monster artist Aeryn "Blackdirge" Rudel. Inside you will find mindless beasts suited to any castle's catacombs, masterminds who direct hordes under the mountain, raiders from the underdark, . . . [read more]

ุone's Colorprints #4: Bridge Gatehouse
The Bridge gatehouse stands much like a small stronghold to one end of a big stone bridge. This massive building extends for two levels in height and for one level underground. The bridge gatehouse maintains a well-armed garrison of soldiers as well as a duty office, which oversees the goods moving from . . . [read more]



June 19, 2007: Released June 18, 2007

Released June 18, 2007

Untapped Classes: Lightning Strike Virtuoso
With a single shot, the entire course of history can change. This is the precept of the Lightning Strike Virtuoso, the newest psionic prestige class from Dreamscarred Press. Where a bowman will seek to overcome enemies with quantity of arrows fired, the Lightning Strike Virtuoso will wait until the precise . . . [read more]



June 16, 2007: Released June 15, 2007

Released June 15, 2007

In Nomine Superiors: Asmodeus
The world is a game, whose rules must be followed. Asmodeus and his Servitors are Lucifer's secret police, responsible for hunting down Renegades and other traitors to the infernal armies, and for keeping order in Hell. The Prince of the Game is one of the most powerful of Hell's royalty. He is widely . . . [read more]



June 9, 2007: Released June 8, 2007

Released June 8, 2007

GURPS Space Adventures
Alien Assault! Strange alien races . . . space battles . . . shadowy criminal contacts . . . paramilitary paramedics? Here are three intricate, exciting and deadly quests -- from David Pulver's puzzling and sinister Rebirth to the hilarious Beware the Health Police (by the co-author of GURPS Space, William . . . [read more]



June 7, 2007: Released June 6, 2007

Released June 6, 2007

Lands of Nevermore: Gazetteer
Nevermore Gazetteer is a free supplement introducing the dreamscape, stated out for True20™. Within these 25 pages are: an overview of the history of Nevermore, a map and brief descriptions of the lands of Nevermore, and True20™ rules to play in Nevermore. Nevermore is an ever-changing world . . . [read more]

Lands of Nevermore: The Heartlands
Lands of Nevermore: The Heartlands explores the ancient refuge of the fey and the birthplace of Nevermore. Once a sanctuary from the mortal world, the Land of Reverie is now a domain divided standing between the shadows of peace and chaos, justice and vengeance, good and evil. In these 21 pages, learn . . . [read more]

Pozas Art Pack: Fantasy vol. 7-Entrances
Perhaps best known for his work on Fiery Dragon Productions' Counter Collections, Claudio Pozas has created a wealth of visual treasures for tabletop gaming. And now Pozas Art Packs make quality art a click away! Fantasy vol.5-Entrances contains 5 images (.jpeg, 600dpi) of proverbial doorways excerpted . . . [read more]



June 5, 2007: Released June 4, 2007

Released June 4, 2007

Daemornia: Advanced Characters
There are already many races to choose from when playing Daemornia, such as Felidites, Night Stalkers, Shucklar, and so on. However, what about the other races of the known worlds and systems? Presented here are 15 additional races from the Core Book and two of the supplements: Invasion of the Gaeo Syste . . .



June 2, 2007: Released June 1, 2007

Released June 1, 2007

GURPS Who's Who 1
History is full of people who were stranger than fiction. People you'd want to meet. People you'd pray to avoid. People who changed the world. This book gives complete descriptions and character stats for 52 of the most interesting people in history, ready to serve as patrons, allies, enemies, or role-models. . . . [read more]



June 1, 2007: Released May 31, 2007

Released May 31, 2007

Growing Up Super: Part One - Powerful conception
The Article in Brief Exerpted from the pages of JMIMA (The Journal of the Metahuman International Medical Association), Growing Up Super: Part One is the first in a multi-part series examining the metahuman lifecycle. Written by preeminent physician Dr. Viktor Archeville, a specialist in metahuman physiology . . . [read more]

Growing Up Super: Part Two - Born to Fly
The Article in Brief Exerpted from the pages of JMIMA (The Journal of the Metahuman International Medical Association), Growing Up Super: Part Two is the second in a multi-part series examining the metahuman lifecycle. Written by preeminent physician Dr. Viktor Archeville, a specialist in metahuman physiology . . . [read more]

Growing Up Super: Part Three - When Toddlers Attack
The Article in Brief Exerpted from the pages of JMIMA (The Journal of the Metahuman International Medical Association), Growing Up Super: Part Three is the third in a multi-part series examining the metahuman lifecycle. Written by preeminent physician Dr. Viktor Archeville, a specialist in metahuman physiology . . . [read more]

Growing Up Super: Part Four - Kids Do the Darndest Things
The Article in Brief Exerpted from the pages of JMIMA (The Journal of the Metahuman International Medical Association), Growing Up Super: Part Four is the most recent article in a multi-part series examining the metahuman lifecycle. Written by preeminent physician Dr. Viktor Archeville, a specialist in . . . [read more]

Growing Up Super: Part Five - Titanic Teens
The Article in Brief Exerpted from the pages of JMIMA (The Journal of the Metahuman International Medical Association), Growing Up Super: Part Five is the most recent article in a multi-part series examining the metahuman lifecycle. Written by preeminent physician Dr. Viktor Archeville, a specialist in . . . [read more]

The Journal of Franklin Von Mookenstein
The journal and notebooks of the infamous monster-hunter Franklin Von Mookenstein have long been sought for and today they have been found! Now, you too can hunt the creatures of the night armed with the knowledge of Mookenstein himself. Hunt the horrors that plague humanity and fight the monsters that . . . [read more]



2005 News:JanFebMarAprMayJunJulAugSepOctNovDec
2006 News:JanFebMarAprMayJunJulAugSepOctNovDec
2007 News:JanFebMarAprMayJunJulAugSepOctNovDec
2008 News:JanFebMarAprMayJunJulAugSepOctNovDec
2009 News:JanFebMarAprMayJunJulAugSepOctNov

News via RSS | News via E-Mail

Top of Pagee23 Home