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<title>e23 News</title>
<link>http://e23.sjgames.com/</link>
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<description>New offerings from e23, SJ Games' digital content division.</description>
<language>en-us</language>
<copyright>Copyright 2004, Steve Jackson Games, Incorporated</copyright>

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<title>e23: A Compendium Of Critters</title>
<link>http://e23.sjgames.com/</link>
<description>	&lt;a href="http://e23.sjgames.com/item.html?id=SJG30-6504"&gt;&lt;img align="right" alt="GURPS Classic Fantastic Bestiary" border="1" hspace="8" src="http://e23.sjgames.com/media/SJG30-6504.jpg" vspace="6" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;	Legend and lore have filled the woods, waters, and winds with all manner of strange and wonderful creatures. &lt;a href="http://e23.sjgames.com/item.html?id=SJG30-6504"&gt;&lt;b&gt;&lt;i&gt;GURPS Classic: Fantasy Bestiary&lt;/i&gt;&lt;/b&gt;&lt;/a&gt; brings those beasts to your gaming table, with meticulous research married to &lt;b&gt;&lt;i&gt;GURPS&lt;/i&gt;&lt;/b&gt; game stats. Discover the &amp;quot;truth&amp;quot; behind chemosits, kelpies, pookas, sphinxes, and more.&lt;br /&gt;&lt;br /&gt;	Whether frightening heroes or filling a menagerie, &lt;a href="http://e23.sjgames.com/item.html?id=SJG30-6504"&gt;&lt;b&gt;&lt;i&gt;GURPS Classic: Fantasy Bestiary&lt;/i&gt;&lt;/b&gt;&lt;/a&gt; has enough oddities to strike fear in the core of any mortal mind.&lt;br /&gt;&lt;br /&gt;	-- &lt;a href="mailto:smarsh@sjgames.com"&gt;Steven Marsh&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;	&#160;</description>
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<title>e23: High-Utility Nobility</title>
<link>http://e23.sjgames.com/</link>
<description>&lt;a href="http://e23.sjgames.com/item.html?id=BEN3905"&gt;&lt;img align="right" alt="The Royalty" border="1" hspace="8" src="http://e23.sjgames.com/media/BEN3905.jpg" vspace="6" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;If you ever need a batch of royals in a pinch, check out &lt;a href="http://e23.sjgames.com/item.html?id=BEN3905"&gt;&lt;b&gt;&lt;i&gt;The Royalty&lt;/i&gt;&lt;/b&gt;&lt;/a&gt;. It includes a full set of nobility ready to use in any game world, complete with histories, personalities, and plans. It includes 213 individuals to populate any castle or capital that comes your way. Thanks to &lt;b&gt;&lt;i&gt;The Royalty&lt;/i&gt;&lt;/b&gt;, your banquets will never be empty again!&lt;br /&gt;&#8211; &lt;a href="mailto:smarsh@sjgames.com"&gt;Steven Marsh&lt;/a&gt;</description>
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<title>e23: Just What The Captain Ordered!</title>
<link>http://e23.sjgames.com/</link>
<description>&lt;a href="http://e23.sjgames.com/item.html?id=ADB5719"&gt;&lt;img align="right" alt="Captain&#39;s Log 19" border="1" hspace="8" src="http://e23.sjgames.com/media/ADB5719.jpg" vspace="6" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;It&#39;s another issue of &lt;a href="http://e23.sjgames.com/search.html?gsys=Captain&#39;s%20Log"&gt;&lt;i&gt;Captain&#39;s Log&lt;/i&gt;&lt;/a&gt;, the support magazine for &lt;a href="http://e23.sjgames.com/search.html?gsys=Star%20Fleet%20Battles"&gt;&lt;b&gt;&lt;i&gt;Star Fleet Battles&lt;/i&gt;&lt;/b&gt;&lt;/a&gt;. &lt;a href="http://e23.sjgames.com/item.html?id=ADB5719"&gt;&lt;i&gt;Captain&#39;s Log #19&lt;/i&gt;&lt;/a&gt; warps in from 1999 to deliver 112 pages of galactic goodness. Shore leave is on hold; this issue&#39;s too fun to miss!&lt;br /&gt;&#8211; &lt;a href="mailto:smarsh@sjgames.com"&gt;Steven Marsh&lt;/a&gt;</description>
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<title>e23: Three Cheers For Conan!</title>
<link>http://e23.sjgames.com/</link>
