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January 14, 2009: Designer's Note: GURPS Martial Arts

Kromm here. Still wondering about GURPS Martial Arts? Here's the scoop:

Three words stand out: "attention to detail." Peter Dell'Orto and I took two years (November 2004 to October 2006) to get it perfect. It represents hundreds of bucks in research materials, dozens of interviews with practicing stylists, three complete drafts, and a playtest that ran for over three months. Peter even took a few on the nose as a reality check!

The results were worth it. We jettisoned massive style costs by making the defining features of each style a set of cheap-but-effective beasties that we dubbed "Style Perks." We included a concise, robust technique-design system. We doubled the combat system's size - but left the add-ons optional to enable the GM to fine- tune the realism level. And we covered armed and unarmed arts worldwide, avoiding the tired "martial arts = Asian unarmed fighting arts" cliché.

And now you know!

-Sean "Kromm" Punch



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