e23 digital content from Steve Jackson Games

January 20, 2009: Designer's Note: GURPS Thaumatology: Age of Gold

"Write us a PDF setting book to support GURPS Thaumatology," they said.

Well, sure, I can do that. Thaumatology is a book about building lots of magic systems and having them interact, so all I need is a setting with multiple sorts of magic present and interacting.

"All I need." Hah. The possibilities are endless -- this could be yet another free-floating fantasy world -- but I have a feeling that anyone who wants one of those either has plenty of ideas already, or wants more details of geography, history, and society than I can cram in the space available. Anyway, my whims are leading me another way.

A few months back, I edited something completely different for e23: Hans-Christian Vortisch's works on pulp-era guns and people, GURPS High-Tech: Pulp Guns, Volume 1 and Volume 2. There was no magic there, but the pulps are noted for their range of references, including quite a lot of magical stuff. And hey, wasn't that also the era of the first proto-superhero comics, with magic-wielding characters like Mandrake the Magician and Doctor Occult?

Slam this stuff together, add a pinch more history, and call it -- the Age of Gold. Or, as it's more officially known, GURPS Thaumatology: Age of Gold.

-- Phil Masters



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