<description>	&lt;a href="http://e23.sjgames.com/item.html?id=SJG30-6012"&gt;&lt;img align="right" alt="GURPS Classic Conan" border="1" hspace="8" src="http://e23.sjgames.com/media/SJG30-6012.jpg" vspace="6" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;	Now that we have &lt;a href="http://e23.sjgames.com/item.html?id=SJG30-6012"&gt;&lt;b&gt;&lt;i&gt;GURPS Classic: Conan&lt;/i&gt;&lt;/b&gt;&lt;/a&gt; available on &lt;a href="http://e23.sjgames.com/"&gt;e23&lt;/a&gt;, it makes me want to cheer!&lt;br /&gt;&lt;br /&gt;	(ahem) &lt;i&gt;&amp;quot;We&#39;ve got Conan! Yes, we do! We&#39;ve got Conan! How &#39;bout you?&amp;quot;&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;	Hmm. Maybe I&#39;m not cut out for this. And I admit the cheerleading outfit probably isn&#39;t doing me any favors. Still, &lt;b&gt;&lt;i&gt;GURPS Classic: Conan&lt;/i&gt;&lt;/b&gt; is pretty awesome . . . and you may want to check it out before I&#39;m tempted to rhyme &amp;quot;Crom&amp;quot; with &amp;quot;pom-pom.&amp;quot;&lt;br /&gt;&lt;br /&gt;	-- &lt;a href="mailto:smarsh@sjgames.com"&gt;Steven Marsh&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;	&#160;</description>
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<title>e23: More News Is Good News!</title>
<link>http://e23.sjgames.com/</link>
<description>&lt;a href="http://e23.sjgames.com/item.html?id=ADB3030"&gt;&lt;img align="right" alt="Star Fleet Times 1 to 5" border="1" hspace="8" src="http://e23.sjgames.com/media/ADB3030.jpg" vspace="6" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;As a gamer, I have a fascination for game-company newsletters: What was on their mind, what were their plans, and how did they turn out? That&#39;s why I enjoyed perusing &lt;a href="http://e23.sjgames.com/item.html?id=ADB3030"&gt;&lt;i&gt;Star Fleet Times #1-#5&lt;/i&gt;&lt;/a&gt;, a collection of newsletters for &lt;a href="http://e23.sjgames.com/search.html?gsys=Star%20Fleet%20Battles"&gt;&lt;b&gt;&lt;i&gt;Star Fleet Battles&lt;/i&gt;&lt;/b&gt;&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;	&lt;br /&gt;&lt;br /&gt;These five issues are all from 1995, and in addition to nostalgic news they also contain other bits of game info as well as tidbits from behind the company&#39;s curtain. Pick up these issues and become up-to-date on the past!&lt;br /&gt;&lt;br /&gt;&#8211; &lt;a href="mailto:smarsh@sjgames.com"&gt;Steven Marsh&lt;/a&gt;</description>
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<title>e23: Tentacle Difficulties</title>
<link>http://e23.sjgames.com/</link>
<description>	&lt;a href="http://e23.sjgames.com/item.html?id=PELGT24D"&gt;&lt;img align="right" alt="Cthulhu Apocalypse The Apocalypse Machine" border="1" hspace="8" src="http://e23.sjgames.com/media/PELGT24D.jpg" vspace="6" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;	The world ends. Nearly everyone is dead. How could it get any worse?&lt;br /&gt;&lt;br /&gt;	Oh, did we mention the Cthulhu mythos is involved? Yeah . . . it&#39;s officially &amp;quot;worse.&amp;quot;&lt;br /&gt;&lt;br /&gt;	Once you dare unleash the mysteries of&#160;&lt;a href="http://e23.sjgames.com/item.html?id=PELGT24D"&gt;&lt;b&gt;&lt;i&gt;Cthulhu Apocalypse: The Apocalypse Machine&lt;/i&gt;&lt;/b&gt;&lt;/a&gt;, you&#39;ll have the tools you need to build your own private armageddon for &lt;a href="http://e23.sjgames.com/search.html?gsys=Trail%20of%20Cthulhu"&gt;&lt;b&gt;&lt;i&gt;Trail of Cthulhu&lt;/i&gt;&lt;/b&gt;&lt;/a&gt; &#8211; then try to survive in it. Horror-minded GMs can also harness the gamerly power of the Apocalypse Machine itself.&lt;br /&gt;&lt;br /&gt;	With &lt;b&gt;&lt;i&gt;Cthulhu Apocalypse: The Apocalypse Machine&lt;/i&gt;&lt;/b&gt;, you just might live to see tomorrow. Anything beyond that is dicier!&lt;br /&gt;&lt;br /&gt;	&lt;br /&gt;	-- &lt;a href="mailto:smarsh@sjgames.com"&gt;Steven Marsh&lt;/a&gt;</description>
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<title>e23: Ashen To Ashen, Stars To Stars</title>
<link>http://e23.sjgames.com/</link>
<description>	&lt;a href="http://e23.sjgames.com/item.html?id=PELGA01"&gt;&lt;img align="right" alt="Ashen Stars" border="1" hspace="8" src="http://e23.sjgames.com/media/PELGA01.jpg" vspace="6" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;	Think of &lt;a href="http://e23.sjgames.com/item.html?id=PELGA01"&gt;&lt;b&gt;&lt;i&gt;Ashen Stars&lt;/i&gt;&lt;/b&gt;&lt;/a&gt; as the &amp;quot;grim and gritty&amp;quot; reboot of a space-opera series that never existed. It&#39;s a huge full-color RPG written by award-winning author &lt;a href="http://e23.sjgames.com/credits.html?t=author&amp;amp;n=Robin%20D.%20Laws"&gt;Robin D. Laws&lt;/a&gt;. It&#39;s big, it&#39;s bold, and it&#39;s in need of heroes. That&#39;s where you come in.&lt;br /&gt;&lt;br /&gt;	Mind you, I&#39;ve been a fan of the original &lt;i&gt;Ashen Stars&lt;/i&gt; since I found some of those old comic-and-record collections back in the 1970s. (I&#39;m kidding, of course . . . or &lt;i&gt;am I&lt;/i&gt;?)&lt;br /&gt;&lt;br /&gt;	&lt;br /&gt;	-- &lt;a href="mailto:smarsh@sjgames.com"&gt;Steven Marsh&lt;/a&gt;</description>
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<title>e23: I Was Born On A Pirate Ship!</title>
<link>http://e23.sjgames.com/</link>
<description>&lt;a href="http://e23.sjgames.com/item.html?id=RS050"&gt;&lt;img align="right" alt="So What&#39;s The Pirate Ship Like, Anyway?" border="1" hspace="8" src="http://e23.sjgames.com/media/RS050.jpg" vspace="6" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;In the right campaign, you can be forced to come up with the details of a pirate ship at a moment&#39;s notice. If your world&#39;s waters run red, use &lt;a href="http://e23.sjgames.com/item.html?id=RS050"&gt;&lt;b&gt;&lt;i&gt;So What&#39;s The Pirate Ship Like, Anyway?&lt;/i&gt;&lt;/b&gt;&lt;/a&gt; to generate the ship&#39;s name, its flags or figureheads, and what its crew knows about adventure on the high seas. Yo-ho-ho and a fistful of dice!&lt;br /&gt;&lt;br /&gt;&#8211; &lt;a href="mailto:smarsh@sjgames.com"&gt;Steven Marsh&lt;/a&gt;</description>
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<title>e23: Enjoy A Talent Show</title>
<link>http://e23.sjgames.com/</link>
<description>&lt;a href="http://e23.sjgames.com/item.html?id=SJG37-0141"&gt;&lt;img align="right" alt="GURPS Power-Ups 3: Talents" border="1" hspace="8" src="http://e23.sjgames.com/media/SJG37-0141.jpg" vspace="6" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Even if you&#39;re highly skilled, you can never have enough tricks up your sleeve to give you an edge. That&#39;s where &lt;a href="http://e23.sjgames.com/item.html?id=SJG37-0141"&gt;&lt;b&gt;&lt;i&gt;GURPS Power-Ups 3: Talents&lt;/i&gt;&lt;/b&gt;&lt;/a&gt; comes in. Written by &lt;b&gt;&lt;i&gt;GURPS&lt;/i&gt;&lt;/b&gt; mastermind Sean Punch, this supplement compiles all Fourth Edition talents to date, then expands on that foundation with new options and abilities. Get talented!&lt;br /&gt;&lt;br /&gt;&#8211; &lt;a href="mailto:smarsh@sjgames.com"&gt;Steven Marsh&lt;/a&gt;</description>
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<title>e23: Join Us, Sir Ted! Father Ted And I Were About To Visit Lady Ted!</title>
<link>http://e23.sjgames.com/</link>
<description>	&lt;a href="http://e23.sjgames.com/item.html?id=RS049"&gt;&lt;img align="right" alt="So What&#39;s The Human Called, Anyway?" border="1" hspace="8" src="http://e23.sjgames.com/media/RS049.jpg" vspace="6" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;	Whenever I run a campaign, I have to resist the urge to name everyone &amp;quot;Ted&amp;quot; just to keep the game going. Now, thanks to &lt;a href="http://e23.sjgames.com/item.html?id=RS049"&gt;&lt;b&gt;&lt;i&gt;So What&#39;s The Human Called, Anyway?&lt;/i&gt;&lt;/b&gt;&lt;/a&gt;, I don&#39;t have to! With the roll of two dice, I can come up with Anglo&#8208;Saxon, Finnish, Greek, Roman, or Viking names in an instant. Ted&#39;s dead, baby; Ted&#39;s dead.&lt;br /&gt;&lt;br /&gt;	&lt;br /&gt;	-- &lt;a href="mailto:smarsh@sjgames.com"&gt;Steven Marsh&lt;/a&gt;</description>
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